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h264: Lower max_num_ref_frames
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
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1 changed files with 2 additions and 1 deletions
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@ -95,7 +95,8 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
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const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
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const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
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(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
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(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
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writer.WriteUe(16);
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// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
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writer.WriteUe(6); // Max number of reference frames
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writer.WriteBit(false);
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writer.WriteBit(false);
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writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
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writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
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writer.WriteUe(pic_height - 1);
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writer.WriteUe(pic_height - 1);
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