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texture_cache: move some large methods to cpp files
This commit is contained in:
parent
3809041c24
commit
9f755218a1
4 changed files with 135 additions and 139 deletions
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@ -42,6 +42,109 @@ SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
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}
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}
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MatchTopologyResult SurfaceBaseImpl::MatchesTopology(const SurfaceParams& rhs) const {
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const u32 src_bpp{params.GetBytesPerPixel()};
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const u32 dst_bpp{rhs.GetBytesPerPixel()};
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const bool ib1 = params.IsBuffer();
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const bool ib2 = rhs.IsBuffer();
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if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) {
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const bool cb1 = params.IsCompressed();
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const bool cb2 = rhs.IsCompressed();
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if (cb1 == cb2) {
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return MatchTopologyResult::FullMatch;
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}
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return MatchTopologyResult::CompressUnmatch;
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}
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return MatchTopologyResult::None;
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}
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MatchStructureResult SurfaceBaseImpl::MatchesStructure(const SurfaceParams& rhs) const {
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// Buffer surface Check
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if (params.IsBuffer()) {
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const std::size_t wd1 = params.width * params.GetBytesPerPixel();
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const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel();
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if (wd1 == wd2) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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// Linear Surface check
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if (!params.is_tiled) {
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if (std::tie(params.width, params.height, params.pitch) ==
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std::tie(rhs.width, rhs.height, rhs.pitch)) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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// Tiled Surface check
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if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
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params.tile_width_spacing, params.num_levels) ==
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std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
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rhs.tile_width_spacing, rhs.num_levels)) {
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if (std::tie(params.width, params.height) == std::tie(rhs.width, rhs.height)) {
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return MatchStructureResult::FullMatch;
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}
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const u32 ws = SurfaceParams::ConvertWidth(rhs.GetBlockAlignedWidth(), params.pixel_format,
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rhs.pixel_format);
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const u32 hs =
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SurfaceParams::ConvertHeight(rhs.height, params.pixel_format, rhs.pixel_format);
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const u32 w1 = params.GetBlockAlignedWidth();
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if (std::tie(w1, params.height) == std::tie(ws, hs)) {
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return MatchStructureResult::SemiMatch;
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}
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}
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return MatchStructureResult::None;
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}
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std::optional<std::pair<u32, u32>> SurfaceBaseImpl::GetLayerMipmap(
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const GPUVAddr candidate_gpu_addr) const {
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if (candidate_gpu_addr < gpu_addr) {
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return {};
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}
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const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
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const auto layer{static_cast<u32>(relative_address / layer_size)};
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const auto mipmap_it =
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Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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if (mipmap_it == mipmap_offsets.end()) {
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return {};
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}
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const auto level{static_cast<u32>(std::distance(mipmap_offsets.begin(), mipmap_it))};
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return std::make_pair(layer, level);
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}
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std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& in_params) const {
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const u32 layers{params.depth};
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const u32 mipmaps{params.num_levels};
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std::vector<CopyParams> result;
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result.reserve(static_cast<std::size_t>(layers) * static_cast<std::size_t>(mipmaps));
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for (u32 layer = 0; layer < layers; layer++) {
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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result.emplace_back(width, height, layer, level);
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}
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}
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return result;
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}
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std::vector<CopyParams> SurfaceBaseImpl::BreakDownNonLayered(const SurfaceParams& in_params) const {
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const u32 mipmaps{params.num_levels};
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std::vector<CopyParams> result;
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result.reserve(mipmaps);
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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const u32 depth{std::min(params.GetMipDepth(level), in_params.GetMipDepth(level))};
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result.emplace_back(width, height, depth, level);
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}
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return result;
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}
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void SurfaceBaseImpl::SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params,
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u8* buffer, u32 level) {
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const u32 width{params.GetMipWidth(level)};
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@ -136,83 +136,17 @@ public:
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return params.target == target;
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}
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const;
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const;
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bool MatchesSubTexture(const SurfaceParams& rhs, const GPUVAddr other_gpu_addr) const {
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return std::tie(gpu_addr, params.target, params.num_levels) ==
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std::tie(other_gpu_addr, rhs.target, rhs.num_levels) &&
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params.target == SurfaceTarget::Texture2D && params.num_levels == 1;
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}
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MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const {
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const u32 src_bpp{params.GetBytesPerPixel()};
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const u32 dst_bpp{rhs.GetBytesPerPixel()};
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const bool ib1 = params.IsBuffer();
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const bool ib2 = rhs.IsBuffer();
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if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) {
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const bool cb1 = params.IsCompressed();
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const bool cb2 = rhs.IsCompressed();
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if (cb1 == cb2) {
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return MatchTopologyResult::FullMatch;
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}
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return MatchTopologyResult::CompressUnmatch;
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}
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return MatchTopologyResult::None;
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}
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MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const {
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// Buffer surface Check
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if (params.IsBuffer()) {
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const std::size_t wd1 = params.width * params.GetBytesPerPixel();
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const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel();
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if (wd1 == wd2) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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// Linear Surface check
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if (!params.is_tiled) {
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if (std::tie(params.width, params.height, params.pitch) ==
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std::tie(rhs.width, rhs.height, rhs.pitch)) {
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return MatchStructureResult::FullMatch;
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}
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return MatchStructureResult::None;
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}
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// Tiled Surface check
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if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
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params.tile_width_spacing, params.num_levels) ==
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std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
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rhs.tile_width_spacing, rhs.num_levels)) {
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if (std::tie(params.width, params.height) == std::tie(rhs.width, rhs.height)) {
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return MatchStructureResult::FullMatch;
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}
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const u32 ws = SurfaceParams::ConvertWidth(rhs.GetBlockAlignedWidth(),
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params.pixel_format, rhs.pixel_format);
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const u32 hs =
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SurfaceParams::ConvertHeight(rhs.height, params.pixel_format, rhs.pixel_format);
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const u32 w1 = params.GetBlockAlignedWidth();
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if (std::tie(w1, params.height) == std::tie(ws, hs)) {
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return MatchStructureResult::SemiMatch;
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}
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}
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return MatchStructureResult::None;
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}
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std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const {
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if (candidate_gpu_addr < gpu_addr) {
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return {};
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}
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const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
