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Texture Cache: Address Feedback
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51c9e98677
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2 changed files with 11 additions and 11 deletions
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@ -138,13 +138,13 @@ public:
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std::size_t GetConvertedMipmapSize(u32 level) const;
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// Get this texture Tegra Block size in guest memory layout
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/// Get this texture Tegra Block size in guest memory layout
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u32 GetBlockSize() const;
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// Get X, Y sizes of a block
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/// Get X, Y sizes of a block
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std::pair<u32, u32> GetBlockXY() const;
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// Get the offset in x, y, z coordinates from a memory offset
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/// Get the offset in x, y, z coordinates from a memory offset
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std::tuple<u32, u32, u32> GetBlockOffsetXYZ(u32 offset) const;
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/// Returns the size of a layer in bytes in guest memory.
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@ -619,10 +619,10 @@ private:
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* Takes care of managing 3D textures and its slices. Does some HLE methods when possible.
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* Fallsback to LLE when it isn't possible.
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*
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* @param overlaps The overlapping surfaces registered in the cache.
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* @param params The parameters on the new surface.
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* @param gpu_addr The starting address of the new surface.
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* @param cache_addr The starting address of the new surface on physical memory.
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* @param overlaps The overlapping surfaces registered in the cache.
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* @param params The parameters on the new surface.
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* @param gpu_addr The starting address of the new surface.
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* @param cache_addr The starting address of the new surface on physical memory.
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* @param preserve_contents Indicates that the new surface should be loaded from memory or
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* left blank.
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*/
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@ -669,7 +669,8 @@ private:
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}
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new_surface->MarkAsModified(modified, Tick());
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Register(new_surface);
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return {{new_surface, new_surface->GetMainView()}};
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auto view = new_surface->GetMainView();
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return {{std::move(new_surface), view}};
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} else {
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for (const auto& surface : overlaps) {
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if (!surface->MatchTarget(params.target)) {
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@ -685,8 +686,7 @@ private:
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if (surface->GetCacheAddr() != cache_addr) {
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continue;
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}
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const auto struct_result = surface->MatchesStructure(params);
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if (struct_result == MatchStructureResult::FullMatch) {
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if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
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return {{surface, surface->GetMainView()}};
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}
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}
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@ -768,7 +768,7 @@ private:
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// Look if it's a 3D texture
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if (params.block_depth > 0) {
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std::optional<std::pair<TSurface, TView>> surface =
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auto surface =
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Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
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if (surface) {
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return *surface;
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