const_buffer_engine_interface: Store component types

This is required for Vulkan. Sampling integer textures with float
handles is illegal.
This commit is contained in:
ReinUsesLisp 2020-02-29 05:02:27 -03:00
parent 120f688272
commit 978172530e
4 changed files with 27 additions and 46 deletions

View file

@ -16,11 +16,12 @@ namespace Tegra::Engines {
struct SamplerDescriptor { struct SamplerDescriptor {
union { union {
BitField<0, 20, Tegra::Shader::TextureType> texture_type; u32 raw = 0;
BitField<20, 1, u32> is_array; BitField<0, 2, Tegra::Shader::TextureType> texture_type;
BitField<21, 1, u32> is_buffer; BitField<2, 3, Tegra::Texture::ComponentType> component_type;
BitField<22, 1, u32> is_shadow; BitField<5, 1, u32> is_array;
u32 raw{}; BitField<6, 1, u32> is_buffer;
BitField<7, 1, u32> is_shadow;
}; };
bool operator==(const SamplerDescriptor& rhs) const noexcept { bool operator==(const SamplerDescriptor& rhs) const noexcept {
@ -31,68 +32,48 @@ struct SamplerDescriptor {
return !operator==(rhs); return !operator==(rhs);
} }
static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) { static SamplerDescriptor FromTIC(const Tegra::Texture::TICEntry& tic) {
using Tegra::Shader::TextureType;
SamplerDescriptor result; SamplerDescriptor result;
switch (tic_texture_type) {
// This is going to be used to determine the shading language type.
// Because of that we don't care about all component types on color textures.
result.component_type.Assign(tic.r_type.Value());
switch (tic.texture_type.Value()) {
case Tegra::Texture::TextureType::Texture1D: case Tegra::Texture::TextureType::Texture1D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); result.texture_type.Assign(TextureType::Texture1D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::Texture2D: case Tegra::Texture::TextureType::Texture2D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(TextureType::Texture2D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::Texture3D: case Tegra::Texture::TextureType::Texture3D:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D); result.texture_type.Assign(TextureType::Texture3D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::TextureCubemap: case Tegra::Texture::TextureType::TextureCubemap:
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); result.texture_type.Assign(TextureType::TextureCube);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::Texture1DArray: case Tegra::Texture::TextureType::Texture1DArray:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); result.texture_type.Assign(TextureType::Texture1D);
result.is_array.Assign(1); result.is_array.Assign(1);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::Texture2DArray: case Tegra::Texture::TextureType::Texture2DArray:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(TextureType::Texture2D);
result.is_array.Assign(1); result.is_array.Assign(1);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::Texture1DBuffer: case Tegra::Texture::TextureType::Texture1DBuffer:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); result.texture_type.Assign(TextureType::Texture1D);
result.is_array.Assign(0);
result.is_buffer.Assign(1); result.is_buffer.Assign(1);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::Texture2DNoMipmap: case Tegra::Texture::TextureType::Texture2DNoMipmap:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(TextureType::Texture2D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
case Tegra::Texture::TextureType::TextureCubeArray: case Tegra::Texture::TextureType::TextureCubeArray:
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); result.texture_type.Assign(TextureType::TextureCube);
result.is_array.Assign(1); result.is_array.Assign(1);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
default: default:
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); result.texture_type.Assign(TextureType::Texture2D);
result.is_array.Assign(0);
result.is_buffer.Assign(0);
result.is_shadow.Assign(0);
return result; return result;
} }
} }

View file

@ -89,7 +89,7 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)}; const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle); const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value()); SamplerDescriptor result = SamplerDescriptor::FromTIC(tex_info.tic);
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value()); result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
return result; return result;
} }

View file

@ -638,7 +638,7 @@ SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_b
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)}; const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle); const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle);
SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value()); SamplerDescriptor result = SamplerDescriptor::FromTIC(tex_info.tic);
result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value()); result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
return result; return result;
} }

View file

@ -48,7 +48,7 @@ struct BindlessSamplerKey {
Tegra::Engines::SamplerDescriptor sampler; Tegra::Engines::SamplerDescriptor sampler;
}; };
constexpr u32 NativeVersion = 18; constexpr u32 NativeVersion = 19;
ShaderCacheVersionHash GetShaderCacheVersionHash() { ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{}; ShaderCacheVersionHash hash{};