mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 13:29:57 +00:00
settings: Preparation for per-game input settings
This commit is contained in:
parent
8ead176639
commit
8f2959f680
19 changed files with 167 additions and 115 deletions
|
@ -27,7 +27,7 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
|
|||
->GetAppletResource()
|
||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
|
||||
|
||||
auto& players = Settings::values.players;
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
|
||||
const std::size_t min_supported_players =
|
||||
parameters.enable_single_mode ? 1 : parameters.min_players;
|
||||
|
@ -66,7 +66,7 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
|
|||
npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
|
||||
}
|
||||
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
|
||||
!Settings::values.use_docked_mode) {
|
||||
!Settings::values.use_docked_mode.GetValue()) {
|
||||
// We should *never* reach here under any normal circumstances.
|
||||
npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
|
||||
index);
|
||||
|
|
|
@ -47,7 +47,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
|||
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
||||
u32 width, height;
|
||||
|
||||
if (Settings::values.use_docked_mode) {
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
width = ScreenDocked::Width * res_scale;
|
||||
height = ScreenDocked::Height * res_scale;
|
||||
} else {
|
||||
|
|
|
@ -751,7 +751,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext&
|
|||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (Settings::values.use_docked_mode) {
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
|
||||
|
@ -824,7 +824,7 @@ void IStorage::Open(Kernel::HLERequestContext& ctx) {
|
|||
}
|
||||
|
||||
void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
|
||||
const bool use_docked_mode{Settings::values.use_docked_mode};
|
||||
const bool use_docked_mode{Settings::values.use_docked_mode.GetValue()};
|
||||
LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
|
|
@ -222,7 +222,7 @@ void Controller::Execute() {
|
|||
void Controller::ConfigurationComplete() {
|
||||
ControllerSupportResultInfo result_info{};
|
||||
|
||||
const auto& players = Settings::values.players;
|
||||
const auto& players = Settings::values.players.GetValue();
|
||||
|
||||
// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
|
||||
// Otherwise, only count connected players from P1-P8.
|
||||
|
|
|
@ -69,7 +69,8 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
|
|||
}
|
||||
|
||||
PerformanceMode Controller::GetCurrentPerformanceMode() const {
|
||||
return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld;
|
||||
return Settings::values.use_docked_mode.GetValue() ? PerformanceMode::Docked
|
||||
: PerformanceMode::Handheld;
|
||||
}
|
||||
|
||||
PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
|
||||
|
|
|
@ -184,11 +184,14 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
|
|||
controller.single_color.button_color = 0;
|
||||
|
||||
controller.dual_color_error = ColorReadError::ReadOk;
|
||||
controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
|
||||
controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
|
||||
controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
|
||||
controller.left_color.body_color =
|
||||
Settings::values.players.GetValue()[controller_idx].body_color_left;
|
||||
controller.left_color.button_color =
|
||||
Settings::values.players.GetValue()[controller_idx].button_color_left;
|
||||
controller.right_color.body_color =
|
||||
Settings::values.players.GetValue()[controller_idx].body_color_right;
|
||||
controller.right_color.button_color =
|
||||
Settings::values.players[controller_idx].button_color_right;
|
||||
Settings::values.players.GetValue()[controller_idx].button_color_right;
|
||||
|
||||
controller.battery_level[0] = BATTERY_FULL;
|
||||
controller.battery_level[1] = BATTERY_FULL;
|
||||
|
@ -218,8 +221,9 @@ void Controller_NPad::OnInit() {
|
|||
style.pokeball.Assign(1);
|
||||
}
|
||||
|
||||
std::transform(Settings::values.players.begin(), Settings::values.players.end(),
|
||||
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
|
||||
std::transform(Settings::values.players.GetValue().begin(),
|
||||
Settings::values.players.GetValue().end(), connected_controllers.begin(),
|
||||
[](const Settings::PlayerInput& player) {
|
||||
return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
|
||||
player.connected};
|
||||
});
|
||||
|
@ -227,12 +231,13 @@ void Controller_NPad::OnInit() {
|
|||
// Connect the Player 1 or Handheld controller if none are connected.
