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https://github.com/yuzu-mirror/yuzu.git
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Merge pull request #9696 from german77/please_forgive_me_for_this_sin
input_common: Implement turbo buttons
This commit is contained in:
commit
92c5ab33b7
8 changed files with 138 additions and 32 deletions
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@ -130,6 +130,8 @@ struct ButtonStatus {
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bool inverted{};
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// Press once to activate, press again to release
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bool toggle{};
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// Spams the button when active
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bool turbo{};
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// Internal lock for the toggle status
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bool locked{};
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};
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@ -12,6 +12,7 @@
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namespace Core::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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constexpr u32 TURBO_BUTTON_DELAY = 4;
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// Use a common UUID for TAS and Virtual Gamepad
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constexpr Common::UUID TAS_UUID =
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Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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@ -447,6 +448,7 @@ void EmulatedController::ReloadInput() {
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},
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});
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}
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turbo_button_state = 0;
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}
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void EmulatedController::UnloadInput() {
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@ -687,6 +689,7 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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}
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current_status.toggle = new_status.toggle;
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current_status.turbo = new_status.turbo;
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current_status.uuid = uuid;
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// Update button status with current
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@ -1548,7 +1551,7 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
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if (is_configuring) {
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return {};
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}
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return controller.npad_button_state;
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return {controller.npad_button_state.raw & GetTurboButtonMask()};
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}
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DebugPadButton EmulatedController::GetDebugPadButtons() const {
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@ -1656,4 +1659,74 @@ void EmulatedController::DeleteCallback(int key) {
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}
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callback_list.erase(iterator);
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}
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void EmulatedController::TurboButtonUpdate() {
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turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
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}
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NpadButton EmulatedController::GetTurboButtonMask() const {
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// Apply no mask when disabled
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if (turbo_button_state < TURBO_BUTTON_DELAY) {
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return {NpadButton::All};
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}
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NpadButtonState button_mask{};
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for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
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if (!controller.button_values[index].turbo) {
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continue;
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}
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switch (index) {
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case Settings::NativeButton::A:
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button_mask.a.Assign(1);
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break;
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case Settings::NativeButton::B:
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button_mask.b.Assign(1);
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break;
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case Settings::NativeButton::X:
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button_mask.x.Assign(1);
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break;
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case Settings::NativeButton::Y:
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button_mask.y.Assign(1);
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break;
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case Settings::NativeButton::L:
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button_mask.l.Assign(1);
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break;
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case Settings::NativeButton::R:
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button_mask.r.Assign(1);
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break;
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case Settings::NativeButton::ZL:
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button_mask.zl.Assign(1);
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break;
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case Settings::NativeButton::ZR:
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button_mask.zr.Assign(1);
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break;
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case Settings::NativeButton::DLeft:
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button_mask.left.Assign(1);
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break;
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case Settings::NativeButton::DUp:
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button_mask.up.Assign(1);
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break;
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case Settings::NativeButton::DRight:
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button_mask.right.Assign(1);
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break;
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case Settings::NativeButton::DDown:
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button_mask.down.Assign(1);
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break;
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case Settings::NativeButton::SL:
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button_mask.left_sl.Assign(1);
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button_mask.right_sl.Assign(1);
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break;
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case Settings::NativeButton::SR:
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button_mask.left_sr.Assign(1);
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button_mask.right_sr.Assign(1);
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break;
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default:
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break;
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}
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}
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return static_cast<NpadButton>(~button_mask.raw);
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}
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} // namespace Core::HID
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@ -411,6 +411,9 @@ public:
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*/
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void DeleteCallback(int key);
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/// Swaps the state of the turbo buttons
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void TurboButtonUpdate();
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private:
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/// creates input devices from params
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void LoadDevices();
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@ -511,6 +514,8 @@ private:
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*/
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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NpadButton GetTurboButtonMask() const;
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const NpadIdType npad_id_type;
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NpadStyleIndex npad_type{NpadStyleIndex::None};
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NpadStyleIndex original_npad_type{NpadStyleIndex::None};
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@ -520,6 +525,7 @@ private:
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bool system_buttons_enabled{true};
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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u32 turbo_button_state{0};
