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android: Fix FPS text getting cut off by rounded display corners
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parent
fdd200d33f
commit
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2 changed files with 20 additions and 7 deletions
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@ -354,12 +354,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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v.setPadding(left, cutInsets.top, right, 0)
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v.setPadding(left, cutInsets.top, right, 0)
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binding.showFpsText.setPadding(
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// Ensure FPS text doesn't get cut off by rounded display corners
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cutInsets.left,
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val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge)
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cutInsets.top,
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if (cutInsets.left == 0) {
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cutInsets.right,
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binding.showFpsText.setPadding(
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cutInsets.bottom
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sidePadding,
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)
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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} else {
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binding.showFpsText.setPadding(
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cutInsets.left,
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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}
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windowInsets
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windowInsets
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}
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}
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}
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}
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@ -32,11 +32,13 @@
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android:id="@+id/show_fps_text"
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android:id="@+id/show_fps_text"
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android:layout_width="wrap_content"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:clickable="false"
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android:clickable="false"
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android:focusable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:shadowColor="@android:color/black"
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android:textColor="@android:color/white"
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android:textColor="@android:color/white"
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android:textSize="12sp" />
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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<Button
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<Button
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style="@style/Widget.Material3.Button.ElevatedButton"
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style="@style/Widget.Material3.Button.ElevatedButton"
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