audren: Only manage wave buffers with a size

We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers.

This fixes the issue of certain sounds looping when they shouldn't
This commit is contained in:
David Marcec 2019-07-01 21:20:23 +10:00
parent d992909636
commit b82b5e46e7

View file

@ -217,13 +217,15 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
if (offset == samples.size()) { if (offset == samples.size()) {
offset = 0; offset = 0;
if (!wave_buffer.is_looping) { if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
SetWaveIndex(wave_index + 1); SetWaveIndex(wave_index + 1);
} }
if (wave_buffer.buffer_sz) {
out_status.wave_buffer_consumed++; out_status.wave_buffer_consumed++;
}
if (wave_buffer.end_of_stream) { if (wave_buffer.end_of_stream || !wave_buffer.buffer_sz) {
info.play_state = PlayState::Paused; info.play_state = PlayState::Paused;
} }
} }