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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@ -428,6 +428,9 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
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return;
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}
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// This function is unique to yuzu for the turbo buttons to work properly
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controller.device->TurboButtonUpdate();
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auto& pad_entry = controller.npad_pad_state;
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auto& trigger_entry = controller.npad_trigger_state;
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const auto button_state = controller.device->GetNpadButtons();
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@ -16,10 +16,10 @@ public:
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class InputFromButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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input_engine(input_engine_) {
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explicit InputFromButton(PadIdentifier identifier_, int button_, bool turbo_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), turbo(turbo_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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@ -40,6 +40,7 @@ public:
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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.turbo = turbo,
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};
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}
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@ -68,6 +69,7 @@ public:
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private:
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const PadIdentifier identifier;
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const int button;
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const bool turbo;
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const bool toggle;
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const bool inverted;
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int callback_key;
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@ -77,10 +79,10 @@ private:
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class InputFromHatButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool turbo_,
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bool toggle_, bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), turbo(turbo_),
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toggle(toggle_), inverted(inverted_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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@ -101,6 +103,7 @@ public:
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.value = input_engine->GetHatButton(identifier, button, direction),
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.inverted = inverted,
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.toggle = toggle,
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.turbo = turbo,
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};
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}
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@ -130,6 +133,7 @@ private:
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const PadIdentifier identifier;
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const int button;
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const u8 direction;
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const bool turbo;
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const bool toggle;
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const bool inverted;
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int callback_key;
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@ -853,14 +857,15 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
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const auto keyboard_key = params.Get("code", 0);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto turbo = params.Get("turbo", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetButton(identifier, button_id);
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input_engine->PreSetButton(identifier, keyboard_key);
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if (keyboard_key != 0) {
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return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
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return std::make_unique<InputFromButton>(identifier, keyboard_key, turbo, toggle, inverted,
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input_engine.get());
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}
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return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
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return std::make_unique<InputFromButton>(identifier, button_id, turbo, toggle, inverted,
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input_engine.get());
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}
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@ -876,11 +881,12 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
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const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto turbo = params.Get("turbo", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetHatButton(identifier, button_id);
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return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
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input_engine.get());
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return std::make_unique<InputFromHatButton>(identifier, button_id, direction, turbo, toggle,
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inverted, input_engine.get());
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}
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std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
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@ -182,12 +182,13 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
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const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
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const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : "");
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const QString turbo = QString::fromStdString(param.Get("turbo", false) ? "$" : "");
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const auto common_button_name = input_subsystem->GetButtonName(param);
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// Retrieve the names from Qt
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if (param.Get("engine", "") == "keyboard") {
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const QString button_str = GetKeyName(param.Get("code", 0));
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return QObject::tr("%1%2%3").arg(toggle, inverted, button_str);
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return QObject::tr("%1%2%3%4").arg(turbo, toggle, inverted, button_str);
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}
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if (common_button_name == Common::Input::ButtonNames::Invalid) {
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@ -201,7 +202,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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if (common_button_name == Common::Input::ButtonNames::Value) {
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if (param.Has("hat")) {
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const QString hat = GetDirectionName(param.Get("direction", ""));
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return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, hat);
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}
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if (param.Has("axis")) {
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const QString axis = QString::fromStdString(param.Get("axis", ""));
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@ -219,13 +220,13 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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}
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if (param.Has("button")) {
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const QString button = QString::fromStdString(param.Get("button", ""));
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return QObject::tr("%1%2Button %3").arg(toggle, inverted, button);
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return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button);
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}
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}
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QString button_name = GetButtonName(common_button_name);
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if (param.Has("hat")) {
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return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
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}
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if (param.Has("axis")) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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@ -234,7 +235,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
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return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
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}
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if (param.Has("button")) {
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return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name);
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return QObject::tr("%1%2%3Button %4").arg(turbo, toggle, inverted, button_name);
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}
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return QObject::tr("[unknown]");
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@ -395,6 +396,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Turbo button"), [&] {
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const bool turbo_value = !param.Get("turbo", false);
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param.Set("turbo", turbo_value);
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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}
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if (param.Has("axis")) {
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context_menu.addAction(tr("Invert axis"), [&] {
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@ -81,7 +81,6 @@ void PlayerControlPreview::UpdateColors() {
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colors.outline = QColor(0, 0, 0);
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colors.primary = QColor(225, 225, 225);
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colors.button = QColor(109, 111, 114);
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colors.button2 = QColor(109, 111, 114);
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colors.button2 = QColor(77, 80, 84);
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colors.slider_arrow = QColor(65, 68, 73);
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colors.font2 = QColor(0, 0, 0);
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@ -100,6 +99,7 @@ void PlayerControlPreview::UpdateColors() {
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colors.led_off = QColor(170, 238, 255);
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colors.indicator2 = QColor(59, 165, 93);
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colors.charging = QColor(250, 168, 26);
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colors.button_turbo = QColor(217, 158, 4);
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colors.left = colors.primary;
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colors.right = colors.primary;
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@ -2469,7 +2469,6 @@ void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
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void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
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const Common::Input::ButtonStatus& pressed, float width,
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float height, Direction direction, float radius) {
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p.setBrush(button_color);
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if (pressed.value) {
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switch (direction) {
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case Direction::Left:
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@ -2487,16 +2486,16 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
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case Direction::None:
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break;
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}
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p.setBrush(colors.highlight);
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}
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QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
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p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
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p.drawRoundedRect(rect, radius, radius);
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}
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void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
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const Common::Input::ButtonStatus& pressed,
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int button_size) {
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p.setPen(colors.outline);
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p.setBrush(pressed.value ? colors.highlight : colors.button);
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p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
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DrawRectangle(p, center, button_size, button_size / 3.0f);
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}
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void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
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@ -2504,7 +2503,7 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
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int button_size) {
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// Draw outer line
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p.setPen(colors.outline);
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p.setBrush(pressed.value ? colors.highlight : colors.button);
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p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
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DrawRectangle(p, center, button_size, button_size / 3.0f);
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DrawRectangle(p, center, button_size / 3.0f, button_size);
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@ -2526,7 +2525,7 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
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}
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p.setPen(colors.outline);
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p.setBrush(pressed.value ? colors.highlight : colors.button);
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p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
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DrawPolygon(p, button_x);
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}
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@ -2539,7 +2538,7 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
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}
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p.setPen(colors.outline);
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p.setBrush(pressed.value ? colors.highlight : colors.button);
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p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
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DrawPolygon(p, button_x);
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}
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@ -2553,17 +2552,15 @@ void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
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}
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p.setPen(colors.outline);
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p.setBrush(pressed.value ? colors.highlight : colors.button2);
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p.setBrush(GetButtonColor(colors.button2, pressed.value, pressed.turbo));
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DrawPolygon(p, button_x);
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}
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void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
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const Common::Input::ButtonStatus& pressed,
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float button_size) {
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p.setBrush(button_color);
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if (pressed.value) {
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p.setBrush(colors.highlight);
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}
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p.setBrush(GetButtonColor(button_color, pressed.value, pressed.turbo));
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p.drawEllipse(center, button_size, button_size);
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}
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@ -2620,7 +2617,7 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
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// Draw arrow button
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p.setPen(pressed.value ? colors.highlight : colors.button);
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p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, arrow_button);
|
||||
|
||||
switch (direction) {
|
||||
|
@ -2672,10 +2669,20 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
|
|||
|
||||
// Draw arrow button
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed.value ? colors.highlight : colors.button);
|
||||
p.setBrush(GetButtonColor(colors.button, pressed.value, pressed.turbo));
|
||||
DrawPolygon(p, qtrigger_button);
|
||||
}
|
||||
|
||||
QColor PlayerControlPreview::GetButtonColor(QColor default_color, bool is_pressed, bool turbo) {
|
||||
if (is_pressed && turbo) {
|
||||
return colors.button_turbo;
|
||||
}
|
||||
if (is_pressed) {
|
||||
return colors.highlight;
|
||||
}
|
||||
return default_color;
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
|
||||
Common::Input::BatteryLevel battery) {
|
||||
if (battery == Common::Input::BatteryLevel::None) {
|
||||
|
|
|
@ -81,6 +81,7 @@ private:
|
|||
QColor right{};
|
||||
QColor button{};
|
||||
QColor button2{};
|
||||
QColor button_turbo{};
|
||||
QColor font{};
|
||||
QColor font2{};
|
||||
QColor highlight{};
|
||||
|
@ -183,6 +184,7 @@ private:
|
|||
const Common::Input::ButtonStatus& pressed, float size = 1.0f);
|
||||
void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
|
||||
const Common::Input::ButtonStatus& pressed);
|
||||
QColor GetButtonColor(QColor default_color, bool is_pressed, bool turbo);
|
||||
|
||||
// Draw battery functions
|
||||
void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);
|
||||
|
|
Loading…
Reference in a new issue