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https://github.com/yuzu-mirror/yuzu.git
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Merge pull request #3098 from ReinUsesLisp/shader-invalidations
gl_shader_cache: Miscellaneous changes to shaders
This commit is contained in:
commit
b03242067d
31 changed files with 743 additions and 745 deletions
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@ -22,6 +22,7 @@ add_library(video_core STATIC
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engines/maxwell_dma.h
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engines/shader_bytecode.h
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engines/shader_header.h
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engines/shader_type.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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@ -8,19 +8,11 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/textures/texture.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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Compute = 5,
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};
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struct SamplerDescriptor {
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union {
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BitField<0, 20, Tegra::Shader::TextureType> texture_type;
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@ -8,6 +8,7 @@
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#include "core/core.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/texture.h"
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@ -140,7 +141,7 @@ public:
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INSERT_PADDING_WORDS(0x3);
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BitField<0, 16, u32> shared_alloc;
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BitField<0, 18, u32> shared_alloc;
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BitField<16, 16, u32> block_dim_x;
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union {
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@ -178,7 +179,12 @@ public:
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BitField<24, 5, u32> gpr_alloc;
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};
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INSERT_PADDING_WORDS(0x11);
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union {
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BitField<0, 20, u32> local_crs_alloc;
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BitField<24, 5, u32> sass_version;
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};
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INSERT_PADDING_WORDS(0x10);
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} launch_description{};
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struct {
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@ -9,6 +9,7 @@
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#include "core/core_timing.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/texture.h"
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@ -368,24 +369,24 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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StartCBData(method);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
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ProcessCBBind(Regs::ShaderStage::Vertex);
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case MAXWELL3D_REG_INDEX(cb_bind[0]): {
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ProcessCBBind(0);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
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ProcessCBBind(Regs::ShaderStage::TesselationControl);
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case MAXWELL3D_REG_INDEX(cb_bind[1]): {
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ProcessCBBind(1);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
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ProcessCBBind(Regs::ShaderStage::TesselationEval);
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case MAXWELL3D_REG_INDEX(cb_bind[2]): {
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ProcessCBBind(2);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
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ProcessCBBind(Regs::ShaderStage::Geometry);
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case MAXWELL3D_REG_INDEX(cb_bind[3]): {
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ProcessCBBind(3);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
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ProcessCBBind(Regs::ShaderStage::Fragment);
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case MAXWELL3D_REG_INDEX(cb_bind[4]): {
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ProcessCBBind(4);
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break;
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}
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case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
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@ -687,10 +688,10 @@ void Maxwell3D::DrawArrays() {
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}
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}
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void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
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// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
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auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
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auto& shader = state.shader_stages[stage_index];
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auto& bind_data = regs.cb_bind[stage_index];
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ASSERT(bind_data.index < Regs::MaxConstBuffers);
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auto& buffer = shader.const_buffers[bind_data.index];
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@ -757,9 +758,9 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_ha
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return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
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}
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
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std::size_t offset) const {
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const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
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const auto stage_index = static_cast<std::size_t>(stage);
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const auto& shader = state.shader_stages[stage_index];
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const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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@ -18,6 +18,7 @@
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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#include "video_core/textures/texture.h"
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@ -62,7 +63,6 @@ public:
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static constexpr std::size_t NumVertexArrays = 32;
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static constexpr std::size_t NumVertexAttributes = 32;
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static constexpr std::size_t NumVaryings = 31;
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static constexpr std::size_t NumTextureSamplers = 32;
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static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
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static constexpr std::size_t NumClipDistances = 8;
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static constexpr std::size_t MaxShaderProgram = 6;
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@ -130,14 +130,6 @@ public:
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Fragment = 5,
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};
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enum class ShaderStage : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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};
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struct VertexAttribute {
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enum class Size : u32 {
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Invalid = 0x0,
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@ -1254,7 +1246,7 @@ public:
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Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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@ -1376,7 +1368,7 @@ private:
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void FinishCBData();
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/// Handles a write to the CB_BIND register.
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void ProcessCBBind(Regs::ShaderStage stage);
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void ProcessCBBind(std::size_t stage_index);
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/// Handles a write to the VERTEX_END_GL register, triggering a draw.
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void DrawArrays();
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21
src/video_core/engines/shader_type.h
Normal file
21
src/video_core/engines/shader_type.h
Normal file
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@ -0,0 +1,21 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Tegra::Engines {
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enum class ShaderType : u32 {
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Vertex = 0,
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TesselationControl = 1,
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TesselationEval = 2,
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Geometry = 3,
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Fragment = 4,
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Compute = 5,
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};
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static constexpr std::size_t MaxShaderTypes = 6;
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} // namespace Tegra::Engines
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@ -5,7 +5,9 @@
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <optional>
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#include <vector>
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#include <glad/glad.h>
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#include "common/logging/log.h"
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@ -17,6 +19,30 @@ namespace OpenGL {
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namespace {
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// One uniform block is reserved for emulation purposes
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constexpr u32 ReservedUniformBlocks = 1;
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constexpr u32 NumStages = 5;
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constexpr std::array LimitUBOs = {GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS};
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constexpr std::array LimitSSBOs = {
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS};
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constexpr std::array LimitSamplers = {
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
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GL_MAX_TEXTURE_IMAGE_UNITS};
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constexpr std::array LimitImages = {GL_MAX_VERTEX_IMAGE_UNIFORMS,
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS};
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template <typename T>
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T GetInteger(GLenum pname) {
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GLint temporary;
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@ -48,13 +74,70 @@ bool HasExtension(const std::vector<std::string_view>& images, std::string_view
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return std::find(images.begin(), images.end(), extension) != images.end();
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}
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u32 Extract(u32& base, u32& num, u32 amount, std::optional<GLenum> limit = {}) {
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ASSERT(num >= amount);
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if (limit) {
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amount = std::min(amount, GetInteger<u32>(*limit));
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}
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num -= amount;
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return std::exchange(base, base + amount);
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}
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std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindings() noexcept {
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std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> bindings;
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static std::array<std::size_t, 5> stage_swizzle = {0, 1, 2, 3, 4};
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const u32 total_ubos = GetInteger<u32>(GL_MAX_UNIFORM_BUFFER_BINDINGS);
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const u32 total_ssbos = GetInteger<u32>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
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const u32 total_samplers = GetInteger<u32>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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u32 num_ubos = total_ubos - ReservedUniformBlocks;
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u32 num_ssbos = total_ssbos;
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u32 num_samplers = total_samplers;
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u32 base_ubo = ReservedUniformBlocks;
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u32 base_ssbo = 0;
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u32 base_samplers = 0;
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for (std::size_t i = 0; i < NumStages; ++i) {
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const std::size_t stage = stage_swizzle[i];
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bindings[stage] = {
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Extract(base_ubo, num_ubos, total_ubos / NumStages, LimitUBOs[stage]),
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Extract(base_ssbo, num_ssbos, total_ssbos / NumStages, LimitSSBOs[stage]),
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Extract(base_samplers, num_samplers, total_samplers / NumStages, LimitSamplers[stage])};
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}
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u32 num_images = GetInteger<u32>(GL_MAX_IMAGE_UNITS);
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u32 base_images = 0;
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// Reserve more image bindings on fragment and vertex stages.
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bindings[4].image =
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Extract(base_images, num_images, num_images / NumStages + 2, LimitImages[4]);
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bindings[0].image =
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Extract(base_images, num_images, num_images / NumStages + 1, LimitImages[0]);
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// Reserve the other image bindings.
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const u32 total_extracted_images = num_images / (NumStages - 2);
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for (std::size_t i = 2; i < NumStages; ++i) {
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const std::size_t stage = stage_swizzle[i];
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bindings[stage].image =
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Extract(base_images, num_images, total_extracted_images, LimitImages[stage]);
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}
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// Compute doesn't care about any of this.
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bindings[5] = {0, 0, 0, 0};
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return bindings;
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}
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} // Anonymous namespace
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Device::Device() {
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Device::Device() : base_bindings{BuildBaseBindings()} {
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const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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const std::vector extensions = GetExtensions();
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_intel = vendor == "Intel";
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uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
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shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
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@ -68,6 +151,7 @@ Device::Device() {
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = TestComponentIndexingBug();
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has_precise_bug = TestPreciseBug();
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has_broken_compute = is_intel;
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has_fast_buffer_sub_data = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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@ -85,6 +169,7 @@ Device::Device(std::nullptr_t) {
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has_image_load_formatted = true;
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has_variable_aoffi = true;
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has_component_indexing_bug = false;
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has_broken_compute = false;
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has_precise_bug = false;
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}
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@ -6,14 +6,32 @@
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#include <cstddef>
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#include "common/common_types.h"
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#include "video_core/engines/shader_type.h"
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namespace OpenGL {
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class Device {
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static constexpr u32 EmulationUniformBlockBinding = 0;
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class Device final {
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public:
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struct BaseBindings final {
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u32 uniform_buffer{};
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u32 shader_storage_buffer{};
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u32 sampler{};
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u32 image{};
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};
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explicit Device();
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explicit Device(std::nullptr_t);
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const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept {
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return base_bindings[stage_index];
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}
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const BaseBindings& GetBaseBindings(Tegra::Engines::ShaderType shader_type) const noexcept {
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return GetBaseBindings(static_cast<std::size_t>(shader_type));
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}
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std::size_t GetUniformBufferAlignment() const {
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return uniform_buffer_alignment;
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}
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|
@ -58,6 +76,10 @@ public:
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return has_precise_bug;
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}
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bool HasBrokenCompute() const {
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return has_broken_compute;
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}
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bool HasFastBufferSubData() const {
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return has_fast_buffer_sub_data;
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}
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|
@ -67,6 +89,7 @@ private:
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static bool TestComponentIndexingBug();
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static bool TestPreciseBug();
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std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings;
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std::size_t uniform_buffer_alignment{};
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std::size_t shader_storage_alignment{};
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u32 max_vertex_attributes{};
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|
@ -78,6 +101,7 @@ private:
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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bool has_broken_compute{};
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bool has_fast_buffer_sub_data{};
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};
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||||
|
|
|
@ -22,6 +22,7 @@
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
|
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
|
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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|
@ -49,8 +50,25 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
|
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
|
||||
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
|
||||
|
||||
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry) {
|
||||
namespace {
|
||||
|
||||
template <typename Engine, typename Entry>
|
||||
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
|
||||
Tegra::Engines::ShaderType shader_type) {
|
||||
if (entry.IsBindless()) {
|
||||
const Tegra::Texture::TextureHandle tex_handle =
|
||||
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
|
||||
return engine.GetTextureInfo(tex_handle);
|
||||
}
|
||||
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
|
||||
return engine.GetStageTexture(shader_type, entry.GetOffset());
|
||||
} else {
|
||||
return engine.GetTexture(entry.GetOffset());
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry) {
|
||||
if (!entry.IsIndirect()) {
|
||||
return entry.GetSize();
|
||||
}
|
||||
|
@ -64,6 +82,8 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf
|
|||
return buffer.size;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||
ScreenInfo& info)
|
||||
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
|
||||
|
@ -238,12 +258,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
BaseBindings base_bindings;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
|
||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const auto& shader_config = gpu.regs.shader_config[index];
|
||||
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
|
@ -257,24 +276,17 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
continue;
|
||||
}
|
||||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu);
|
||||
const auto [buffer, offset] =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
|
||||
// Bind the emulation info buffer
|
||||
bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
// Stage indices are 0 - 5
|
||||
const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
|
||||
const std::size_t stage = index == 0 ? 0 : index - 1;
|
||||
SetupDrawConstBuffers(stage, shader);
|
||||
SetupDrawGlobalMemory(stage, shader);
|
||||
const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)};
|
||||
SetupDrawTextures(stage, shader);
|
||||
SetupDrawImages(stage, shader);
|
||||
|
||||
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
|
||||
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
|
||||
const ProgramVariant variant(primitive_mode);
|
||||
const auto program_handle = shader->GetHandle(variant);
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
|
@ -303,10 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
// When VertexA is enabled, we have dual vertex shaders
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
index++;
|
||||
++index;
|
||||
}
|
||||
|
||||
base_bindings = next_bindings;
|
||||
}
|
||||
|
||||
SyncClipEnabled(clip_distances);
|
||||
|
@ -591,8 +601,16 @@ void RasterizerOpenGL::DrawPrelude() {
|
|||
index_buffer_offset = SetupIndexBuffer();
|
||||
|
||||
// Prepare packed bindings.
