mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 17:39:58 +00:00
video_core: Generate mipmap texture by drawing
This commit is contained in:
parent
cbc2761f11
commit
9a95c7fa14
29 changed files with 259 additions and 8 deletions
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@ -224,6 +224,7 @@ add_library(shader_recompiler STATIC
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_int64_to_int32.cpp
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ir_opt/lower_int64_to_int32.cpp
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ir_opt/passes.h
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ir_opt/passes.h
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ir_opt/position_pass.cpp
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ir_opt/rescaling_pass.cpp
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ir_opt/rescaling_pass.cpp
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ir_opt/ssa_rewrite_pass.cpp
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ir_opt/ssa_rewrite_pass.cpp
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ir_opt/texture_pass.cpp
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ir_opt/texture_pass.cpp
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@ -450,6 +450,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
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if (program.info.uses_rescaling_uniform) {
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if (program.info.uses_rescaling_uniform) {
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header += "PARAM scaling[1]={program.local[0..0]};";
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header += "PARAM scaling[1]={program.local[0..0]};";
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}
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}
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if (program.info.uses_render_area) {
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header += "PARAM render_area[1]={program.local[1..1]};";
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}
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header += "TEMP ";
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header += "TEMP ";
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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header += fmt::format("R{},", index);
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header += fmt::format("R{},", index);
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@ -379,6 +379,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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}
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}
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {},render_area[0];", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
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ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
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}
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}
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@ -73,6 +73,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -416,6 +416,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32("{}=scaling.z;", inst);
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ctx.AddF32("{}=scaling.z;", inst);
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}
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}
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32x4("{}=render_area;", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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ctx.AddU32("{}=lmem[{}];", inst, word_offset);
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ctx.AddU32("{}=lmem[{}];", inst, word_offset);
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}
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}
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@ -87,6 +87,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -358,6 +358,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_rescaling_uniform) {
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if (info.uses_rescaling_uniform) {
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header += "layout(location=0) uniform vec4 scaling;";
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header += "layout(location=0) uniform vec4 scaling;";
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}
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}
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if (info.uses_render_area) {
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header += "layout(location=1) uniform vec4 render_area;";
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}
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DefineConstantBuffers(bindings);
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DefineConstantBuffers(bindings);
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DefineConstantBufferIndirect();
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DefineConstantBufferIndirect();
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DefineStorageBuffers(bindings);
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DefineStorageBuffers(bindings);
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@ -23,8 +23,12 @@ struct RescalingLayout {
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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u32 down_factor;
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u32 down_factor;
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};
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};
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struct RenderAreaLayout {
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std::array<f32, 4> render_area;
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};
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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IR::Program& program, Bindings& bindings);
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@ -353,7 +353,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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case IR::Attribute::TessellationEvaluationPointV:
