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Kernel: Made SyncRequest not pure virtual, with a default implementation of error (as this is not required for all kernel objects)
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3 changed files with 4 additions and 23 deletions
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@ -30,17 +30,6 @@ public:
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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std::string name; ///< Name of event (optional)
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std::string name; ///< Name of event (optional)
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/**
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* Synchronize kernel object
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SyncRequest(bool* wait) {
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// TODO(bunnei): ImplementMe
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ERROR_LOG(KERNEL, "(UMIMPLEMENTED) call");
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return 0;
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}
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/**
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/**
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* Wait for kernel object to synchronize
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* Wait for kernel object to synchronize
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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@ -53,7 +53,10 @@ public:
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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* @return Result of operation, 0 on success, otherwise error code
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*/
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*/
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virtual Result SyncRequest(bool* wait) = 0;
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virtual Result SyncRequest(bool* wait) {
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ERROR_LOG(KERNEL, "(UNIMPLEMENTED)");
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return -1;
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}
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/**
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/**
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* Wait for kernel object to synchronize
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* Wait for kernel object to synchronize
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@ -61,7 +64,6 @@ public:
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* @return Result of operation, 0 on success, otherwise error code
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* @return Result of operation, 0 on success, otherwise error code
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*/
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*/
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virtual Result WaitSynchronization(bool* wait) = 0;
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virtual Result WaitSynchronization(bool* wait) = 0;
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};
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};
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class ObjectPool : NonCopyable {
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class ObjectPool : NonCopyable {
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@ -37,16 +37,6 @@ public:
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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/**
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* Synchronize kernel object
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SyncRequest(bool* wait) {
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// TODO(bunnei): ImplementMe
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return 0;
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}
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/**
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/**
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* Wait for kernel object to synchronize
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* Wait for kernel object to synchronize
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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