|
||||
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
|
||||
[](const ControllerHolder& controller) { return controller.is_connected; })) {
|
||||
const auto controller = MapSettingsTypeToNPad(Settings::values.players[0].controller_type);
|
||||
const auto controller =
|
||||
MapSettingsTypeToNPad(Settings::values.players.GetValue()[0].controller_type);
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
Settings::values.players[HANDHELD_INDEX].connected = true;
|
||||
Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
|
||||
connected_controllers[HANDHELD_INDEX] = {controller, true};
|
||||
} else {
|
||||
Settings::values.players[0].connected = true;
|
||||
Settings::values.players.GetValue()[0].connected = true;
|
||||
connected_controllers[0] = {controller, true};
|
||||
}
|
||||
}
|
||||
|
@ -255,7 +260,7 @@ void Controller_NPad::OnInit() {
|
|||
}
|
||||
|
||||
void Controller_NPad::OnLoadInputDevices() {
|
||||
const auto& players = Settings::values.players;
|
||||
const auto& players = Settings::values.players.GetValue();
|
||||
for (std::size_t i = 0; i < players.size(); ++i) {
|
||||
std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
|
||||
players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
|
||||
|
@ -528,7 +533,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
// Try to read sixaxis sensor states
|
||||
std::array<MotionDevice, 2> motion_devices;
|
||||
|
||||
if (sixaxis_sensors_enabled && Settings::values.motion_enabled) {
|
||||
if (sixaxis_sensors_enabled && Settings::values.motion_enabled.GetValue()) {
|
||||
sixaxis_at_rest = true;
|
||||
for (std::size_t e = 0; e < motion_devices.size(); ++e) {
|
||||
const auto& device = motions[i][e];
|
||||
|
@ -666,7 +671,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controllers,
|
|||
const std::vector<Vibration>& vibrations) {
|
||||
LOG_TRACE(Service_HID, "called");
|
||||
|
||||
if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
|
||||
if (!Settings::values.vibration_enabled.GetValue() || !can_controllers_vibrate) {
|
||||
return;
|
||||
}
|
||||
bool success = true;
|
||||
|
@ -714,16 +719,17 @@ void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::siz
|
|||
}
|
||||
|
||||
if (controller == NPadControllerType::Handheld) {
|
||||
Settings::values.players[HANDHELD_INDEX].controller_type =
|
||||
Settings::values.players.GetValue()[HANDHELD_INDEX].controller_type =
|
||||
MapNPadToSettingsType(controller);
|
||||
Settings::values.players[HANDHELD_INDEX].connected = true;
|
||||
Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
|
||||
connected_controllers[HANDHELD_INDEX] = {controller, true};
|
||||
InitNewlyAddedController(HANDHELD_INDEX);
|
||||
return;
|
||||
}
|
||||
|
||||
Settings::values.players[npad_index].controller_type = MapNPadToSettingsType(controller);
|
||||
Settings::values.players[npad_index].connected = true;
|
||||
Settings::values.players.GetValue()[npad_index].controller_type =
|
||||
MapNPadToSettingsType(controller);
|
||||
Settings::values.players.GetValue()[npad_index].connected = true;
|
||||
connected_controllers[npad_index] = {controller, true};
|
||||
InitNewlyAddedController(npad_index);
|
||||
}
|
||||
|
@ -733,7 +739,7 @@ void Controller_NPad::DisconnectNPad(u32 npad_id) {
|
|||
}
|
||||
|
||||
void Controller_NPad::DisconnectNPadAtIndex(std::size_t npad_index) {
|
||||
Settings::values.players[npad_index].connected = false;
|
||||
Settings::values.players.GetValue()[npad_index].connected = false;
|
||||
connected_controllers[npad_index].is_connected = false;
|
||||
|
||||
auto& controller = shared_memory_entries[npad_index];
|
||||
|
@ -895,7 +901,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
|
|||
return false;
|
||||
}
|
||||
// Handheld should not be supported in docked mode
|
||||
if (Settings::values.use_docked_mode) {
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -935,7 +935,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::PermitVibration(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto can_vibrate{rp.Pop<bool>()};
|
||||
Settings::values.vibration_enabled = can_vibrate;
|
||||
Settings::values.vibration_enabled.SetValue(can_vibrate);
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
|
||||
|
||||
|
@ -948,7 +948,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(Settings::values.vibration_enabled);
|
||||
rb.Push(Settings::values.vibration_enabled.GetValue());
|
||||
}
|
||||
|
||||
void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
|
|
|
@ -771,7 +771,7 @@ private:
|
|||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (Settings::values.use_docked_mode) {
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
|
||||
|
|
|
@ -49,7 +49,7 @@ void LogSettings() {
|
|||
};
|
||||
|
||||
LOG_INFO(Config, "yuzu Configuration:");
|
||||
log_setting("Controls_UseDockedMode", values.use_docked_mode);
|
||||
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
|
||||
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
|
||||
log_setting("System_CurrentUser", values.current_user);
|
||||
log_setting("System_LanguageIndex", values.language_index.GetValue());
|
||||
|
@ -145,6 +145,12 @@ void RestoreGlobalState() {
|
|||
values.rng_seed.SetGlobal(true);
|
||||
values.custom_rtc.SetGlobal(true);
|
||||
values.sound_index.SetGlobal(true);
|
||||
|
||||
// Controls
|
||||
values.players.SetGlobal(true);
|
||||
values.use_docked_mode.SetGlobal(true);
|
||||
values.vibration_enabled.SetGlobal(true);
|
||||
values.motion_enabled.SetGlobal(true);
|
||||
}
|
||||
|
||||
void Sanitize() {
|
||||
|
|
|
@ -65,6 +65,38 @@ private:
|
|||
Type local{};
|
||||
};
|
||||
|
||||
/**
|
||||
* The InputSetting class allows for getting a reference to either the global or local members.
