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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
These variables are already defined within an outer scope.
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1 changed files with 0 additions and 2 deletions
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@ -1510,8 +1510,6 @@ private:
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case OpCode::Id::LEA_IMM:
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case OpCode::Id::LEA_IMM:
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case OpCode::Id::LEA_RZ:
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case OpCode::Id::LEA_RZ:
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case OpCode::Id::LEA_HI: {
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case OpCode::Id::LEA_HI: {
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std::string op_a;
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std::string op_b;
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std::string op_c;
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std::string op_c;
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switch (opcode->GetId()) {
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switch (opcode->GetId()) {
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