|
||||
bind_ubo_pushbuffer.Setup(0);
|
||||
bind_ssbo_pushbuffer.Setup(0);
|
||||
bind_ubo_pushbuffer.Setup();
|
||||
bind_ssbo_pushbuffer.Setup();
|
||||
|
||||
// Setup emulation uniform buffer.
|
||||
GLShader::MaxwellUniformData ubo;
|
||||
ubo.SetFromRegs(gpu);
|
||||
const auto [buffer, offset] =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
bind_ubo_pushbuffer.Push(EmulationUniformBlockBinding, buffer, offset,
|
||||
static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
// Setup shaders and their used resources.
|
||||
texture_cache.GuardSamplers(true);
|
||||
|
@ -725,19 +743,21 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
if (!GLAD_GL_ARB_compute_variable_group_size) {
|
||||
LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
|
||||
"lack of GL_ARB_compute_variable_group_size");
|
||||
if (device.HasBrokenCompute()) {
|
||||
return;
|
||||
}
|
||||
|
||||
buffer_cache.Acquire();
|
||||
|
||||
auto kernel = shader_cache.GetComputeKernel(code_addr);
|
||||
ProgramVariant variant;
|
||||
variant.texture_buffer_usage = SetupComputeTextures(kernel);
|
||||
SetupComputeTextures(kernel);
|
||||
SetupComputeImages(kernel);
|
||||
|
||||
const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
|
||||
state.draw.shader_program = program;
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
|
||||
launch_desc.block_dim_z, launch_desc.shared_alloc,
|
||||
launch_desc.local_pos_alloc);
|
||||
state.draw.shader_program = kernel->GetHandle(variant);
|
||||
state.draw.program_pipeline = 0;
|
||||
|
||||
const std::size_t buffer_size =
|
||||
|
@ -745,8 +765,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|||
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
||||
buffer_cache.Map(buffer_size);
|
||||
|
||||
bind_ubo_pushbuffer.Setup(0);
|
||||
bind_ssbo_pushbuffer.Setup(0);
|
||||
bind_ubo_pushbuffer.Setup();
|
||||
bind_ssbo_pushbuffer.Setup();
|
||||
|
||||
SetupComputeConstBuffers(kernel);
|
||||
SetupComputeGlobalMemory(kernel);
|
||||
|
@ -761,10 +781,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|||
state.ApplyShaderProgram();
|
||||
state.ApplyProgramPipeline();
|
||||
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
|
||||
launch_desc.grid_dim_z, launch_desc.block_dim_x,
|
||||
launch_desc.block_dim_y, launch_desc.block_dim_z);
|
||||
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAll() {}
|
||||
|
@ -833,7 +850,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|||
ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
|
||||
|
||||
if (params.pixel_format != pixel_format) {
|
||||
LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
|
||||
LOG_DEBUG(Render_OpenGL, "Framebuffer pixel_format is different");
|
||||
}
|
||||
|
||||
screen_info.display_texture = surface->GetTexture();
|
||||
|
@ -842,20 +859,23 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|||
return true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader) {
|
||||
void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
|
||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
|
||||
const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
|
||||
const auto& shader_stage = stages[stage_index];
|
||||
|
||||
u32 binding = device.GetBaseBindings(stage_index).uniform_buffer;
|
||||
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
|
||||
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
|
||||
SetupConstBuffer(buffer, entry);
|
||||
SetupConstBuffer(binding++, buffer, entry);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
|
||||
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
|
||||
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
|
||||
|
@ -863,15 +883,16 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
|||
buffer.address = config.Address();
|
||||
buffer.size = config.size;
|
||||
buffer.enabled = mask[entry.GetIndex()];
|
||||
SetupConstBuffer(buffer, entry);
|
||||
SetupConstBuffer(binding++, buffer, entry);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry) {
|
||||
if (!buffer.enabled) {
|
||||
// Set values to zero to unbind buffers
|
||||
bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
|
||||
bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
|
||||
sizeof(float));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -882,19 +903,20 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
|
|||
const auto alignment = device.GetUniformBufferAlignment();
|
||||
const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
|
||||
device.HasFastBufferSubData());
|
||||
bind_ubo_pushbuffer.Push(cbuf, offset, size);
|
||||
bind_ubo_pushbuffer.Push(binding, cbuf, offset, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader) {
|
||||
void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
|
||||
auto& gpu{system.GPU()};
|
||||
auto& memory_manager{gpu.MemoryManager()};
|
||||
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
|
||||
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
|
||||
|
||||
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
|
||||
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
|
||||
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
|
||||
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
||||
const auto size{memory_manager.Read<u32>(addr + 8)};
|
||||
SetupGlobalMemory(entry, gpu_addr, size);
|
||||
SetupGlobalMemory(binding++, entry, gpu_addr, size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -902,120 +924,82 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
|
|||
auto& gpu{system.GPU()};
|
||||
auto& memory_manager{gpu.MemoryManager()};
|
||||
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
|
||||
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
|
||||
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
|
||||
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
||||
const auto size{memory_manager.Read<u32>(addr + 8)};
|
||||
SetupGlobalMemory(entry, gpu_addr, size);
|
||||
SetupGlobalMemory(binding++, entry, gpu_addr, size);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
|
||||
void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry,
|
||||
GPUVAddr gpu_addr, std::size_t size) {
|
||||
const auto alignment{device.GetShaderStorageBufferAlignment()};
|
||||
const auto [ssbo, buffer_offset] =
|
||||
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
|
||||
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
||||
bind_ssbo_pushbuffer.Push(binding, ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
||||
}
|
||||
|
||||
TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage,
|
||||
const Shader& shader,
|
||||
BaseBindings base_bindings) {
|
||||
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& entries = shader->GetShaderEntries().samplers;
|
||||
|
||||
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
TextureBufferUsage texture_buffer_usage{0};
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = [&] {
|
||||
if (!entry.IsBindless()) {
|
||||
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
}
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
|
||||
const Tegra::Texture::TextureHandle tex_handle =
|
||||
maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
|
||||
return maxwell3d.GetTextureInfo(tex_handle);
|
||||
}();
|
||||
|
||||
if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
|
||||
texture_buffer_usage.set(bindpoint);
|
||||
}
|
||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
u32 binding = device.GetBaseBindings(stage_index).sampler;
|
||||
for (const auto& entry : shader->GetShaderEntries().samplers) {
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
||||
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
}
|
||||
|
||||
return texture_buffer_usage;
|
||||
}
|
||||
|
||||
TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
||||
void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& compute = system.GPU().KeplerCompute();
|
||||
const auto& entries = kernel->GetShaderEntries().samplers;
|
||||
|
||||
ASSERT_MSG(entries.size() <= std::size(state.textures),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
TextureBufferUsage texture_buffer_usage{0};
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = [&] {
|
||||
if (!entry.IsBindless()) {
|
||||
return compute.GetTexture(entry.GetOffset());
|
||||
}
|
||||
const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
|
||||
Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
|
||||
return compute.GetTextureInfo(tex_handle);
|
||||
}();
|
||||
|
||||
if (SetupTexture(bindpoint, texture, entry)) {
|
||||
texture_buffer_usage.set(bindpoint);
|
||||
}
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().samplers) {
|
||||
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
}
|
||||
|
||||
return texture_buffer_usage;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
const GLShader::SamplerEntry& entry) {
|
||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
||||
|
||||
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
|
||||
if (!view) {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.samplers[binding] = 0;
|
||||
state.textures[binding] = 0;
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
state.textures[binding] = view->GetTexture();
|
||||
|
||||
if (view->GetSurfaceParams().IsBuffer()) {
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
||||
|
||||
// Apply swizzle to textures that are not buffers.
|
||||
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
return false;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
u32 binding = device.GetBaseBindings(stage_index).image;
|
||||
for (const auto& entry : shader->GetShaderEntries().images) {
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
||||
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
|
||||
SetupImage(binding++, tic, entry);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
|
||||
const auto& compute = system.GPU().KeplerCompute();
|
||||
const auto& entries = shader->GetShaderEntries().images;
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto tic = [&] {
|
||||
if (!entry.IsBindless()) {
|
||||
return compute.GetTexture(entry.GetOffset()).tic;
|
||||
}
|
||||
const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
|
||||
Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
|
||||
return compute.GetTextureInfo(tex_handle).tic;
|
||||
}();
|
||||
SetupImage(bindpoint, tic, entry);
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : shader->GetShaderEntries().images) {
|
||||
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
|
||||
SetupImage(binding++, tic, entry);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,42 +83,41 @@ private:
|
|||
bool using_depth_fb, bool using_stencil_fb);
|
||||
|
||||
/// Configures the current constbuffers to use for the draw command.
|
||||
void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader);
|
||||
void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures the current constbuffers to use for the kernel invocation.
|
||||
void SetupComputeConstBuffers(const Shader& kernel);
|
||||
|
||||
/// Configures a constant buffer.
|
||||
void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry);
|
||||
|
||||
/// Configures the current global memory entries to use for the draw command.
|
||||
void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader);
|
||||
void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures the current global memory entries to use for the kernel invocation.
|
||||
void SetupComputeGlobalMemory(const Shader& kernel);
|
||||
|
||||
/// Configures a constant buffer.
|
||||
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||
std::size_t size);
|
||||
|
||||
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
|
||||
void DrawPrelude();
|
||||
|
||||
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
|
||||
/// usage.
|
||||
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, BaseBindings base_bindings);
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures the textures used in a compute shader. Returns texture buffer usage.
|
||||
TextureBufferUsage SetupComputeTextures(const Shader& kernel);
|
||||
/// Configures the textures used in a compute shader.
|
||||
void SetupComputeTextures(const Shader& kernel);
|
||||
|
||||
/// Configures a texture. Returns true when the texture is a texture buffer.
|
||||
bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
/// Configures a texture.
|
||||
void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
const GLShader::SamplerEntry& entry);
|
||||
|
||||
/// Configures images in a graphics shader.
|
||||
void SetupDrawImages(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures images in a compute shader.
|
||||
void SetupComputeImages(const Shader& shader);
|
||||
|
||||
|
|
|
@ -8,12 +8,15 @@
|
|||
#include <thread>
|
||||
#include <unordered_set>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
|
@ -82,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
|||
/// Gets the shader program code from memory for the specified address
|
||||
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
|
||||
const u8* host_ptr) {
|
||||
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
|
||||
std::fill(program_code.begin(), program_code.end(), 0);
|
||||
return program_code;
|
||||
std::fill(code.begin(), code.end(), 0);
|
||||
return code;
|
||||
});
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
|
||||
program_code.size() * sizeof(u64));
|
||||
program_code.resize(CalculateProgramSize(program_code));
|
||||
return program_code;
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
|
||||
code.resize(CalculateProgramSize(code));
|
||||
return code;
|
||||
}
|
||||
|
||||
/// Gets the shader type from a Maxwell program type
|
||||
constexpr GLenum GetShaderType(ProgramType program_type) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
constexpr GLenum GetGLShaderType(ShaderType shader_type) {
|
||||
switch (shader_type) {
|
||||
case ShaderType::Vertex:
|
||||
return GL_VERTEX_SHADER;
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::Geometry:
|
||||
return GL_GEOMETRY_SHADER;
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return GL_FRAGMENT_SHADER;
|
||||
case ProgramType::Compute:
|
||||
case ShaderType::Compute:
|
||||
return GL_COMPUTE_SHADER;
|
||||
default:
|
||||
return GL_NONE;
|
||||
|
@ -133,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
|
|||
}
|
||||
}
|
||||
|
||||
ProgramType GetProgramType(Maxwell::ShaderProgram program) {
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
return ProgramType::VertexA;
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return ProgramType::VertexB;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return ProgramType::TessellationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return ProgramType::TessellationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return ProgramType::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return ProgramType::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
/// Hashes one (or two) program streams
|
||||
u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
|
||||
u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
|
||||
const ProgramCode& code_b) {
|
||||
u64 unique_identifier = boost::hash_value(code);
|
||||
if (program_type == ProgramType::VertexA) {
|
||||
if (is_a) {
|
||||
// VertexA programs include two programs
|
||||
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
|
||||
}
|
||||
|
@ -164,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
|
|||
}
|
||||
|
||||
/// Creates an unspecialized program from code streams
|
||||
std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
|
||||
std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
|
||||
const std::optional<ShaderIR>& ir_b) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
switch (shader_type) {
|
||||
case ShaderType::Vertex:
|
||||
return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::Geometry:
|
||||
return GLShader::GenerateGeometryShader(device, ir);
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return GLShader::GenerateFragmentShader(device, ir);
|
||||
case ProgramType::Compute:
|
||||
case ShaderType::Compute:
|
||||
return GLShader::GenerateComputeShader(device, ir);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
constexpr const char* GetProgramTypeName(ProgramType program_type) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
constexpr const char* GetShaderTypeName(ShaderType shader_type) {
|
||||
switch (shader_type) {
|
||||
case ShaderType::Vertex:
|
||||
return "VS";
|
||||
case ProgramType::TessellationControl:
|
||||
return "TCS";
|
||||
case ProgramType::TessellationEval:
|
||||
return "TES";
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::TesselationControl:
|
||||
return "HS";
|
||||
case ShaderType::TesselationEval:
|
||||
return "DS";
|
||||
case ShaderType::Geometry:
|
||||
return "GS";
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return "FS";
|
||||
case ProgramType::Compute:
|
||||
case ShaderType::Compute:
|
||||
return "CS";
|
||||
}
|
||||
return "UNK";
|
||||
}
|
||||
|
||||
Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
|
||||
constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
return Tegra::Engines::ShaderType::Vertex;
|
||||
case ProgramType::TessellationControl:
|
||||
return Tegra::Engines::ShaderType::TesselationControl;
|
||||
case ProgramType::TessellationEval:
|
||||
return Tegra::Engines::ShaderType::TesselationEval;
|
||||
case ProgramType::Geometry:
|
||||
return Tegra::Engines::ShaderType::Geometry;
|
||||
case ProgramType::Fragment:
|
||||
return Tegra::Engines::ShaderType::Fragment;
|
||||
case ProgramType::Compute:
|
||||
return Tegra::Engines::ShaderType::Compute;
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return ShaderType::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return ShaderType::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return ShaderType::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return ShaderType::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return ShaderType::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
|
||||
return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
|
||||
std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
|
||||
return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
|
||||
}
|
||||
|
||||
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
|
||||
Core::System& system, ProgramType program_type) {
|
||||
if (program_type == ProgramType::Compute) {
|
||||
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
|
||||
ShaderType shader_type) {
|
||||
if (shader_type == ShaderType::Compute) {
|
||||
return system.GPU().KeplerCompute();
|
||||
} else {
|
||||
return system.GPU().Maxwell3D();
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
|
||||
return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
|
||||
GetConstBufferEngineInterface(system, program_type));
|
||||
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
|
||||
return std::make_unique<ConstBufferLocker>(shader_type,
|
||||
GetConstBufferEngineInterface(system, shader_type));
|
||||
}
|
||||
|
||||
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
|
||||
|
@ -253,33 +230,26 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
|
|||
}
|
||||
}
|
||||
|
||||
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
|
||||
const ProgramCode& program_code, const ProgramCode& program_code_b,
|
||||
const ProgramVariant& variant, ConstBufferLocker& locker,
|
||||
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
|
||||
const ProgramCode& code, const ProgramCode& code_b,
|
||||
ConstBufferLocker& locker, const ProgramVariant& variant,
|
||||
bool hint_retrievable = false) {
|
||||
LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
|
||||
LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
|
||||
|
||||
const bool is_compute = program_type == ProgramType::Compute;
|
||||
const bool is_compute = shader_type == ShaderType::Compute;
|
||||
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
|
||||
const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
|
||||
std::optional<ShaderIR> ir_b;
|
||||
if (!program_code_b.empty()) {
|
||||
ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
|
||||
if (!code_b.empty()) {
|
||||
ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
|
||||
}
|
||||
const auto entries = GLShader::GetEntries(ir);
|
||||
|
||||
auto base_bindings{variant.base_bindings};
|
||||
const auto primitive_mode{variant.primitive_mode};
|
||||
const auto texture_buffer_usage{variant.texture_buffer_usage};
|
||||
|
||||
std::string source = fmt::format(R"(// {}
|
||||
#version 430 core
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
)",
|
||||
GetShaderId(unique_identifier, program_type));
|
||||
if (is_compute) {
|
||||
source += "#extension GL_ARB_compute_variable_group_size : require\n";
|
||||
}
|
||||
GetShaderId(unique_identifier, shader_type));
|
||||
if (device.HasShaderBallot()) {
|
||||
source += "#extension GL_ARB_shader_ballot : require\n";
|
||||
}
|
||||
|
@ -296,54 +266,35 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
|
|||
}
|
||||
source += '\n';
|
||||
|
||||
if (!is_compute) {
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
}
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
}
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
|
||||
gmem.GetCbufOffset(), base_bindings.gmem++);
|
||||
}
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||
base_bindings.sampler++);
|
||||
}
|
||||
for (const auto& image : entries.images) {
|
||||
source +=
|
||||
fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
|
||||
}
|
||||
|
||||
// Transform 1D textures to texture samplers by declaring its preprocessor macros.
|
||||
for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
|
||||
if (!texture_buffer_usage.test(i)) {
|
||||
continue;
|
||||
}
|
||||
source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
|
||||
}
|
||||
if (texture_buffer_usage.any()) {
|
||||
source += '\n';
|
||||
}
|
||||
|
||||
if (program_type == ProgramType::Geometry) {
|
||||
if (shader_type == ShaderType::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(primitive_mode);
|
||||
GetPrimitiveDescription(variant.primitive_mode);
|
||||
|
||||
source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
|
||||
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
|
||||
}
|
||||
if (program_type == ProgramType::Compute) {
|
||||
source += "layout (local_size_variable) in;\n";
|
||||
if (shader_type == ShaderType::Compute) {
|
||||
source +=
|
||||
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
|
||||
variant.block_x, variant.block_y, variant.block_z);
|
||||
|
||||
if (variant.shared_memory_size > 0) {
|
||||
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
|
||||
// avoids out of bound stores. Find out why shared memory size is being invalid.
|
||||
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
|
||||
}
|
||||
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
source += '\n';
|
||||
source += GenerateGLSL(device, program_type, ir, ir_b);
|
||||
source += GenerateGLSL(device, shader_type, ir, ir_b);
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
shader.Create(source.c_str(), GetGLShaderType(shader_type));
|
||||
|
||||
auto program = std::make_shared<OGLProgram>();
|
||||
program->Create(true, hint_retrievable, shader.handle);
|
||||
|
@ -366,18 +317,16 @@ std::unordered_set<GLenum> GetSupportedFormats() {
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
GLShader::ShaderEntries entries, ProgramCode program_code,
|
||||
ProgramCode program_code_b)
|
||||
: RasterizerCacheObject{params.host_ptr}, system{params.system},
|
||||
disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
|
||||
unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
|
||||
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
|
||||
GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
|
||||
: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
|
||||
device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
|
||||
shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
|
||||
if (!params.precompiled_variants) {
|
||||
return;
|
||||
}
|
||||
for (const auto& pair : *params.precompiled_variants) {
|
||||
auto locker = MakeLocker(system, program_type);
|
||||
auto locker = MakeLocker(system, shader_type);
|
||||
const auto& usage = pair->first;
|
||||
FillLocker(*locker, usage);
|
||||
|
||||
|
@ -398,94 +347,83 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
|
|||
}
|
||||
|
||||
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b) {
|
||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
||||
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
|
||||
Maxwell::ShaderProgram program_type, ProgramCode code,
|
||||
ProgramCode code_b) {
|
||||
const auto shader_type = GetShaderType(program_type);
|
||||
params.disk_cache.SaveRaw(
|
||||
ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
|
||||
|
||||
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
|
||||
params.system.GPU().Maxwell3D());
|
||||
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
|
||||
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
// TODO(Rodrigo): Handle VertexA shaders
|
||||
// std::optional<ShaderIR> ir_b;
|
||||
// if (!program_code_b.empty()) {
|
||||
// ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
|
||||
// if (!code_b.empty()) {
|
||||
// ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
|
||||
// }
|
||||
return std::shared_ptr<CachedShader>(
|
||||
new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
|
||||
std::move(program_code), std::move(program_code_b)));
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||
params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
|
||||
params.disk_cache.SaveRaw(
|
||||
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
|
||||
ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
|
||||
|
||||
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
|
||||
params.system.GPU().KeplerCompute());
|
||||
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
||||
params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
|
||||
const UnspecializedShader& unspecialized) {
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
|
||||
unspecialized.entries, unspecialized.code,
|
||||
unspecialized.code_b));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
UpdateVariant();
|
||||
GLuint CachedShader::GetHandle(const ProgramVariant& variant) {
|
||||
EnsureValidLockerVariant();
|
||||
|
||||
const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant);
|
||||
const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
|
||||
variant, *curr_variant->locker);
|
||||
disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker));
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
if (!is_cache_miss) {
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
auto base_bindings = variant.base_bindings;
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
|
||||
if (program_type != ProgramType::Compute) {
|
||||
base_bindings.cbuf += STAGE_RESERVED_UBOS;
|
||||
}
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
program = BuildShader(device, unique_identifier, shader_type, code, code_b,
|
||||
*curr_locker_variant->locker, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
|
||||
|
||||
return {program->handle, base_bindings};
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
void CachedShader::UpdateVariant() {
|
||||
if (curr_variant && !curr_variant->locker->IsConsistent()) {
|
||||
curr_variant = nullptr;
|
||||
bool CachedShader::EnsureValidLockerVariant() {
|
||||
const auto previous_variant = curr_locker_variant;
|
||||
if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) {
|
||||
curr_locker_variant = nullptr;
|
||||
}
|
||||
if (!curr_variant) {
|
||||
if (!curr_locker_variant) {
|
||||
for (auto& variant : locker_variants) {
|
||||
if (variant->locker->IsConsistent()) {
|
||||
curr_variant = variant.get();
|
||||
curr_locker_variant = variant.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!curr_variant) {
|
||||
if (!curr_locker_variant) {
|
||||
auto& new_variant = locker_variants.emplace_back();
|
||||
new_variant = std::make_unique<LockerVariant>();
|
||||
new_variant->locker = MakeLocker(system, program_type);
|
||||
curr_variant = new_variant.get();
|
||||
new_variant->locker = MakeLocker(system, shader_type);
|
||||
curr_locker_variant = new_variant.get();
|
||||
}
|
||||
return previous_variant == curr_locker_variant;
|
||||
}
|
||||
|
||||
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
|
||||
const ConstBufferLocker& locker) const {
|
||||
ShaderDiskCacheUsage usage;
|
||||
usage.unique_identifier = unique_identifier;
|
||||
usage.variant = variant;
|
||||
usage.keys = locker.GetKeys();
|
||||
usage.bound_samplers = locker.GetBoundSamplers();
|
||||
usage.bindless_samplers = locker.GetBindlessSamplers();
|
||||
return usage;
|
||||
return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(),
|
||||
locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||
|
@ -544,11 +482,12 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
}
|
||||
}
|
||||
if (!shader) {
|
||||
auto locker{MakeLocker(system, unspecialized.program_type)};
|
||||
auto locker{MakeLocker(system, unspecialized.type)};
|
||||
FillLocker(*locker, usage);
|
||||
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
|
||||
unspecialized.code, unspecialized.code_b, usage.variant,
|
||||
*locker, true);
|
||||
|
||||
shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
|
||||
unspecialized.code, unspecialized.code_b, *locker,
|
||||
usage.variant, true);
|
||||
}
|
||||
|
||||
std::scoped_lock lock{mutex};
|
||||
|
@ -651,7 +590,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
|||
const auto& raw{raws[i]};
|
||||
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
||||
const u64 calculated_hash{
|
||||
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
|
||||
GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
|
||||
if (unique_identifier != calculated_hash) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Invalid hash in entry={:016x} (obtained hash={:016x}) - "
|
||||
|
@ -662,9 +601,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
|||
}
|
||||
|
||||
const u32 main_offset =
|
||||
raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
|
||||
const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
|
||||
raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
ConstBufferLocker locker(raw.GetType());
|
||||
const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
|
||||
// TODO(Rodrigo): Handle VertexA shaders
|
||||
// std::optional<ShaderIR> ir_b;
|
||||
// if (raw.HasProgramA()) {
|
||||
|
@ -673,9 +612,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
|||
|
||||
UnspecializedShader unspecialized;
|
||||
unspecialized.entries = GLShader::GetEntries(ir);
|
||||
unspecialized.program_type = raw.GetProgramType();
|
||||
unspecialized.code = raw.GetProgramCode();
|
||||
unspecialized.code_b = raw.GetProgramCodeB();
|
||||
unspecialized.type = raw.GetType();
|
||||
unspecialized.code = raw.GetCode();
|
||||
unspecialized.code_b = raw.GetCodeB();
|
||||
unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
|
||||
|
||||
if (callback) {
|
||||
|
@ -708,7 +647,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
|
||||
}
|
||||
|
||||
const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
|
||||
const auto unique_identifier = GetUniqueIdentifier(
|
||||
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
||||
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
|
||||
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
|
||||
|
@ -736,7 +676,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
|||
|
||||
// No kernel found - create a new one
|
||||
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
||||
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
|
||||
const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
|
||||
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
|
||||
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
|
@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
|
|||
|
||||
struct UnspecializedShader {
|
||||
GLShader::ShaderEntries entries;
|
||||
ProgramType program_type;
|
||||
Tegra::Engines::ShaderType type;
|
||||
ProgramCode code;
|
||||
ProgramCode code_b;
|
||||
};
|
||||
|
@ -77,7 +78,7 @@ public:
|
|||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const override {
|
||||
return program_code.size() * sizeof(u64);
|
||||
return code.size() * sizeof(u64);
|
||||
}
|
||||
|
||||
/// Gets the shader entries for the shader
|
||||
|
@ -86,7 +87,7 @@ public:
|
|||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
|
||||
GLuint GetHandle(const ProgramVariant& variant);
|
||||
|
||||
private:
|
||||
struct LockerVariant {
|
||||
|
@ -94,11 +95,11 @@ private:
|
|||
std::unordered_map<ProgramVariant, CachedProgram> programs;
|
||||
};
|
||||
|
||||
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type,
|
||||
GLShader::ShaderEntries entries, ProgramCode program_code,
|
||||
ProgramCode program_code_b);
|
||||
|
||||
void UpdateVariant();
|
||||
bool EnsureValidLockerVariant();
|
||||
|
||||
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
|
||||
const VideoCommon::Shader::ConstBufferLocker& locker) const;
|
||||
|
@ -110,14 +111,14 @@ private:
|
|||
VAddr cpu_addr{};
|
||||
|
||||
u64 unique_identifier{};
|
||||
ProgramType program_type{};
|
||||
Tegra::Engines::ShaderType shader_type{};
|
||||
|
||||
GLShader::ShaderEntries entries;
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
ProgramCode code;
|
||||
ProgramCode code_b;
|
||||
|
||||
LockerVariant* curr_variant = nullptr;
|
||||
LockerVariant* curr_locker_variant = nullptr;
|
||||
std::vector<std::unique_ptr<LockerVariant>> locker_variants;
|
||||
};
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
|
@ -27,6 +28,7 @@ namespace OpenGL::GLShader {
|
|||
|
||||
namespace {
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::AttributeUse;
|
||||
using Tegra::Shader::Header;
|
||||
|
@ -41,6 +43,9 @@ using namespace VideoCommon::Shader;
|
|||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using Operation = const OperationNode&;
|
||||
|
||||
class ASTDecompiler;
|
||||
class ExprDecompiler;
|
||||
|
||||
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||
|
||||
struct TextureAoffi {};
|
||||
|
@ -223,7 +228,7 @@ private:
|
|||
Type type{};
|
||||
};
|
||||
|
||||
constexpr const char* GetTypeString(Type type) {
|
||||
const char* GetTypeString(Type type) {
|
||||
switch (type) {
|
||||
case Type::Bool:
|
||||
return "bool";
|
||||
|
@ -243,7 +248,7 @@ constexpr const char* GetTypeString(Type type) {
|
|||
}
|
||||
}
|
||||
|
||||
constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
|
||||
const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
|
||||
switch (image_type) {
|
||||
case Tegra::Shader::ImageType::Texture1D:
|
||||
return "1D";
|
||||
|
@ -331,16 +336,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
|
|||
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
|
||||
}
|
||||
|
||||
constexpr bool IsVertexShader(ProgramType stage) {
|
||||
return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
|
||||
[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
|
||||
return stage == ShaderType::Vertex;
|
||||
}
|
||||
|
||||
class ASTDecompiler;
|
||||
class ExprDecompiler;
|
||||
|
||||
class GLSLDecompiler final {
|
||||
public:
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
|
||||
std::string suffix)
|
||||
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
|
||||
|
||||
|
@ -427,7 +429,7 @@ private:
|
|||
}
|
||||
|
||||
void DeclareGeometry() {
|
||||
if (stage != ProgramType::Geometry) {
|
||||
if (stage != ShaderType::Geometry) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -510,10 +512,14 @@ private:
|
|||
}
|
||||
|
||||
void DeclareLocalMemory() {
|
||||
// TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
|
||||
// specialization time.
|
||||
const u64 local_memory_size =
|
||||
stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
|
||||
if (stage == ShaderType::Compute) {
|
||||
code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
|
||||
code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
|
||||
code.AddLine("#endif");
|
||||
return;
|
||||
}
|
||||
|
||||
const u64 local_memory_size = header.GetLocalMemorySize();
|
||||
if (local_memory_size == 0) {
|
||||
return;
|
||||
}
|
||||
|
@ -522,13 +528,6 @@ private:
|
|||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareSharedMemory() {
|
||||
if (stage != ProgramType::Compute) {
|
||||
return;
|
||||
}
|
||||
code.AddLine("shared uint {}[];", GetSharedMemory());
|
||||
}
|
||||
|
||||
void DeclareInternalFlags() {
|
||||
for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
|
||||
const auto flag_code = static_cast<InternalFlag>(flag);
|
||||
|
@ -578,12 +577,12 @@ private:
|
|||
const u32 location{GetGenericAttributeIndex(index)};
|
||||
|
||||
std::string name{GetInputAttribute(index)};
|
||||
if (stage == ProgramType::Geometry) {
|
||||
if (stage == ShaderType::Geometry) {
|
||||
name = "gs_" + name + "[]";
|
||||
}
|
||||
|
||||
std::string suffix;
|
||||
if (stage == ProgramType::Fragment) {
|
||||
if (stage == ShaderType::Fragment) {
|
||||
const auto input_mode{header.ps.GetAttributeUse(location)};
|
||||
if (skip_unused && input_mode == AttributeUse::Unused) {
|
||||
return;
|
||||
|
@ -595,7 +594,7 @@ private:
|
|||
}
|
||||
|
||||
void DeclareOutputAttributes() {
|
||||
if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
|
||||
if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) {
|
||||
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
|
||||
DeclareOutputAttribute(ToGenericAttribute(i));
|
||||
}
|
||||
|
@ -620,9 +619,9 @@ private:
|
|||
}
|
||||
|
||||
void DeclareConstantBuffers() {
|
||||
for (const auto& entry : ir.GetConstantBuffers()) {
|
||||
const auto [index, size] = entry;
|
||||
code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index,
|
||||
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
|
||||
for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
|
||||
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
|
||||
GetConstBufferBlock(index));
|
||||
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
|
||||
code.AddLine("}};");
|
||||
|
@ -631,9 +630,8 @@ private:
|
|||
}
|
||||
|
||||
void DeclareGlobalMemory() {
|
||||
for (const auto& gmem : ir.GetGlobalMemory()) {
|
||||
const auto& [base, usage] = gmem;
|
||||
|
||||
u32 binding = device.GetBaseBindings(stage).shader_storage_buffer;
|
||||
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
|
||||
// Since we don't know how the shader will use the shader, hint the driver to disable as
|
||||
// much optimizations as possible
|
||||
std::string qualifier = "coherent volatile";
|
||||
|
@ -643,8 +641,8 @@ private:
|
|||
qualifier += " writeonly";
|
||||
}
|
||||
|
||||
code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{",
|
||||
base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base));
|
||||
code.AddLine("layout (std430, binding = {}) {} buffer {} {{", binding++, qualifier,
|
||||
GetGlobalMemoryBlock(base));
|
||||
code.AddLine(" uint {}[];", GetGlobalMemory(base));
|
||||
code.AddLine("}};");
|
||||
code.AddNewLine();
|
||||
|
@ -652,15 +650,17 @@ private:
|
|||
}
|
||||
|
||||
void DeclareSamplers() {
|
||||
const auto& samplers = ir.GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
const std::string name{GetSampler(sampler)};
|
||||
const std::string description{"layout (binding = SAMPLER_BINDING_" +
|
||||
std::to_string(sampler.GetIndex()) + ") uniform"};
|
||||
u32 binding = device.GetBaseBindings(stage).sampler;
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
const std::string name = GetSampler(sampler);
|
||||
const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
|
||||
|
||||
std::string sampler_type = [&]() {
|
||||
if (sampler.IsBuffer()) {
|
||||
return "samplerBuffer";
|
||||
}
|
||||
switch (sampler.GetType()) {
|
||||
case Tegra::Shader::TextureType::Texture1D:
|
||||
// Special cased, read below.
|
||||
return "sampler1D";
|
||||
case Tegra::Shader::TextureType::Texture2D:
|
||||
return "sampler2D";
|
||||
|
@ -680,21 +680,9 @@ private:
|
|||
sampler_type += "Shadow";
|
||||
}
|
||||
|
||||
if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
|
||||
// 1D textures can be aliased to texture buffers, hide the declarations behind a
|
||||
// preprocessor flag and use one or the other from the GPU state. This has to be
|
||||
// done because shaders don't have enough information to determine the texture type.
|
||||
EmitIfdefIsBuffer(sampler);
|
||||
code.AddLine("{} samplerBuffer {};", description, name);
|
||||
code.AddLine("#else");
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
code.AddLine("#endif");
|
||||
} else {
|
||||
// The other texture types (2D, 3D and cubes) don't have this issue.
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
}
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
}
|
||||
if (!samplers.empty()) {
|
||||
if (!ir.GetSamplers().empty()) {
|
||||
code.AddNewLine();
|
||||
}
|
||||
}
|
||||
|
@ -717,7 +705,7 @@ private:
|
|||
constexpr u32 element_stride = 4;
|
||||
const u32 address{generic_base + index * generic_stride + element * element_stride};
|
||||
|
||||
const bool declared = stage != ProgramType::Fragment ||
|
||||
const bool declared = stage != ShaderType::Fragment ||
|
||||
header.ps.GetAttributeUse(index) != AttributeUse::Unused;
|
||||
const std::string value =
|
||||
declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
|
||||
|
@ -734,8 +722,8 @@ private:
|
|||
}
|
||||
|
||||
void DeclareImages() {
|
||||
const auto& images{ir.GetImages()};
|
||||
for (const auto& image : images) {
|
||||
u32 binding = device.GetBaseBindings(stage).image;
|
||||
for (const auto& image : ir.GetImages()) {
|
||||
std::string qualifier = "coherent volatile";
|
||||
if (image.IsRead() && !image.IsWritten()) {
|
||||
qualifier += " readonly";
|
||||
|
@ -745,10 +733,10 @@ private:
|
|||
|
||||
const char* format = image.IsAtomic() ? "r32ui, " : "";
|
||||
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
|
||||
code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
|
||||
image.GetIndex(), qualifier, type_declaration, GetImage(image));
|
||||
code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
|
||||
qualifier, type_declaration, GetImage(image));
|
||||
}
|
||||
if (!images.empty()) {
|
||||
if (!ir.GetImages().empty()) {
|
||||
code.AddNewLine();
|
||||
}
|
||||
}
|
||||
|
@ -809,7 +797,7 @@ private:
|
|||
}
|
||||
|
||||
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry,
|
||||
"Physical attributes in geometry shaders are not implemented");
|
||||
if (abuf->IsPhysicalBuffer()) {
|
||||
return {fmt::format("ReadPhysicalAttribute({})",
|
||||
|
@ -868,18 +856,13 @@ private:
|
|||
}
|
||||
|
||||
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
}
|
||||
return {
|
||||
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
}
|
||||
|
||||
if (const auto smem = std::get_if<SmemNode>(&*node)) {
|
||||
return {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
return {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
|
||||
}
|
||||
|
||||
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
|
||||
|
@ -909,7 +892,7 @@ private:
|
|||
|
||||
Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
|
||||
const auto GeometryPass = [&](std::string_view name) {
|
||||
if (stage == ProgramType::Geometry && buffer) {
|
||||
if (stage == ShaderType::Geometry && buffer) {
|
||||
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
|
||||
// set an 0x80000000 index for those and the shader fails to build. Find out why
|
||||
// this happens and what's its intent.
|
||||
|
@ -921,11 +904,11 @@ private:
|
|||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
switch (stage) {
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::Geometry:
|
||||
return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
|
||||
GetSwizzle(element)),
|
||||
Type::Float};
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
|
||||
Type::Float};
|
||||
default:
|
||||
|
@ -959,7 +942,7 @@ private:
|
|||
return {"0", Type::Int};
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ProgramType::Fragment);
|
||||
ASSERT(stage == ShaderType::Fragment);
|
||||
switch (element) {
|
||||
case 3:
|
||||
return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
|
||||
|
@ -985,7 +968,7 @@ private:
|
|||
// be found in fragment shaders, so we disable precise there. There are vertex shaders that
|
||||
// also fail to build but nobody seems to care about those.
|
||||
// Note: Only bugged drivers will skip precise.
