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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
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@ -1239,8 +1239,6 @@ private:
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break;
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}
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case OpCode::Type::Conversion: {
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ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
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switch (opcode->GetId()) {
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case OpCode::Id::I2I_R: {
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ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
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