|
||||
* This is required as we cannot easily modify the values of user-defined types within containers
|
||||
* using the SetValue() member function found in the Setting class. The primary purpose of this
|
||||
* class is to store an array of 10 PlayerInput structs for both the global and local (per-game)
|
||||
* setting and allows for easily accessing and modifying both settings.
|
||||
*/
|
||||
template <typename Type>
|
||||
class InputSetting final {
|
||||
public:
|
||||
InputSetting() = default;
|
||||
explicit InputSetting(Type val) : global{val} {}
|
||||
~InputSetting() = default;
|
||||
void SetGlobal(bool to_global) {
|
||||
use_global = to_global;
|
||||
}
|
||||
bool UsingGlobal() const {
|
||||
return use_global;
|
||||
}
|
||||
Type& GetValue(bool need_global = false) {
|
||||
if (use_global || need_global) {
|
||||
return global;
|
||||
}
|
||||
return local;
|
||||
}
|
||||
|
||||
private:
|
||||
bool use_global = true;
|
||||
Type global{};
|
||||
Type local{};
|
||||
};
|
||||
|
||||
struct TouchFromButtonMap {
|
||||
std::string name;
|
||||
std::vector<std::string> buttons;
|
||||
|
@ -133,9 +165,17 @@ struct Values {
|
|||
Setting<s32> sound_index;
|
||||
|
||||
// Controls
|
||||
std::array<PlayerInput, 10> players;
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
bool use_docked_mode;
|
||||
Setting<bool> use_docked_mode;
|
||||
|
||||
Setting<bool> vibration_enabled;
|
||||
|
||||
Setting<bool> motion_enabled;
|
||||
std::string motion_device;
|
||||
std::string udp_input_address;
|
||||
u16 udp_input_port;
|
||||
u8 udp_pad_index;
|
||||
|
||||
bool mouse_enabled;
|
||||
std::string mouse_device;
|
||||
|
@ -149,20 +189,15 @@ struct Values {
|
|||
ButtonsRaw debug_pad_buttons;
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
bool vibration_enabled;
|
||||
|
||||
bool motion_enabled;
|
||||
std::string motion_device;
|
||||
std::string touch_device;
|
||||
TouchscreenInput touchscreen;
|
||||
std::atomic_bool is_device_reload_pending{true};
|
||||
|
||||
bool use_touch_from_button;
|
||||
std::string touch_device;
|
||||
int touch_from_button_map_index;
|
||||
std::string udp_input_address;
|
||||
u16 udp_input_port;
|
||||
u8 udp_pad_index;
|
||||
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
||||
|
||||
std::atomic_bool is_device_reload_pending{true};
|
||||
|
||||
// Data Storage
|
||||
bool use_virtual_sd;
|
||||
bool gamecard_inserted;
|
||||
|
|
|
@ -213,7 +213,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
|
|||
Settings::values.use_assembly_shaders.GetValue());
|
||||
AddField(field_type, "Renderer_UseAsynchronousShaders",
|
||||
Settings::values.use_asynchronous_shaders.GetValue());
|
||||
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
|
||||
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());
|
||||
}
|
||||
|
||||
bool TelemetrySession::SubmitTestcase() {
|
||||
|
|
|
@ -261,26 +261,26 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
|
|||
UpdateControllerState(index);
|
||||
}
|
||||
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode;
|
||||
Settings::values.use_docked_mode = ui->radioDocked->isChecked();
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
|
||||
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
|
||||
|
||||
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
|
||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||
}
|
||||
|
||||
void QtControllerSelectorDialog::LoadConfiguration() {
|
||||
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
|
||||
const auto connected = Settings::values.players[index].connected ||
|
||||
(index == 0 && Settings::values.players[8].connected);
|
||||
const auto connected = Settings::values.players.GetValue()[index].connected ||
|
||||
(index == 0 && Settings::values.players.GetValue()[8].connected);
|
||||
player_groupboxes[index]->setChecked(connected);
|
||||
connected_controller_checkboxes[index]->setChecked(connected);
|
||||
emulated_controllers[index]->setCurrentIndex(
|
||||