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case IR::Attribute::TessellationEvaluationPointV:
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return ctx.OpLoad(ctx.F32[1],
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return ctx.OpLoad(ctx.F32[1],
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ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
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ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
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default:
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default:
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throw NotImplementedException("Read attribute {}", attr);
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throw NotImplementedException("Read attribute {}", attr);
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}
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}
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@ -537,6 +536,17 @@ Id EmitResolutionDownFactor(EmitContext& ctx) {
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}
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}
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}
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}
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Id EmitRenderArea(EmitContext& ctx) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[4])};
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const Id index{ctx.Const(ctx.render_are_member_index)};
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const Id pointer{ctx.OpAccessChain(pointer_type, ctx.render_area_push_constant, index)};
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return ctx.OpLoad(ctx.F32[4], pointer);
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} else {
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throw NotImplementedException("SPIR-V Instruction");
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}
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}
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
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const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
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const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
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return ctx.OpLoad(ctx.U32[1], pointer);
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return ctx.OpLoad(ctx.U32[1], pointer);
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@ -76,6 +76,7 @@ Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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Id EmitUndefU1(EmitContext& ctx);
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Id EmitUndefU1(EmitContext& ctx);
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@ -473,6 +473,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
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DefineAttributeMemAccess(program.info);
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DefineAttributeMemAccess(program.info);
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DefineGlobalMemoryFunctions(program.info);
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DefineGlobalMemoryFunctions(program.info);
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DefineRescalingInput(program.info);
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DefineRescalingInput(program.info);
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DefineRenderArea(program.info);
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}
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}
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EmitContext::~EmitContext() = default;
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EmitContext::~EmitContext() = default;
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@ -982,6 +983,36 @@ void EmitContext::DefineRescalingInputUniformConstant() {
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}
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}
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}
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}
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void EmitContext::DefineRenderArea(const Info& info) {
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if (!info.uses_render_area) {
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return;
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}
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if (profile.unified_descriptor_binding) {
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boost::container::static_vector<Id, 1> members{};
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u32 member_index{0};
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members.push_back(F32[4]);
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render_are_member_index = member_index++;
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const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
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Decorate(push_constant_struct, spv::Decoration::Block);
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Name(push_constant_struct, "RenderAreaInfo");
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MemberDecorate(push_constant_struct, render_are_member_index, spv::Decoration::Offset, 0);
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MemberName(push_constant_struct, render_are_member_index, "render_area");
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const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
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render_area_push_constant =
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AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
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Name(render_area_push_constant, "render_area_push_constants");
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(render_area_push_constant);