|
||||
const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment;
|
||||
const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment;
|
||||
|
||||
std::string temporary = code.GenerateTemporary();
|
||||
code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
|
||||
|
@ -1247,17 +1230,12 @@ private:
|
|||
}
|
||||
target = std::move(*output);
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
}
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
|
||||
ASSERT(stage == ProgramType::Compute);
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
ASSERT(stage == ShaderType::Compute);
|
||||
target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
|
||||
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
|
||||
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
|
||||
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
|
||||
|
@ -1749,27 +1727,14 @@ private:
|
|||
expr += ", ";
|
||||
}
|
||||
|
||||
// Store a copy of the expression without the lod to be used with texture buffers
|
||||
std::string expr_buffer = expr;
|
||||
|
||||
if (meta->lod) {
|
||||
if (meta->lod && !meta->sampler.IsBuffer()) {
|
||||
expr += ", ";
|
||||
expr += Visit(meta->lod).AsInt();
|
||||
}
|
||||
expr += ')';
|
||||
expr += GetSwizzle(meta->element);
|
||||
|
||||
expr_buffer += ')';
|
||||
expr_buffer += GetSwizzle(meta->element);
|
||||
|
||||
const std::string tmp{code.GenerateTemporary()};
|
||||
EmitIfdefIsBuffer(meta->sampler);
|
||||
code.AddLine("float {} = {};", tmp, expr_buffer);
|
||||
code.AddLine("#else");
|
||||
code.AddLine("float {} = {};", tmp, expr);
|
||||
code.AddLine("#endif");
|
||||
|
||||
return {tmp, Type::Float};
|
||||
return {std::move(expr), Type::Float};
|
||||
}
|
||||
|
||||
Expression ImageLoad(Operation operation) {
|
||||
|
@ -1837,7 +1802,7 @@ private:
|
|||
}
|
||||
|
||||
void PreExit() {
|
||||
if (stage != ProgramType::Fragment) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
return;
|
||||
}
|
||||
const auto& used_registers = ir.GetRegisters();
|
||||
|
@ -1890,14 +1855,14 @@ private:
|
|||
}
|
||||
|
||||
Expression EmitVertex(Operation operation) {
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
ASSERT_MSG(stage == ShaderType::Geometry,
|
||||
"EmitVertex is expected to be used in a geometry shader.");
|
||||
code.AddLine("EmitVertex();");
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression EndPrimitive(Operation operation) {
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
ASSERT_MSG(stage == ShaderType::Geometry,
|
||||
"EndPrimitive is expected to be used in a geometry shader.");
|
||||
code.AddLine("EndPrimitive();");
|
||||
return {};
|
||||
|
@ -2193,10 +2158,6 @@ private:
|
|||
return "lmem_" + suffix;
|
||||
}
|
||||
|
||||
std::string GetSharedMemory() const {
|
||||
return fmt::format("smem_{}", suffix);
|
||||
}
|
||||
|
||||
std::string GetInternalFlag(InternalFlag flag) const {
|
||||
constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
|
||||
"overflow_flag"};
|
||||
|
@ -2214,10 +2175,6 @@ private:
|
|||
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
|
||||
}
|
||||
|
||||
void EmitIfdefIsBuffer(const Sampler& sampler) {
|
||||
code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
|
||||
}
|
||||
|
||||
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
|
||||
return fmt::format("{}_{}_{}", name, index, suffix);
|
||||
}
|
||||
|
@ -2236,7 +2193,7 @@ private:
|
|||
|
||||
const Device& device;
|
||||
const ShaderIR& ir;
|
||||
const ProgramType stage;
|
||||
const ShaderType stage;
|
||||
const std::string suffix;
|
||||
const Header header;
|
||||
|
||||
|
@ -2491,7 +2448,7 @@ const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
|
|||
)";
|
||||
}
|
||||
|
||||
std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
|
||||
const std::string& suffix) {
|
||||
GLSLDecompiler decompiler(device, ir, stage, suffix);
|
||||
decompiler.Decompile();
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
@ -17,20 +18,8 @@ class ShaderIR;
|
|||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
|
||||
enum class ProgramType : u32 {
|
||||
VertexA = 0,
|
||||
VertexB = 1,
|
||||
TessellationControl = 2,
|
||||
TessellationEval = 3,
|
||||
Geometry = 4,
|
||||
Fragment = 5,
|
||||
Compute = 6
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
}
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
|
@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
|
|||
std::string GetCommonDeclarations();
|
||||
|
||||
std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
ProgramType stage, const std::string& suffix);
|
||||
Tegra::Engines::ShaderType stage, const std::string& suffix);
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
|
@ -12,39 +13,22 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/zstd_compression.h"
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCommon::Shader::BindlessSamplerMap;
|
||||
using VideoCommon::Shader::BoundSamplerMap;
|
||||
using VideoCommon::Shader::KeyMap;
|
||||
|
||||
namespace {
|
||||
|
||||
struct ConstBufferKey {
|
||||
u32 cbuf;
|
||||
u32 offset;
|
||||
u32 value;
|
||||
};
|
||||
|
||||
struct BoundSamplerKey {
|
||||
u32 offset;
|
||||
Tegra::Engines::SamplerDescriptor sampler;
|
||||
};
|
||||
|
||||
struct BindlessSamplerKey {
|
||||
u32 cbuf;
|
||||
u32 offset;
|
||||
Tegra::Engines::SamplerDescriptor sampler;
|
||||
};
|
||||
|
||||
using ShaderCacheVersionHash = std::array<u8, 64>;
|
||||
|
||||
enum class TransferableEntryKind : u32 {
|
||||
|
@ -52,10 +36,27 @@ enum class TransferableEntryKind : u32 {
|
|||
Usage,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 5;
|
||||
struct ConstBufferKey {
|
||||
u32 cbuf{};
|
||||
u32 offset{};
|
||||
u32 value{};
|
||||
};
|
||||
|
||||
struct BoundSamplerKey {
|
||||
u32 offset{};
|
||||
Tegra::Engines::SamplerDescriptor sampler{};
|
||||
};
|
||||
|
||||
struct BindlessSamplerKey {
|
||||
u32 cbuf{};
|
||||
u32 offset{};
|
||||
Tegra::Engines::SamplerDescriptor sampler{};
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 11;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 16);
|
||||
static_assert(sizeof(ProgramVariant) == 20);
|
||||
|
||||
ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
ShaderCacheVersionHash hash{};
|
||||
|
@ -66,10 +67,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b)
|
||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code,
|
||||
ProgramCode code_b)
|
||||
: unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move(
|
||||
code_b)} {}
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
|
||||
|
||||
|
@ -77,42 +78,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
|
|||
|
||||
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
|
||||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
u32 code_size{};
|
||||
u32 code_size_b{};
|
||||
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
program_code.resize(program_code_size);
|
||||
program_code_b.resize(program_code_size_b);
|
||||
code.resize(code_size);
|
||||
code_b.resize(code_size_b);
|
||||
|
||||
if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
|
||||
if (file.ReadArray(code.data(), code_size) != code_size)
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
|
||||
if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
if (file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_type)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
|
||||
if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
|
||||
if (file.WriteArray(code.data(), code.size()) != code.size())
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
|
||||
if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
@ -19,6 +18,7 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/vfs_vector.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
|
||||
|
@ -37,42 +37,42 @@ struct ShaderDiskCacheDump;
|
|||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
|
||||
using TextureBufferUsage = std::bitset<64>;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
u32 image{};
|
||||
/// Describes the different variants a program can be compiled with.
|
||||
struct ProgramVariant final {
|
||||
ProgramVariant() = default;
|
||||
|
||||
bool operator==(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler, image) ==
|
||||
std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
|
||||
}
|
||||
/// Graphics constructor.
|
||||
explicit constexpr ProgramVariant(GLenum primitive_mode) noexcept
|
||||
: primitive_mode{primitive_mode} {}
|
||||
|
||||
bool operator!=(const BaseBindings& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<BaseBindings>);
|
||||
/// Compute constructor.
|
||||
explicit constexpr ProgramVariant(u32 block_x, u32 block_y, u32 block_z, u32 shared_memory_size,
|
||||
u32 local_memory_size) noexcept
|
||||
: block_x{block_x}, block_y{static_cast<u16>(block_y)}, block_z{static_cast<u16>(block_z)},
|
||||
shared_memory_size{shared_memory_size}, local_memory_size{local_memory_size} {}
|
||||
|
||||
/// Describes the different variants a single program can be compiled.
|
||||
struct ProgramVariant {
|
||||
BaseBindings base_bindings;
|
||||
// Graphics specific parameters.
|
||||
GLenum primitive_mode{};
|
||||
TextureBufferUsage texture_buffer_usage{};
|
||||
|
||||
bool operator==(const ProgramVariant& rhs) const {
|
||||
return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
|
||||
std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
|
||||
// Compute specific parameters.
|
||||
u32 block_x{};
|
||||
u16 block_y{};
|
||||
u16 block_z{};
|
||||
u32 shared_memory_size{};
|
||||
u32 local_memory_size{};
|
||||
|
||||
bool operator==(const ProgramVariant& rhs) const noexcept {
|
||||
return std::tie(primitive_mode, block_x, block_y, block_z, shared_memory_size,
|
||||
local_memory_size) == std::tie(rhs.primitive_mode, rhs.block_x, rhs.block_y,
|
||||
rhs.block_z, rhs.shared_memory_size,
|
||||
rhs.local_memory_size);
|
||||
}
|
||||
|
||||
bool operator!=(const ProgramVariant& rhs) const {
|
||||
bool operator!=(const ProgramVariant& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
|
||||
|
||||
/// Describes how a shader is used.
