config: Use simplified checkbox (from Citra) for CPU JIT.

This commit is contained in:
bunnei 2018-03-26 23:01:40 -04:00
parent 5ecf152c8e
commit 94f4009c3b
8 changed files with 33 additions and 46 deletions

View file

@ -148,19 +148,15 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
current_process = Kernel::Process::Create("main"); current_process = Kernel::Process::Create("main");
switch (Settings::values.cpu_core) { if (Settings::values.use_cpu_jit) {
case Settings::CpuCore::Unicorn:
cpu_core = std::make_shared<ARM_Unicorn>();
break;
case Settings::CpuCore::Dynarmic:
default:
#ifdef ARCHITECTURE_x86_64 #ifdef ARCHITECTURE_x86_64
cpu_core = std::make_shared<ARM_Dynarmic>(); cpu_core = std::make_shared<ARM_Dynarmic>();
#else #else
cpu_core = std::make_shared<ARM_Unicorn>(); cpu_core = std::make_shared<ARM_Unicorn>();
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available"); LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif #endif
break; } else {
cpu_core = std::make_shared<ARM_Unicorn>();
} }
gpu_core = std::make_unique<Tegra::GPU>(); gpu_core = std::make_unique<Tegra::GPU>();

View file

@ -121,7 +121,7 @@ struct Values {
std::string touch_device; std::string touch_device;
// Core // Core
CpuCore cpu_core; bool use_cpu_jit;
// Data Storage // Data Storage
bool use_virtual_sd; bool use_virtual_sd;

View file

@ -154,12 +154,13 @@ TelemetrySession::TelemetrySession() {
#endif #endif
// Log user configuration information // Log user configuration information
AddField(Telemetry::FieldType::UserConfig, "Core_CpuCore", AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
static_cast<int>(Settings::values.cpu_core));
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor", AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor); Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit", AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
Settings::values.toggle_framelimit); Settings::values.toggle_framelimit);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
Settings::values.use_docked_mode);
} }
TelemetrySession::~TelemetrySession() { TelemetrySession::~TelemetrySession() {

View file

@ -77,8 +77,7 @@ void Config::ReadValues() {
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Core"); qt_config->beginGroup("Core");
Settings::values.cpu_core = Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
static_cast<Settings::CpuCore>(qt_config->value("cpu_core", 1).toInt());
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");
@ -175,7 +174,7 @@ void Config::SaveValues() {
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Core"); qt_config->beginGroup("Core");
qt_config->setValue("cpu_core", static_cast<int>(Settings::values.cpu_core)); qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
qt_config->endGroup(); qt_config->endGroup();
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");

View file

@ -15,7 +15,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration(); this->setConfiguration();
ui->cpu_core_combobox->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
} }
@ -24,15 +24,14 @@ ConfigureGeneral::~ConfigureGeneral() {}
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->cpu_core_combobox->setCurrentIndex(static_cast<int>(Settings::values.cpu_core)); ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode); ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
} }
void ConfigureGeneral::applyConfiguration() { void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked(); UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
Settings::values.cpu_core = Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
static_cast<Settings::CpuCore>(ui->cpu_core_combobox->currentIndex());
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked(); Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
Settings::Apply(); Settings::Apply();
} }

View file

@ -44,25 +44,18 @@
</widget> </widget>
</item> </item>
<item> <item>
<widget class="QGroupBox" name="CpuCoreGroupBox"> <widget class="QGroupBox" name="PerformanceGroupBox">
<property name="title"> <property name="title">
<string>CPU Core</string> <string>Performance</string>
</property> </property>
<layout class="QHBoxLayout" name="CpuCoreHorizontalLayout"> <layout class="QHBoxLayout" name="PerformanceHorizontalLayout">
<item> <item>
<layout class="QVBoxLayout" name="CpuCoreVerticalLayout"> <layout class="QVBoxLayout" name="PerformanceVerticalLayout">
<item>
<widget class="QComboBox" name="cpu_core_combobox">
<item> <item>
<widget class="QCheckBox" name="use_cpu_jit">
<property name="text"> <property name="text">
<string>Unicorn</string> <string>Enable CPU JIT</string>
</property> </property>
</item>
<item>
<property name="text">
<string>Dynarmic</string>
</property>
</item>
</widget> </widget>
</item> </item>
</layout> </layout>

View file

@ -90,8 +90,7 @@ void Config::ReadValues() {
sdl2_config->Get("Controls", "touch_device", "engine:emu_window"); sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
// Core // Core
Settings::values.cpu_core = Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
static_cast<Settings::CpuCore>(sdl2_config->GetInteger("Core", "cpu_core", 1));
// Renderer // Renderer
Settings::values.resolution_factor = Settings::values.resolution_factor =

View file

@ -76,9 +76,9 @@ motion_device=
touch_device= touch_device=
[Core] [Core]
# Which CPU core to use for CPU emulation # Whether to use the Just-In-Time (JIT) compiler for CPU emulation
# 0: Unicorn (slow), 1 (default): Dynarmic (faster) # 0: Interpreter (slow), 1 (default): JIT (fast)
cpu_core = use_cpu_jit =
[Renderer] [Renderer]
# Whether to use software or hardware rendering. # Whether to use software or hardware rendering.