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lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
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@ -160,7 +160,7 @@ private:
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if (header.IsTailLog()) {
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if (header.IsTailLog()) {
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switch (header.severity) {
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switch (header.severity) {
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case MessageHeader::Severity::Trace:
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case MessageHeader::Severity::Trace:
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LOG_TRACE(Debug_Emulated, "{}", log_stream.str());
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LOG_DEBUG(Debug_Emulated, "{}", log_stream.str());
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break;
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break;
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case MessageHeader::Severity::Info:
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case MessageHeader::Severity::Info:
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LOG_INFO(Debug_Emulated, "{}", log_stream.str());
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LOG_INFO(Debug_Emulated, "{}", log_stream.str());
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