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shader_recompiler: always declare image format for image buffers
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1 changed files with 6 additions and 1 deletions
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@ -74,6 +74,11 @@ spv::ImageFormat GetImageFormat(ImageFormat format) {
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throw InvalidArgument("Invalid image format {}", format);
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}
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spv::ImageFormat GetImageFormatForBuffer(ImageFormat format) {
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const auto spv_format = GetImageFormat(format);
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return spv_format == spv::ImageFormat::Unknown ? spv::ImageFormat::R32ui : spv_format;
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}
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Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
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const spv::ImageFormat format{GetImageFormat(desc.format)};
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const Id type{ctx.U32[1]};
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@ -1271,7 +1276,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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if (desc.count != 1) {
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throw NotImplementedException("Array of image buffers");
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}
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const spv::ImageFormat format{GetImageFormat(desc.format)};
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const spv::ImageFormat format{GetImageFormatForBuffer(desc.format)};
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const Id image_type{TypeImage(U32[1], spv::Dim::Buffer, false, false, false, 2, format)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
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const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
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