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}
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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if (info.constant_buffer_descriptors.empty()) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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return;
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@ -243,6 +243,9 @@ public:
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u32 texture_rescaling_index{};
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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u32 image_rescaling_index{};
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Id render_area_push_constant{};
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u32 render_are_member_index{};
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Id local_memory{};
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Id local_memory{};
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Id shared_memory_u8{};
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Id shared_memory_u8{};
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@ -318,6 +321,7 @@ private:
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputUniformConstant();
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void DefineRescalingInputUniformConstant();
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void DefineRenderArea(const Info& info);
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void DefineInputs(const IR::Program& program);
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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@ -22,6 +22,8 @@ public:
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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@ -378,6 +378,14 @@ F32 IREmitter::ResolutionDownFactor() {
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return Inst<F32>(Opcode::ResolutionDownFactor);
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return Inst<F32>(Opcode::ResolutionDownFactor);
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}
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}
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F32 IREmitter::RenderAreaWidth() {
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return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 0));
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}
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F32 IREmitter::RenderAreaHeight() {
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return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 1));
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}
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U32 IREmitter::LaneId() {
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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return Inst<U32>(Opcode::LaneId);
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}
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}
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@ -103,6 +103,9 @@ public:
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[[nodiscard]] F32 ResolutionDownFactor();
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[[nodiscard]] F32 ResolutionDownFactor();
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[[nodiscard]] F32 RenderAreaWidth();
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[[nodiscard]] F32 RenderAreaHeight();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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@ -63,6 +63,7 @@ OPCODE(SampleId, U32,
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(RenderArea, F32x4, )
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// Undefined
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// Undefined
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OPCODE(UndefU1, U1, )
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OPCODE(UndefU1, U1, )
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@ -213,6 +213,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::ConstantPropagationPass(program);
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Optimization::ConstantPropagationPass(program);
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Optimization::PositionPass(env, program);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::TexturePass(env, program);
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Optimization::TexturePass(env, program);
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@ -17,6 +17,7 @@ void LowerFp16ToFp32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void RescalingPass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void SsaRewritePass(IR::Program& program);
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void PositionPass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void TexturePass(Environment& env, IR::Program& program);
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void VerificationPass(const IR::Program& program);
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void VerificationPass(const IR::Program& program);
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77
src/shader_recompiler/ir_opt/position_pass.cpp
Normal file
77
src/shader_recompiler/ir_opt/position_pass.cpp
Normal file
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@ -0,0 +1,77 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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namespace {
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struct PositionInst {
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IR::Inst* inst;
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IR::Block* block;
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IR::Attribute attr;
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};
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using PositionInstVector = boost::container::small_vector<PositionInst, 24>;
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} // Anonymous namespace
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void PositionPass(Environment& env, IR::Program& program) {
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if (env.ShaderStage() != Stage::VertexB || env.ReadViewportTransformState()) {
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return;
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}
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||||||
|
Info& info{program.info};
|
||||||
|
info.uses_render_area = true;
|
||||||
|
|
||||||
|
PositionInstVector to_replace;
|
||||||
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
|
switch (inst.GetOpcode()) {
|
||||||
|
case IR::Opcode::SetAttribute: {
|
||||||
|
const IR::Attribute attr{inst.Arg(0).Attribute()};
|
||||||
|
switch (attr) {
|
||||||
|
case IR::Attribute::PositionX:
|
||||||
|
case IR::Attribute::PositionY: {
|
||||||
|
to_replace.push_back(PositionInst{.inst = &inst, .block = block, .attr = attr});
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (PositionInst& position_inst : to_replace) {
|
||||||
|
IR::IREmitter ir{*position_inst.block,
|
||||||
|
IR::Block::InstructionList::s_iterator_to(*position_inst.inst)};
|
||||||
|
const IR::F32 value(position_inst.inst->Arg(1));
|
||||||
|
const IR::F32F64 scale(ir.Imm32(2.f));
|
||||||
|
const IR::F32 negative_one{ir.Imm32(-1.f)};
|
||||||
|
switch (position_inst.attr) {
|
||||||
|
case IR::Attribute::PositionX: {
|
||||||
|
position_inst.inst->SetArg(
|
||||||
|
1,
|
||||||
|
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaWidth()), scale), negative_one));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case IR::Attribute::PositionY: {
|
||||||
|
position_inst.inst->SetArg(
|
||||||
|
1,
|
||||||
|
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaHeight()), scale), negative_one));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace Shader::Optimization
|
|
@ -175,6 +175,7 @@ struct Info {
|
||||||
bool uses_shadow_lod{};
|
bool uses_shadow_lod{};
|
||||||
bool uses_rescaling_uniform{};
|
bool uses_rescaling_uniform{};
|
||||||
bool uses_cbuf_indirect{};
|
bool uses_cbuf_indirect{};
|
||||||
|
bool uses_render_area{};
|
||||||
|
|
||||||
IR::Type used_constant_buffer_types{};
|
IR::Type used_constant_buffer_types{};
|
||||||
IR::Type used_storage_buffer_types{};
|
IR::Type used_storage_buffer_types{};
|
||||||
|
|
|
@ -502,6 +502,17 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||||
float_image_scaling_mask, down_factor, 0.0f);
|
float_image_scaling_mask, down_factor, 0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (info.uses_render_area) {
|
||||||
|
const auto render_area_width(static_cast<GLfloat>(regs.render_area.width));
|
||||||
|
const auto render_area_height(static_cast<GLfloat>(regs.render_area.height));
|
||||||
|
if (use_assembly) {
|
||||||
|
glProgramLocalParameter4fARB(AssemblyStage(stage), 1, render_area_width,
|
||||||
|
render_area_height, 0.0f, 0.0f);
|
||||||
|
} else {
|
||||||
|
glProgramUniform4f(source_programs[stage].handle, 1, render_area_width,
|
||||||
|
render_area_height, 0.0f, 0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
}};
|
}};
|
||||||
if constexpr (Spec::enabled_stages[0]) {
|
if constexpr (Spec::enabled_stages[0]) {
|
||||||
prepare_stage(0);
|
prepare_stage(0);
|
||||||
|
|
|
@ -622,6 +622,16 @@ void RasterizerOpenGL::SyncViewport() {
|
||||||
}
|
}
|
||||||
flags[Dirty::Viewport0 + index] = false;
|
flags[Dirty::Viewport0 + index] = false;
|
||||||
|
|
||||||
|
if (!regs.viewport_transform_enabled) {
|
||||||
|
const auto x = static_cast<GLfloat>(regs.render_area.x);
|
||||||
|
const auto y = static_cast<GLfloat>(regs.render_area.y);
|
||||||
|
const auto width = static_cast<GLfloat>(regs.render_area.width);
|
||||||
|
const auto height = static_cast<GLfloat>(regs.render_area.height);
|
||||||
|
glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f,
|
||||||
|
height != 0.0f ? height : 1.0f);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
const auto& src = regs.viewport_transform[index];
|
const auto& src = regs.viewport_transform[index];
|
||||||
GLfloat x = conv(src.translate_x - src.scale_x);
|
GLfloat x = conv(src.translate_x - src.scale_x);
|
||||||
GLfloat y = conv(src.translate_y - src.scale_y);
|
GLfloat y = conv(src.translate_y - src.scale_y);
|
||||||
|
|
|
@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
|
||||||
using VideoCommon::SerializePipeline;
|
using VideoCommon::SerializePipeline;
|
||||||
using Context = ShaderContext::Context;
|
using Context = ShaderContext::Context;
|
||||||
|
|
||||||
constexpr u32 CACHE_VERSION = 5;
|
constexpr u32 CACHE_VERSION = 7;
|
||||||
|
|
||||||
template <typename Container>
|
template <typename Container>
|
||||||
auto MakeSpan(Container& container) {
|
auto MakeSpan(Container& container) {
|
||||||
|
|
|
@ -68,13 +68,15 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
|
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
|
||||||
|
using Shader::Backend::SPIRV::RenderAreaLayout;
|
||||||
using Shader::Backend::SPIRV::RescalingLayout;
|
using Shader::Backend::SPIRV::RescalingLayout;
|
||||||
const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
|
const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
|
||||||
const VkPushConstantRange range{
|
const VkPushConstantRange range{
|
||||||
.stageFlags = static_cast<VkShaderStageFlags>(
|
.stageFlags = static_cast<VkShaderStageFlags>(
|
||||||
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
|
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
|
||||||
.offset = 0,
|
.offset = 0,
|
||||||
.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset,
|
.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset +
|
||||||
|
static_cast<u32>(sizeof(RenderAreaLayout)),
|
||||||
};
|
};
|
||||||
return device->GetLogical().CreatePipelineLayout({
|
return device->GetLogical().CreatePipelineLayout({
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||||
|
@ -167,6 +169,12 @@ private:
|
||||||
u32 image_bit{1u};
|
u32 image_bit{1u};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class RenderAreaPushConstant {
|
||||||
|
public:
|
||||||
|
bool uses_render_area{};
|
||||||
|
std::array<f32, 4> words{};
|
||||||
|
};
|
||||||
|
|
||||||
inline void PushImageDescriptors(TextureCache& texture_cache,
