gl_shader_decompiler: Remove unused variable in GenerateDeclarations()

This variable was being incremented, but we were never actually using
it.
This commit is contained in:
Lioncash 2018-08-03 12:18:28 -04:00
parent c1d54f4aea
commit b45e5c2399

View file

@ -412,7 +412,6 @@ public:
} }
declarations.AddNewLine(); declarations.AddNewLine();
unsigned const_buffer_layout = 0;
for (const auto& entry : GetConstBuffersDeclarations()) { for (const auto& entry : GetConstBuffersDeclarations()) {
declarations.AddLine("layout(std140) uniform " + entry.GetName()); declarations.AddLine("layout(std140) uniform " + entry.GetName());
declarations.AddLine('{'); declarations.AddLine('{');
@ -420,7 +419,6 @@ public:
"[MAX_CONSTBUFFER_ELEMENTS];"); "[MAX_CONSTBUFFER_ELEMENTS];");
declarations.AddLine("};"); declarations.AddLine("};");
declarations.AddNewLine(); declarations.AddNewLine();
++const_buffer_layout;
} }
declarations.AddNewLine(); declarations.AddNewLine();