|
||||
|
@ -98,22 +98,15 @@ struct ShaderDiskCacheUsage {
|
|||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return static_cast<std::size_t>(bindings.cbuf) ^
|
||||
(static_cast<std::size_t>(bindings.gmem) << 8) ^
|
||||
(static_cast<std::size_t>(bindings.sampler) << 16) ^
|
||||
(static_cast<std::size_t>(bindings.image) << 24);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ProgramVariant> {
|
||||
std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
|
||||
return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
|
||||
std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
|
||||
(static_cast<std::size_t>(variant.primitive_mode) << 6);
|
||||
return (static_cast<std::size_t>(variant.primitive_mode) << 6) ^
|
||||
static_cast<std::size_t>(variant.block_x) ^
|
||||
(static_cast<std::size_t>(variant.block_y) << 32) ^
|
||||
(static_cast<std::size_t>(variant.block_z) << 48) ^
|
||||
(static_cast<std::size_t>(variant.shared_memory_size) << 16) ^
|
||||
(static_cast<std::size_t>(variant.local_memory_size) << 36);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -121,7 +114,7 @@ template <>
|
|||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::ProgramVariant>()(usage.variant);
|
||||
std::hash<OpenGL::ProgramVariant>{}(usage.variant);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -132,8 +125,8 @@ namespace OpenGL {
|
|||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b = {});
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type,
|
||||
ProgramCode code, ProgramCode code_b = {});
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
|
@ -146,27 +139,26 @@ public:
|
|||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == ProgramType::VertexA;
|
||||
return !code.empty() && !code_b.empty();
|
||||
}
|
||||
|
||||
ProgramType GetProgramType() const {
|
||||
return program_type;
|
||||
Tegra::Engines::ShaderType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
const ProgramCode& GetCode() const {
|
||||
return code;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCodeB() const {
|
||||
return program_code_b;
|
||||
const ProgramCode& GetCodeB() const {
|
||||
return code_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
ProgramType program_type{};
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
Tegra::Engines::ShaderType type{};
|
||||
ProgramCode code;
|
||||
ProgramCode code_b;
|
||||
};
|
||||
|
||||
/// Contains an OpenGL dumped binary program
|
||||
|
|
|
@ -2,8 +2,13 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
@ -11,6 +16,7 @@
|
|||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCommon::Shader::CompileDepth;
|
||||
using VideoCommon::Shader::CompilerSettings;
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
|
@ -18,16 +24,16 @@ using VideoCommon::Shader::ShaderIR;
|
|||
|
||||
std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
out += fmt::format(R"(
|
||||
layout (std140, binding = {}) uniform vs_config {{
|
||||
float y_direction;
|
||||
};
|
||||
}};
|
||||
|
||||
)";
|
||||
const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
|
||||
out += Decompile(device, ir, stage, "vertex");
|
||||
)",
|
||||
EmulationUniformBlockBinding);
|
||||
out += Decompile(device, ir, ShaderType::Vertex, "vertex");
|
||||
if (ir_b) {
|
||||
out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
|
||||
out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b");
|
||||
}
|
||||
|
||||
out += R"(
|
||||
|
@ -44,13 +50,14 @@ void main() {
|
|||
|
||||
std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
out += fmt::format(R"(
|
||||
layout (std140, binding = {}) uniform gs_config {{
|
||||
float y_direction;
|
||||
};
|
||||
}};
|
||||
|
||||
)";
|
||||
out += Decompile(device, ir, ProgramType::Geometry, "geometry");
|
||||
)",
|
||||
EmulationUniformBlockBinding);
|
||||
out += Decompile(device, ir, ShaderType::Geometry, "geometry");
|
||||
|
||||
out += R"(
|
||||
void main() {
|
||||
|
@ -62,7 +69,7 @@ void main() {
|
|||
|
||||
std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
out += fmt::format(R"(
|
||||
layout (location = 0) out vec4 FragColor0;
|
||||
layout (location = 1) out vec4 FragColor1;
|
||||
layout (location = 2) out vec4 FragColor2;
|
||||
|
@ -72,12 +79,13 @@ layout (location = 5) out vec4 FragColor5;
|
|||
layout (location = 6) out vec4 FragColor6;
|
||||
layout (location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
layout (std140, binding = {}) uniform fs_config {{
|
||||
float y_direction;
|
||||
};
|
||||
}};
|
||||
|
||||
)";
|
||||
out += Decompile(device, ir, ProgramType::Fragment, "fragment");
|
||||
)",
|
||||
EmulationUniformBlockBinding);
|
||||
out += Decompile(device, ir, ShaderType::Fragment, "fragment");
|
||||
|
||||
out += R"(
|
||||
void main() {
|
||||
|
@ -89,7 +97,7 @@ void main() {
|
|||
|
||||
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += Decompile(device, ir, ProgramType::Compute, "compute");
|
||||
out += Decompile(device, ir, ShaderType::Compute, "compute");
|
||||
out += R"(
|
||||
void main() {
|
||||
execute_compute();
|
||||
|
|
|
@ -417,14 +417,24 @@ void OpenGLState::ApplyClipControl() {
|
|||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() {
|
||||
if (const auto update = UpdateArray(cur_state.textures, textures)) {
|
||||
glBindTextures(update->first, update->second, textures.data() + update->first);
|
||||
const std::size_t size = std::size(textures);
|
||||
for (std::size_t i = 0; i < size; ++i) {
|
||||
if (UpdateValue(cur_state.textures[i], textures[i])) {
|
||||
// BindTextureUnit doesn't support binding null textures, skip those binds.
|
||||
// TODO(Rodrigo): Stop using null textures
|
||||
if (textures[i] != 0) {
|
||||
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplySamplers() {
|
||||
if (const auto update = UpdateArray(cur_state.samplers, samplers)) {
|
||||
glBindSamplers(update->first, update->second, samplers.data() + update->first);
|
||||
const std::size_t size = std::size(samplers);
|
||||
for (std::size_t i = 0; i < size; ++i) {
|
||||
if (UpdateValue(cur_state.samplers[i], samplers[i])) {
|
||||
glBindSampler(static_cast<GLuint>(i), samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -96,9 +96,11 @@ public:
|
|||
GLenum operation = GL_COPY;
|
||||
} logic_op;
|
||||
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures = {};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers = {};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
|
||||
static constexpr std::size_t NumSamplers = 32 * 5;
|
||||
static constexpr std::size_t NumImages = 8 * 5;
|
||||
std::array<GLuint, NumSamplers> textures = {};
|
||||
std::array<GLuint, NumSamplers> samplers = {};
|
||||
std::array<GLuint, NumImages> images = {};
|
||||
|
||||
struct {
|
||||
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
|
||||
|
|
|
@ -3,7 +3,10 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
|
@ -48,34 +51,19 @@ BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{t
|
|||
|
||||
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
|
||||
|
||||
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
|
||||
first = first_;
|
||||
buffer_pointers.clear();
|
||||
offsets.clear();
|
||||
sizes.clear();
|
||||
void BindBuffersRangePushBuffer::Setup() {
|
||||
entries.clear();
|
||||
}
|
||||
|
||||
void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
|
||||
buffer_pointers.push_back(buffer);
|
||||
offsets.push_back(offset);
|
||||
sizes.push_back(size);
|
||||
void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
|
||||
GLsizeiptr size) {
|
||||
entries.push_back(Entry{binding, buffer, offset, size});
|
||||
}
|
||||
|
||||
void BindBuffersRangePushBuffer::Bind() {
|
||||
// Ensure sizes are valid.
|
||||
const std::size_t count{buffer_pointers.size()};
|
||||
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
|
||||
if (count == 0) {
|
||||
return;
|
||||
for (const Entry& entry : entries) {
|
||||
glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
|
||||
}
|
||||
|
||||
// Dereference buffers.
|
||||
buffers.resize(count);
|
||||
std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
|
||||
[](const GLuint* pointer) { return *pointer; });
|
||||
|
||||
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
|
||||
sizes.data());
|
||||
}
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
||||
|
|
|
@ -43,20 +43,22 @@ public:
|
|||
explicit BindBuffersRangePushBuffer(GLenum target);
|
||||
~BindBuffersRangePushBuffer();
|
||||
|
||||
void Setup(GLuint first_);
|
||||
void Setup();
|
||||
|
||||
void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
|
||||
void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size);
|
||||
|
||||
void Bind();
|
||||
|
||||
private:
|
||||
GLenum target{};
|
||||
GLuint first{};
|
||||
std::vector<const GLuint*> buffer_pointers;
|
||||
struct Entry {
|
||||
GLuint binding;
|
||||
const GLuint* buffer;
|
||||
GLintptr offset;
|
||||
GLsizeiptr size;
|
||||
};
|
||||
|
||||
std::vector<GLuint> buffers;
|
||||
std::vector<GLintptr> offsets;
|
||||
std::vector<GLsizeiptr> sizes;
|
||||
GLenum target;
|
||||
std::vector<Entry> entries;
|
||||
};
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
namespace Vulkan::MaxwellToVK {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
namespace Sampler {
|
||||
|
||||
vk::Filter Filter(Tegra::Texture::TextureFilter filter) {
|
||||
|
@ -196,17 +198,17 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
|
|||
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
|
||||
}
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) {
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
switch (stage) {
|
||||
case Maxwell::ShaderStage::Vertex:
|
||||
case Tegra::Engines::ShaderType::Vertex:
|
||||
return vk::ShaderStageFlagBits::eVertex;
|
||||
case Maxwell::ShaderStage::TesselationControl:
|
||||
case Tegra::Engines::ShaderType::TesselationControl:
|
||||
return vk::ShaderStageFlagBits::eTessellationControl;
|
||||
case Maxwell::ShaderStage::TesselationEval:
|
||||
case Tegra::Engines::ShaderType::TesselationEval:
|
||||
return vk::ShaderStageFlagBits::eTessellationEvaluation;
|
||||
case Maxwell::ShaderStage::Geometry:
|
||||
case Tegra::Engines::ShaderType::Geometry:
|
||||
return vk::ShaderStageFlagBits::eGeometry;
|
||||
case Maxwell::ShaderStage::Fragment:
|
||||
case Tegra::Engines::ShaderType::Fragment:
|
||||
return vk::ShaderStageFlagBits::eFragment;
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast<u32>(stage));
|
||||
|
|
|
@ -32,7 +32,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
|
|||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format);
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
#include "video_core/shader/node.h"
|
||||
|
@ -25,13 +26,13 @@
|
|||
namespace Vulkan::VKShader {
|
||||
|
||||
using Sirit::Id;
|
||||
using Tegra::Engines::ShaderType;
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::AttributeUse;
|
||||
using Tegra::Shader::Register;
|
||||
using namespace VideoCommon::Shader;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
|
||||
using Operation = const OperationNode&;
|
||||
|
||||
// TODO(Rodrigo): Use rasterizer's value
|
||||
|
@ -93,7 +94,7 @@ class ExprDecompiler;
|
|||
|
||||
class SPIRVDecompiler : public Sirit::Module {
|
||||
public:
|
||||
explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
|
||||
explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage)
|
||||
: Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} {
|
||||
AddCapability(spv::Capability::Shader);
|
||||
AddExtension("SPV_KHR_storage_buffer_storage_class");
|
||||
|
@ -256,21 +257,21 @@ private:
|
|||
}
|
||||
|
||||
void DeclareVertex() {
|
||||
if (stage != ShaderStage::Vertex)
|
||||
if (stage != ShaderType::Vertex)
|
||||
return;
|
||||
|
||||
DeclareVertexRedeclarations();
|
||||
}
|
||||
|
||||
void DeclareGeometry() {
|
||||
if (stage != ShaderStage::Geometry)
|
||||
if (stage != ShaderType::Geometry)
|
||||
return;
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void DeclareFragment() {
|
||||
if (stage != ShaderStage::Fragment)
|
||||
if (stage != ShaderType::Fragment)
|
||||
return;
|
||||
|
||||
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
|
||||
|
@ -354,7 +355,7 @@ private:
|
|||
continue;
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
|
||||
UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
|
||||
|
||||
const u32 location = GetGenericAttributeLocation(index);
|
||||
const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
|
||||
|
@ -364,7 +365,7 @@ private:
|
|||
|
||||
Decorate(id, spv::Decoration::Location, location);
|
||||
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
continue;
|
||||
}
|
||||
switch (header.ps.GetAttributeUse(location)) {
|
||||
|
@ -548,7 +549,7 @@ private:
|
|||
|
||||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
} else {
|
||||
|
@ -561,7 +562,7 @@ private:
|
|||
// TODO(Subv): Find out what the values are for the first two elements when inside a
|
||||
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
|
||||
// shader.
