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renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
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@ -569,7 +569,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = *two_textures_pipeline_layout,
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.layout = *two_textures_pipeline_layout,
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.renderPass = key.renderpass,
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.renderPass = key.renderpass,
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