|
inline void PushImageDescriptors(TextureCache& texture_cache,
|
||||||
UpdateDescriptorQueue& update_descriptor_queue,
|
UpdateDescriptorQueue& update_descriptor_queue,
|
||||||
const Shader::Info& info, RescalingPushConstant& rescaling,
|
const Shader::Info& info, RescalingPushConstant& rescaling,
|
||||||
|
|
|
@ -31,6 +31,7 @@ namespace {
|
||||||
using boost::container::small_vector;
|
using boost::container::small_vector;
|
||||||
using boost::container::static_vector;
|
using boost::container::static_vector;
|
||||||
using Shader::ImageBufferDescriptor;
|
using Shader::ImageBufferDescriptor;
|
||||||
|
using Shader::Backend::SPIRV::RENDERAREA_LAYOUT_OFFSET;
|
||||||
using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
|
using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
|
||||||
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
|
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
|
||||||
using Tegra::Texture::TexturePair;
|
using Tegra::Texture::TexturePair;
|
||||||
|
@ -433,12 +434,19 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||||
update_descriptor_queue.Acquire();
|
update_descriptor_queue.Acquire();
|
||||||
|
|
||||||
RescalingPushConstant rescaling;
|
RescalingPushConstant rescaling;
|
||||||
|
RenderAreaPushConstant render_area;
|
||||||
const VkSampler* samplers_it{samplers.data()};
|
const VkSampler* samplers_it{samplers.data()};
|
||||||
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
||||||
const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
|
const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
|
||||||
buffer_cache.BindHostStageBuffers(stage);
|
buffer_cache.BindHostStageBuffers(stage);
|
||||||
PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling,
|
PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling,
|
||||||
samplers_it, views_it);
|
samplers_it, views_it);
|
||||||
|
const auto& info{stage_infos[0]};
|
||||||
|
if (info.uses_render_area) {
|
||||||
|
render_area.uses_render_area = true;
|
||||||
|
render_area.words = {static_cast<float>(regs.render_area.width),
|
||||||
|
static_cast<float>(regs.render_area.height)};
|
||||||
|
}
|
||||||
}};
|
}};
|
||||||
if constexpr (Spec::enabled_stages[0]) {
|
if constexpr (Spec::enabled_stages[0]) {
|
||||||
prepare_stage(0);
|
prepare_stage(0);
|
||||||
|
@ -455,10 +463,11 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||||
if constexpr (Spec::enabled_stages[4]) {
|
if constexpr (Spec::enabled_stages[4]) {
|
||||||
prepare_stage(4);
|
prepare_stage(4);
|
||||||
}
|
}
|
||||||
ConfigureDraw(rescaling);
|
ConfigureDraw(rescaling, render_area);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
|
||||||
|
const RenderAreaPushConstant& render_are) {
|
||||||
texture_cache.UpdateRenderTargets(false);
|
texture_cache.UpdateRenderTargets(false);
|
||||||
scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
|
scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
|
||||||
|
|
||||||
|
@ -474,7 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
||||||
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
|
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
|
||||||
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||||
scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
|
scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
|
||||||
is_rescaling, update_rescaling](vk::CommandBuffer cmdbuf) {
|
is_rescaling, update_rescaling,
|
||||||
|
uses_render_area = render_are.uses_render_area,
|
||||||
|
render_area_data = render_are.words](vk::CommandBuffer cmdbuf) {
|
||||||
if (bind_pipeline) {
|
if (bind_pipeline) {
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
||||||
}
|
}
|
||||||
|
@ -483,11 +494,16 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
||||||
rescaling_data.data());
|
rescaling_data.data());
|
||||||
if (update_rescaling) {
|
if (update_rescaling) {
|
||||||
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
|
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
|
||||||
const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
|
const f32 scale_down_factor{is_rescaling ? config_down_factor : 2.0f};
|
||||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
|
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||||
RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
|
RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
|
||||||
&scale_down_factor);
|
&scale_down_factor);
|
||||||
}
|
}
|
||||||
|
if (uses_render_area) {
|
||||||
|
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||||
|
RENDERAREA_LAYOUT_OFFSET, sizeof(render_area_data),
|
||||||
|
&render_area_data);
|
||||||
|
}
|
||||||
if (!descriptor_set_layout) {
|
if (!descriptor_set_layout) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -62,6 +62,7 @@ class Device;
|
||||||
class PipelineStatistics;
|
class PipelineStatistics;
|
||||||
class RenderPassCache;
|
class RenderPassCache;
|
||||||
class RescalingPushConstant;
|
class RescalingPushConstant;
|
||||||
|
class RenderAreaPushConstant;
|
||||||
class Scheduler;
|
class Scheduler;
|
||||||
class UpdateDescriptorQueue;
|
class UpdateDescriptorQueue;
|
||||||
|
|
||||||
|
@ -113,7 +114,8 @@ private:
|
||||||
template <typename Spec>
|
template <typename Spec>
|
||||||
void ConfigureImpl(bool is_indexed);
|
void ConfigureImpl(bool is_indexed);
|
||||||
|
|
||||||
void ConfigureDraw(const RescalingPushConstant& rescaling);
|
void ConfigureDraw(const RescalingPushConstant& rescaling,
|
||||||
|
const RenderAreaPushConstant& render_are);
|
||||||
|
|
||||||
void MakePipeline(VkRenderPass render_pass);
|
void MakePipeline(VkRenderPass render_pass);
|
||||||
|
|
||||||
|
|
|
@ -682,6 +682,22 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
|
||||||
if (!state_tracker.TouchViewports()) {
|
if (!state_tracker.TouchViewports()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (!regs.viewport_transform_enabled) {
|
||||||
|
const auto x = static_cast<float>(regs.render_area.x);
|
||||||
|
const auto y = static_cast<float>(regs.render_area.y);
|
||||||
|
const auto width = static_cast<float>(regs.render_area.width);
|
||||||
|
const auto height = static_cast<float>(regs.render_area.height);
|
||||||
|
VkViewport viewport{
|
||||||
|
.x = x,
|
||||||
|
.y = y,
|
||||||
|
.width = width != 0.0f ? width : 1.0f,
|
||||||
|
.height = height != 0.0f ? height : 1.0f,
|
||||||
|
.minDepth = 0.0f,
|
||||||
|
.maxDepth = 1.0f,
|
||||||
|
};
|
||||||
|
scheduler.Record([viewport](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewport); });
|
||||||
|
return;
|
||||||
|
}
|
||||||
const bool is_rescaling{texture_cache.IsRescaling()};
|
const bool is_rescaling{texture_cache.IsRescaling()};
|
||||||
const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
|
const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
|
||||||
const std::array viewports{
|
const std::array viewports{
|
||||||
|
|
|
@ -191,6 +191,8 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
|
||||||
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
|
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
|
||||||
.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
|
.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
|
||||||
.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
|
.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
|
||||||
|
.write(reinterpret_cast<const char*>(&viewport_transform_state),
|
||||||
|
sizeof(viewport_transform_state))
|
||||||
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
|
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
|
||||||
.write(reinterpret_cast<const char*>(code.data()), code_size);
|
.write(reinterpret_cast<const char*>(code.data()), code_size);
|
||||||
for (const auto& [key, type] : texture_types) {
|
for (const auto& [key, type] : texture_types) {
|
||||||
|
@ -311,6 +313,12 @@ Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
|
||||||
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
|
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 GraphicsEnvironment::ReadViewportTransformState() {
|
||||||
|
const auto& regs{maxwell3d->regs};
|
||||||
|
viewport_transform_state = regs.viewport_transform_enabled;
|
||||||
|
return viewport_transform_state;
|
||||||
|
}
|
||||||
|
|
||||||
ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
|
ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||||
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
|
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
|
||||||
u32 start_address_)
|
u32 start_address_)
|
||||||
|
@ -342,6 +350,10 @@ Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
|
||||||
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 ComputeEnvironment::ReadViewportTransformState() {
|
||||||
|
return viewport_transform_state;
|
||||||
|
}
|
||||||
|
|
||||||
void FileEnvironment::Deserialize(std::ifstream& file) {
|
void FileEnvironment::Deserialize(std::ifstream& file) {
|
||||||
u64 code_size{};
|
u64 code_size{};
|
||||||
u64 num_texture_types{};
|
u64 num_texture_types{};
|
||||||
|
@ -354,6 +366,7 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
|
||||||
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
|
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
|
||||||
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
|
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
|
||||||
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
|
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
|
||||||
|
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
|
||||||
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
|
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
|
||||||
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
|
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
|
||||||
file.read(reinterpret_cast<char*>(code.get()), code_size);
|
file.read(reinterpret_cast<char*>(code.get()), code_size);
|
||||||
|
@ -411,6 +424,10 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
|
||||||
return it->second;
|
return it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 FileEnvironment::ReadViewportTransformState() {
|
||||||
|
return viewport_transform_state;
|
||||||
|
}
|
||||||
|
|
||||||
u32 FileEnvironment::LocalMemorySize() const {
|
u32 FileEnvironment::LocalMemorySize() const {
|
||||||
return local_memory_size;
|
return local_memory_size;
|
||||||
}
|
}
|
||||||
|
|
|
@ -85,6 +85,8 @@ protected:
|
||||||
u32 cached_highest = 0;
|
u32 cached_highest = 0;
|
||||||
u32 initial_offset = 0;
|
u32 initial_offset = 0;
|
||||||
|
|
||||||
|
u32 viewport_transform_state = 1;
|
||||||
|
|
||||||
bool has_unbound_instructions = false;
|
bool has_unbound_instructions = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -102,6 +104,8 @@ public:
|
||||||
|
|
||||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||||
|
|
||||||
|
u32 ReadViewportTransformState() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Tegra::Engines::Maxwell3D* maxwell3d{};
|
Tegra::Engines::Maxwell3D* maxwell3d{};
|
||||||
size_t stage_index{};
|
size_t stage_index{};
|
||||||
|
@ -120,6 +124,8 @@ public:
|
||||||
|
|
||||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||||
|
|
||||||
|
u32 ReadViewportTransformState() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Tegra::Engines::KeplerCompute* kepler_compute{};
|
Tegra::Engines::KeplerCompute* kepler_compute{};
|
||||||
};
|
};
|
||||||
|
@ -143,6 +149,8 @@ public:
|
||||||
|
|
||||||
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
|
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
|
||||||
|
|
||||||
|
[[nodiscard]] u32 ReadViewportTransformState() override;
|
||||||
|
|
||||||
[[nodiscard]] u32 LocalMemorySize() const override;
|
[[nodiscard]] u32 LocalMemorySize() const override;
|
||||||
|
|
||||||
[[nodiscard]] u32 SharedMemorySize() const override;
|
[[nodiscard]] u32 SharedMemorySize() const override;
|
||||||
|
@ -164,6 +172,7 @@ private:
|
||||||
u32 read_lowest{};
|
u32 read_lowest{};
|
||||||
u32 read_highest{};
|
u32 read_highest{};
|
||||||
u32 initial_offset{};
|
u32 initial_offset{};
|
||||||
|
u32 viewport_transform_state = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
|
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
|
||||||
|
|
Loading…
Reference in a new issue