|
||||
ASSERT(stage == ShaderStage::Vertex);
|
||||
ASSERT(stage == ShaderType::Vertex);
|
||||
switch (element) {
|
||||
case 2:
|
||||
return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
|
||||
|
@ -572,7 +573,7 @@ private:
|
|||
return Constant(t_float, 0);
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ShaderStage::Fragment);
|
||||
ASSERT(stage == ShaderType::Fragment);
|
||||
if (element == 3) {
|
||||
const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
|
||||
const Id true_value =
|
||||
|
@ -1075,7 +1076,7 @@ private:
|
|||
|
||||
Id PreExit() {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex: {
|
||||
case ShaderType::Vertex: {
|
||||
// TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
|
||||
// seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
|
||||
const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u);
|
||||
|
@ -1085,7 +1086,7 @@ private:
|
|||
Emit(OpStore(z_pointer, depth));
|
||||
break;
|
||||
}
|
||||
case ShaderStage::Fragment: {
|
||||
case ShaderType::Fragment: {
|
||||
const auto SafeGetRegister = [&](u32 reg) {
|
||||
// TODO(Rodrigo): Replace with contains once C++20 releases
|
||||
if (const auto it = registers.find(reg); it != registers.end()) {
|
||||
|
@ -1511,7 +1512,7 @@ private:
|
|||
|
||||
const VKDevice& device;
|
||||
const ShaderIR& ir;
|
||||
const ShaderStage stage;
|
||||
const ShaderType stage;
|
||||
const Tegra::Shader::Header header;
|
||||
u64 conditional_nest_count{};
|
||||
u64 inside_branch{};
|
||||
|
@ -1843,7 +1844,7 @@ void SPIRVDecompiler::DecompileAST() {
|
|||
}
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Maxwell::ShaderStage stage) {
|
||||
ShaderType stage) {
|
||||
auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
|
||||
decompiler->Decompile();
|
||||
return {std::move(decompiler), decompiler->GetShaderEntries()};
|
||||
|
|
|
@ -79,6 +79,6 @@ struct ShaderEntries {
|
|||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Maxwell::ShaderStage stage);
|
||||
Tegra::Engines::ShaderType stage);
|
||||
|
||||
} // namespace Vulkan::VKShader
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
|
@ -20,7 +21,7 @@ using BindlessSamplerMap =
|
|||
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
|
||||
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
|
||||
* shader compilation.
|
||||
**/
|
||||
*/
|
||||
class ConstBufferLocker {
|
||||
public:
|
||||
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
|
||||
|
|
|
@ -128,8 +128,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}});
|
||||
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
|
||||
const auto& sampler = GetSampler(instr.sampler, info);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
@ -149,7 +149,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {});
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
|
@ -185,8 +185,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
|
@ -254,67 +253,50 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
return pc;
|
||||
}
|
||||
|
||||
ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
|
||||
std::optional<u32> buffer) {
|
||||
if (sampler_info) {
|
||||
return *sampler_info;
|
||||
}
|
||||
const auto sampler =
|
||||
buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
|
||||
if (!sampler) {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
return SamplerInfo{TextureType::Texture2D, false, false, false};
|
||||
}
|
||||
return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
|
||||
sampler->is_buffer != 0};
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const auto offset = static_cast<u32>(sampler.index.Value());
|
||||
|
||||
TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
if (sampler_info) {
|
||||
type = sampler_info->type;
|
||||
is_array = sampler_info->is_array;
|
||||
is_shadow = sampler_info->is_shadow;
|
||||
} else if (const auto sampler = locker.ObtainBoundSampler(offset)) {
|
||||
type = sampler->texture_type.Value();
|
||||
is_array = sampler->is_array.Value() != 0;
|
||||
is_shadow = sampler->is_shadow.Value() != 0;
|
||||
} else {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
type = TextureType::Texture2D;
|
||||
is_array = false;
|
||||
is_shadow = false;
|
||||
}
|
||||
const auto info = GetSamplerInfo(sampler_info, offset);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
[offset](const Sampler& entry) { return entry.GetOffset() == offset; });
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
|
||||
it->IsShadow() == is_shadow);
|
||||
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
|
||||
return *it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow));
|
||||
return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||
const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const auto [base_sampler, buffer, offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_sampler != nullptr);
|
||||
|
||||
TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
if (sampler_info) {
|
||||
type = sampler_info->type;
|
||||
is_array = sampler_info->is_array;
|
||||
is_shadow = sampler_info->is_shadow;
|
||||
} else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) {
|
||||
type = sampler->texture_type.Value();
|
||||
is_array = sampler->is_array.Value() != 0;
|
||||
is_shadow = sampler->is_shadow.Value() != 0;
|
||||
} else {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
type = TextureType::Texture2D;
|
||||
is_array = false;
|
||||
is_shadow = false;
|
||||
}
|
||||
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it =
|
||||
|
@ -323,15 +305,15 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
|||
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
|
||||
});
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
|
||||
it->IsShadow() == is_shadow);
|
||||
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow);
|
||||
return *it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(
|
||||
Sampler(next_index, offset, buffer, type, is_array, is_shadow));
|
||||
return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||
|
@ -416,17 +398,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
|||
(texture_type == TextureType::TextureCube && is_array && is_shadow),
|
||||
"This method is not supported.");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}});
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
process_mode == TextureProcessMode::LLA;
|
||||
|
||||
// LOD selection (either via bias or explicit textureLod) not
|
||||
// supported in GL for sampler2DArrayShadow and
|
||||
// samplerCubeArrayShadow.
|
||||
// LOD selection (either via bias or explicit textureLod) not supported in GL for
|
||||
// sampler2DArrayShadow and samplerCubeArrayShadow.
|
||||
const bool gl_lod_supported =
|
||||
!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
|
||||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
|
||||
|
@ -436,8 +417,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
|||
|
||||
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
|
||||
|
||||
Node bias = {};
|
||||
Node lod = {};
|
||||
Node bias;
|
||||
Node lod;
|
||||
if (process_mode != TextureProcessMode::None && gl_lod_supported) {
|
||||
switch (process_mode) {
|
||||
case TextureProcessMode::LZ:
|
||||
|
@ -573,10 +554,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
|||
|
||||
u64 parameter_register = instr.gpr20.Value();
|
||||
|
||||
const auto& sampler =
|
||||
is_bindless
|
||||
? GetBindlessSampler(parameter_register++, {{texture_type, is_array, depth_compare}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
|
||||
const SamplerInfo info{texture_type, is_array, depth_compare, false};
|
||||
const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
|
||||
std::vector<Node> aoffi;
|
||||
if (is_aoffi) {
|
||||
|
@ -623,7 +603,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
|||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
@ -636,6 +616,8 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
|||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
||||
|
@ -659,7 +641,14 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
|||
// When lod is used always is in gpr20
|
||||
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
// Fill empty entries from the guest sampler.
|
||||
const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
|
||||
if (type_coord_count != entry_coord_count) {
|
||||
LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
|
||||
}
|
||||
for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
|
||||
coords.push_back(GetRegister(Register::ZeroIndex));
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
|
|
@ -225,14 +225,15 @@ class Sampler {
|
|||
public:
|
||||
/// This constructor is for bound samplers
|
||||
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow)
|
||||
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
|
||||
bool is_array, bool is_shadow, bool is_buffer)
|
||||
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||
is_buffer{is_buffer} {}
|
||||
|
||||
/// This constructor is for bindless samplers
|
||||
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow)
|
||||
bool is_array, bool is_shadow, bool is_buffer)
|
||||
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
|
||||
is_shadow{is_shadow}, is_bindless{true} {}
|
||||
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
|
@ -258,6 +259,10 @@ public:
|
|||
return is_shadow;
|
||||
}
|
||||
|
||||
constexpr bool IsBuffer() const {
|
||||
return is_buffer;
|
||||
}
|
||||
|
||||
constexpr bool IsBindless() const {
|
||||
return is_bindless;
|
||||
}
|
||||
|
@ -270,6 +275,7 @@ private:
|
|||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
|
||||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
};
|
||||
|
||||
|
|
|
@ -179,6 +179,7 @@ private:
|
|||
Tegra::Shader::TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
bool is_buffer;
|
||||
};
|
||||
|
||||
void Decode();
|
||||
|
@ -303,13 +304,17 @@ private:
|
|||
/// Returns a predicate combiner operation
|
||||
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
|
||||
|
||||
/// Queries the missing sampler info from the execution context.
|
||||
SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
|
||||
std::optional<u32> buffer = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info);
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||
std::optional<SamplerInfo> sampler_info);
|
||||
/// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler& GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses an image.
|
||||
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
|
|
Loading…
Reference in a new issue