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const auto layer{static_cast<u32>(relative_address / layer_size)};
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const GPUVAddr mipmap_address = relative_address - layer_size * layer;
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const auto mipmap_it =
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Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
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if (mipmap_it == mipmap_offsets.end()) {
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return {};
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}
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const auto level{static_cast<u32>(std::distance(mipmap_offsets.begin(), mipmap_it))};
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return std::make_pair(layer, level);
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}
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std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const;
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std::vector<CopyParams> BreakDown(const SurfaceParams& in_params) const {
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return params.is_layered ? BreakDownLayered(in_params) : BreakDownNonLayered(in_params);
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@ -241,35 +175,9 @@ private:
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void SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params, u8* buffer,
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u32 level);
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std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const {
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const u32 layers{params.depth};
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const u32 mipmaps{params.num_levels};
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std::vector<CopyParams> result;
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result.reserve(static_cast<std::size_t>(layers) * static_cast<std::size_t>(mipmaps));
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std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const;
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for (u32 layer = 0; layer < layers; layer++) {
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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result.emplace_back(width, height, layer, level);
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}
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}
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return result;
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}
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std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const {
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const u32 mipmaps{params.num_levels};
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std::vector<CopyParams> result;
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result.reserve(mipmaps);
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for (u32 level = 0; level < mipmaps; level++) {
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const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
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const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
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const u32 depth{std::min(params.GetMipDepth(level), in_params.GetMipDepth(level))};
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result.emplace_back(width, height, depth, level);
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}
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return result;
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}
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std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const;
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};
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template <typename TView>
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@ -6,7 +6,6 @@
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#include "common/alignment.h"
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#include "common/bit_util.h"
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#include "common/cityhash.h"
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#include "core/core.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/surface.h"
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@ -237,14 +236,6 @@ std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
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return offset;
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}
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std::size_t SurfaceParams::GetGuestMipmapSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, false, false);
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}
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std::size_t SurfaceParams::GetHostMipmapSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
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}
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std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
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constexpr std::size_t rgb8_bpp = 4ULL;
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const std::size_t width_t = GetMipWidth(level);
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return width_t * height_t * depth_t * rgb8_bpp;
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}
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std::size_t SurfaceParams::GetGuestLayerSize() const {
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return GetLayerSize(false, false);
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}
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std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const {
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std::size_t size = 0;
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for (u32 level = 0; level < num_levels; ++level) {
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return size;
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}
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std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
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ASSERT(target != SurfaceTarget::Texture3D);
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return GetInnerMipmapMemorySize(level, true, false);
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}
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bool SurfaceParams::IsPixelFormatZeta() const {
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return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
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pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
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}
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std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size,
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bool uncompressed) const {
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const bool tiled{as_host_size ? false : is_tiled};
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GetMipBlockHeight(level), GetMipBlockDepth(level));
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}
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std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
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bool uncompressed) const {
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return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
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}
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std::size_t SurfaceParams::Hash() const {
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return static_cast<std::size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
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}
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bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
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return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
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height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
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@ -8,6 +8,7 @@
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#include "common/alignment.h"
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#include "common/bit_util.h"
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#include "common/cityhash.h"
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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static SurfaceParams CreateForFermiCopySurface(
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const Tegra::Engines::Fermi2D::Regs::Surface& config);
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std::size_t Hash() const;
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std::size_t Hash() const {
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return static_cast<std::size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
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}
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bool operator==(const SurfaceParams& rhs) const;
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std::size_t GetConvertedMipmapOffset(u32 level) const;
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/// Returns the size in bytes in guest memory of a given mipmap level.
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std::size_t GetGuestMipmapSize(u32 level) const;
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std::size_t GetGuestMipmapSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, false, false);
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}
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/// Returns the size in bytes in host memory (linear) of a given mipmap level.
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std::size_t GetHostMipmapSize(u32 level) const;
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std::size_t GetHostMipmapSize(u32 level) const {
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return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
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}
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std::size_t GetConvertedMipmapSize(u32 level) const;
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/// Returns the size of a layer in bytes in guest memory.
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std::size_t GetGuestLayerSize() const;
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std::size_t GetGuestLayerSize() const {
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return GetLayerSize(false, false);
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}
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/// Returns the size of a layer in bytes in host memory for a given mipmap level.
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std::size_t GetHostLayerSize(u32 level) const;
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std::size_t GetHostLayerSize(u32 level) const {
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ASSERT(target != VideoCore::Surface::SurfaceTarget::Texture3D);
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return GetInnerMipmapMemorySize(level, true, false);
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}
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static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from,
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VideoCore::Surface::PixelFormat pixel_format_to) {
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}
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/// Returns true if the pixel format is a depth and/or stencil format.
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bool IsPixelFormatZeta() const;
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bool IsPixelFormatZeta() const {
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return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
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pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
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}
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SurfaceCompression GetCompressionType() const {
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return VideoCore::Surface::GetFormatCompressionType(pixel_format);
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std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const;
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/// Returns the size of all mipmap levels and aligns as needed.
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std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const;
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std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
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return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
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}
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/// Returns the size of a layer
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std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
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