mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 19:39:58 +00:00
Merge pull request #11128 from german77/discord
yuzu: Replace httplib with QtNetworkRequest
This commit is contained in:
commit
a1c355051e
2 changed files with 53 additions and 36 deletions
|
@ -3,9 +3,14 @@
|
|||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
#include <QEventLoop>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
|
||||
#include <discord_rpc.h>
|
||||
#include <fmt/format.h>
|
||||
#include <httplib.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
|
@ -31,7 +36,7 @@ void DiscordImpl::Pause() {
|
|||
Discord_ClearPresence();
|
||||
}
|
||||
|
||||
static std::string GetGameString(const std::string& title) {
|
||||
std::string DiscordImpl::GetGameString(const std::string& title) {
|
||||
// Convert to lowercase
|
||||
std::string icon_name = Common::ToLower(title);
|
||||
|
||||
|
@ -56,51 +61,56 @@ static std::string GetGameString(const std::string& title) {
|
|||
return icon_name;
|
||||
}
|
||||
|
||||
void DiscordImpl::Update() {
|
||||
void DiscordImpl::UpdateGameStatus(bool use_default) {
|
||||
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
||||
const std::string default_image = "yuzu_logo";
|
||||
const std::string url = use_default ? default_image : game_url;
|
||||
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
||||
const std::string default_image = "yuzu_logo";
|
||||
std::string game_cover_url = "https://yuzu-emu.org";
|
||||
std::string title;
|
||||
|
||||
DiscordRichPresence presence{};
|
||||
|
||||
if (system.IsPoweredOn()) {
|
||||
system.GetAppLoader().ReadTitle(title);
|
||||
|
||||
// Used to format Icon URL for yuzu website game compatibility page
|
||||
std::string icon_name = GetGameString(title);
|
||||
|
||||
// New Check for game cover
|
||||
httplib::Client cli(game_cover_url);
|
||||
cli.set_connection_timeout(std::chrono::seconds(3));
|
||||
cli.set_read_timeout(std::chrono::seconds(3));
|
||||
|
||||
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
|
||||
if (res->status == 200) {
|
||||
game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
|
||||
} else {
|
||||
game_cover_url = "yuzu_logo";
|
||||
}
|
||||
} else {
|
||||
game_cover_url = "yuzu_logo";
|
||||
}
|
||||
|
||||
presence.largeImageKey = game_cover_url.c_str();
|
||||
presence.largeImageText = title.c_str();
|
||||
|
||||
presence.largeImageKey = url.c_str();
|
||||
presence.largeImageText = game_title.c_str();
|
||||
presence.smallImageKey = default_image.c_str();
|
||||
presence.smallImageText = default_text.c_str();
|
||||
presence.state = title.c_str();
|
||||
presence.state = game_title.c_str();
|
||||
presence.details = "Currently in game";
|
||||
} else {
|
||||
presence.startTimestamp = start_time;
|
||||
Discord_UpdatePresence(&presence);
|
||||
}
|
||||
|
||||
void DiscordImpl::Update() {
|
||||
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
|
||||
const std::string default_image = "yuzu_logo";
|
||||
|
||||
if (system.IsPoweredOn()) {
|
||||
system.GetAppLoader().ReadTitle(game_title);
|
||||
|
||||
// Used to format Icon URL for yuzu website game compatibility page
|
||||
std::string icon_name = GetGameString(game_title);
|
||||
game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
|
||||
|
||||
QNetworkAccessManager manager;
|
||||
QNetworkRequest request;
|
||||
request.setUrl(QUrl(QString::fromStdString(game_url)));
|
||||
request.setTransferTimeout(3000);
|
||||
QNetworkReply* reply = manager.head(request);
|
||||
QEventLoop request_event_loop;
|
||||
QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
|
||||
request_event_loop.exec();
|
||||
UpdateGameStatus(reply->error());
|
||||
return;
|
||||
}
|
||||
|
||||
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
|
||||
DiscordRichPresence presence{};
|
||||
presence.largeImageKey = default_image.c_str();
|
||||
presence.largeImageText = default_text.c_str();
|
||||
presence.details = "Currently not in game";
|
||||
}
|
||||
|
||||
presence.startTimestamp = start_time;
|
||||
Discord_UpdatePresence(&presence);
|
||||
}
|
||||
|
|
|
@ -19,6 +19,13 @@ public:
|
|||
void Pause() override;
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
std::string GetGameString(const std::string& title);
|
||||
void UpdateGameStatus(bool use_default);
|
||||
|
||||
std::string game_url{};
|
||||
std::string game_title{};
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue