mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 11:49:59 +00:00
gl_shader_cache: Add disk shader cache
This commit is contained in:
parent
a49532c8eb
commit
a41b2ed391
3 changed files with 116 additions and 11 deletions
|
@ -140,7 +140,9 @@ void RasterizerOpenGL::SyncVertexInstances() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {}
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
shader_cache.LoadDiskResources(title_id, stop_loading, callback);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Clear() {
|
||||
MICROPROFILE_SCOPE(OpenGL_Clears);
|
||||
|
|
|
@ -3,17 +3,19 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
|
@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM;
|
|||
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
using VideoCommon::ComputeEnvironment;
|
||||
using VideoCommon::FileEnvironment;
|
||||
using VideoCommon::GenericEnvironment;
|
||||
using VideoCommon::GraphicsEnvironment;
|
||||
|
||||
template <typename Container>
|
||||
|
@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) {
|
|||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
const Shader::IR::Program& program) {
|
||||
UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
|
||||
|
||||
Shader::RuntimeInfo info;
|
||||
switch (program.stage) {
|
||||
case Shader::Stage::TessellationEval:
|
||||
|
@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|||
|
||||
ShaderCache::~ShaderCache() = default;
|
||||
|
||||
void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
if (title_id == 0) {
|
||||
return;
|
||||
}
|
||||
auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
|
||||
auto base_dir{shader_dir / "new_opengl"};
|
||||
auto transferable_dir{base_dir / "transferable"};
|
||||
auto precompiled_dir{base_dir / "precompiled"};
|
||||
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
|
||||
!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
|
||||
return;
|
||||
}
|
||||
shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
|
||||
|
||||
struct Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
ShaderPools pools;
|
||||
};
|
||||
Common::StatefulThreadWorker<Context> workers(
|
||||
std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
|
||||
[this] { return Context{emu_window}; });
|
||||
|
||||
struct {
|
||||
std::mutex mutex;
|
||||
size_t total{0};
|
||||
size_t built{0};
|
||||
bool has_loaded{false};
|
||||
} state;
|
||||
|
||||
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
||||
ComputePipelineKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
workers.QueueWork(
|
||||
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
|
||||
ctx->pools.ReleaseContents();
|
||||
auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
|
||||
|
||||
std::lock_guard lock{state.mutex};
|
||||
compute_cache.emplace(key, std::move(pipeline));
|
||||
++state.built;
|
||||
if (state.has_loaded) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
||||
}
|
||||
});
|
||||
++state.total;
|
||||
}};
|
||||
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
||||
GraphicsPipelineKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
workers.QueueWork(
|
||||
[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
|
||||
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
||||
for (auto& env : envs) {
|
||||
env_ptrs.push_back(&env);
|
||||
}
|
||||
ctx->pools.ReleaseContents();
|
||||
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
|
||||
|
||||
std::lock_guard lock{state.mutex};
|
||||
graphics_cache.emplace(key, std::move(pipeline));
|
||||
++state.built;
|
||||
if (state.has_loaded) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
||||
}
|
||||
});
|
||||
++state.total;
|
||||
}};
|
||||
VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics);
|
||||
|
||||
std::unique_lock lock{state.mutex};
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
|
||||
state.has_loaded = true;
|
||||
lock.unlock();
|
||||
|
||||
workers.WaitForRequests();
|
||||
}
|
||||
|
||||
GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
|
||||
if (!RefreshStages(graphics_key.unique_hashes)) {
|
||||
return nullptr;
|
||||
|
@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
|
|||
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
|
||||
|
||||
main_pools.ReleaseContents();
|
||||
return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true);
|
||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
|
||||
if (shader_cache_filename.empty()) {
|
||||
return pipeline;
|
||||
}
|
||||
boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
|
||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
if (graphics_key.unique_hashes[index] != 0) {
|
||||
env_ptrs.push_back(&environments.envs[index]);
|
||||
}
|
||||
}
|
||||
VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
|
@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
|||
env.SetCachedSize(shader->size_bytes);
|
||||
|
||||
main_pools.ReleaseContents();
|
||||
return CreateComputePipeline(main_pools, key, env, true);
|
||||
auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
|
||||
if (!shader_cache_filename.empty()) {
|
||||
VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
|
||||
shader_cache_filename);
|
||||
}
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <stop_token>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
@ -23,10 +25,6 @@ namespace Tegra {
|
|||
class MemoryManager;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
|
@ -55,6 +53,9 @@ public:
|
|||
ProgramManager& program_manager_, StateTracker& state_tracker_);
|
||||
~ShaderCache();
|
||||
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
|
||||
|
||||
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
|
||||
|
@ -88,6 +89,7 @@ private:
|
|||
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
|
||||
Shader::Profile profile;
|
||||
std::filesystem::path shader_cache_filename;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue