- added helper function for __KernelCreateThread

- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
This commit is contained in:
bunnei 2014-05-14 20:50:30 -04:00
parent 9f5588725c
commit b99a5da65b
2 changed files with 76 additions and 4 deletions

View file

@ -13,6 +13,8 @@
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/syscall.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
@ -357,7 +359,7 @@ public:
//void Cleanup() {
// // Callbacks are automatically deleted when their owning thread is deleted.
// for (auto it = callbacks.begin(), end = callbacks.end(); it != end; ++it)
// kernelObjects.Destroy<Callback>(*it);
// g_kernel_objects.Destroy<Callback>(*it);
// if (pushed_stacks.size() != 0)
// {
@ -432,7 +434,7 @@ const char* g_hle_current_thread_name = NULL;
/// Creates a new thread
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority,
u32 entrypoint, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
u32 entry_point, u32 arg, u32 stack_top, u32 processor_id, int stack_size) {
Thread *t = new Thread;
id = g_kernel_objects.Create(t);
@ -442,7 +444,7 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior
memset(&t->nt, 0xCD, sizeof(t->nt));
t->nt.entry_point = entrypoint;
t->nt.entry_point = entry_point;
t->nt.native_size = sizeof(t->nt);
t->nt.initial_priority = t->nt.current_priority = priority;
t->nt.status = THREADSTATUS_DORMANT;
@ -459,6 +461,18 @@ Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 prior
return t;
}
UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg,
u32 stack_top, u32 processor_id, int stack_size) {
UID id;
__KernelCreateThread(id, module_id, name, priority, entry_point, arg, stack_top, processor_id,
stack_size);
HLE::EatCycles(32000);
HLE::ReSchedule("thread created");
return id;
}
/// Resets the specified thread back to initial calling state
void __KernelResetThread(Thread *t, int lowest_priority) {
t->context.reset();
@ -608,6 +622,31 @@ void __KernelSwitchContext(Thread *target, const char *reason) {
}
}
bool __KernelSwitchToThread(UID thread_id, const char *reason) {
if (!reason) {
reason = "switch to thread";
}
if (g_current_thread == thread_id) {
return false;
}
u32 error;
Thread *t = g_kernel_objects.Get<Thread>(thread_id, error);
if (!t) {
ERROR_LOG(KERNEL, "__KernelSwitchToThread: %x doesn't exist", thread_id);
HLE::ReSchedule("switch to deleted thread");
} else if (t->IsReady() || t->IsRunning()) {
Thread *current = __GetCurrentThread();
if (current && current->IsRunning()) {
__KernelChangeReadyState(current, g_current_thread, true);
}
__KernelSwitchContext(t, reason);
return true;
} else {
HLE::ReSchedule("switch to waiting thread");
}
return false;
}
/// Sets up the root (primary) thread of execution
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
UID id;
@ -633,7 +672,7 @@ UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
// NOTE(bunnei): Not sure this is really correct, ignore args for now...
//Core::g_app_core->SetReg(0, args);
//Core::g_app_core->SetReg(13, (args + 0xf) & ~0xf); // Setup SP - probably not correct
//u32 location = Core::g_app_core->GetReg(13); // SP
//u32 location = Core::g_app_core->GetReg(13); // SP
//Core::g_app_core->SetReg(1, location);
//if (argp)
@ -644,6 +683,33 @@ UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) {
return id;
}
int __KernelRotateThreadReadyQueue(int priority) {
Thread *cur = __GetCurrentThread();
// 0 is special, it means "my current priority."
if (priority == 0) {
priority = cur->nt.current_priority;
}
//if (priority <= 0x07 || priority > 0x77)
// return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
if (!g_thread_ready_queue.empty(priority)) {
// In other words, yield to everyone else.
if (cur->nt.current_priority == priority) {
g_thread_ready_queue.push_back(priority, g_current_thread);
cur->nt.status = (cur->nt.status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
// Yield the next thread of this priority to all other threads of same priority.
} else {
g_thread_ready_queue.rotate(priority);
}
}
HLE::EatCycles(250);
HLE::ReSchedule("rotatethreadreadyqueue");
return 0;
}
void __KernelThreadingInit() {
}

View file

@ -30,6 +30,10 @@ class Thread;
Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint,
u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000);
UID __KernelCreateThread(UID module_id, const char* name, u32 priority, u32 entry_point, u32 arg,
u32 stack_top, u32 processor_id, int stack_size=0x4000);
void __KernelResetThread(Thread *t, int lowest_priority);
void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready);
void __KernelChangeReadyState(UID thread_id, bool ready);
@ -37,7 +41,9 @@ Thread* __KernelNextThread();
void __KernelSaveContext(ThreadContext *ctx);
void __KernelLoadContext(ThreadContext *ctx);
void __KernelSwitchContext(Thread *target, const char *reason);
bool __KernelSwitchToThread(UID thread_id, const char *reason);
UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000);
int __KernelRotateThreadReadyQueue(int priority=0);
void __KernelThreadingInit();
void __KernelThreadingShutdown();