gl_texture_cache: Remove blending disable on blits

Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
This commit is contained in:
ReinUsesLisp 2020-02-21 03:25:29 -03:00
parent 887d5288ef
commit a6a350ddc3

View file

@ -518,9 +518,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
// TODO: Signal state tracker about these changes
state_tracker.NotifyScissor0();
state_tracker.NotifyBlend0();
state_tracker.NotifyFramebuffer();
state_tracker.NotifyRasterizeEnable();
state_tracker.NotifyFramebufferSRGB();
@ -530,11 +528,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
} else {
glDisable(GL_FRAMEBUFFER_SRGB);
}
// TODO(Rodrigo): Find out if rasterizer discard affects blits
// TODO(Rodrigo): Find out if blending affects blits
glDisable(GL_RASTERIZER_DISCARD);
glDisablei(GL_SCISSOR_TEST, 0);
glDisablei(GL_BLEND, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);