GetIndexFromControllerType(Settings::values.players[index].controller_type));
|
||||
GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type));
|
||||
}
|
||||
|
||||
UpdateDockedState(Settings::values.players[8].connected);
|
||||
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
|
||||
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
|
||||
}
|
||||
|
||||
void QtControllerSelectorDialog::CallConfigureInputDialog() {
|
||||
|
@ -448,7 +448,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
|
|||
}
|
||||
|
||||
void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
|
||||
auto& player = Settings::values.players[player_index];
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
player.controller_type =
|
||||
GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex());
|
||||
|
@ -461,7 +461,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
|
|||
}
|
||||
|
||||
// Player 1 and Handheld
|
||||
auto& handheld = Settings::values.players[8];
|
||||
auto& handheld = Settings::values.players.GetValue()[8];
|
||||
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
|
||||
if (player.controller_type == Settings::ControllerType::Handheld) {
|
||||
handheld = player;
|
||||
|
@ -527,8 +527,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
|
|||
ui->radioDocked->setEnabled(!is_handheld);
|
||||
ui->radioUndocked->setEnabled(!is_handheld);
|
||||
|
||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode);
|
||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
|
||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
|
||||
|
||||
// Also force into undocked mode if the controller type is handheld.
|
||||
if (is_handheld) {
|
||||
|
@ -571,8 +571,8 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
|
|||
|
||||
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
|
||||
// Disconnect any unsupported players here and disable or hide them if applicable.
|
||||
Settings::values.players[index].connected = false;
|
||||
UpdateController(Settings::values.players[index].controller_type, index, false);
|
||||
Settings::values.players.GetValue()[index].connected = false;
|
||||
UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false);
|
||||
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
|
||||
if (max_supported_players <= 4) {
|
||||
player_widgets[index]->hide();
|
||||
|
|
|
@ -276,7 +276,7 @@ void Config::ReadPlayerValue(std::size_t player_index) {
|
|||
}
|
||||
}();
|
||||
|
||||
auto& player = Settings::values.players[player_index];
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
if (player_prefix.isEmpty()) {
|
||||
const auto controller = static_cast<Settings::ControllerType>(
|
||||
|
@ -481,7 +481,7 @@ void Config::ReadAudioValues() {
|
|||
void Config::ReadControlValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Controls"));
|
||||
|
||||
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
ReadPlayerValue(p);
|
||||
}
|
||||
ReadDebugValues();
|
||||
|
@ -490,11 +490,10 @@ void Config::ReadControlValues() {
|
|||
ReadTouchscreenValues();
|
||||
ReadMotionTouchValues();
|
||||
|
||||
Settings::values.vibration_enabled =
|
||||
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
|
||||
Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool();
|
||||
Settings::values.use_docked_mode =
|
||||
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
|
||||
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
|
||||
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
|
||||
true);
|
||||
ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
@ -976,7 +975,7 @@ void Config::SavePlayerValue(std::size_t player_index) {
|
|||
}
|
||||
}();
|
||||
|
||||
const auto& player = Settings::values.players[player_index];
|
||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||
|
||||
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
|
||||
static_cast<u8>(player.controller_type),
|
||||
|
@ -1140,7 +1139,7 @@ void Config::SaveAudioValues() {
|
|||
void Config::SaveControlValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Controls"));
|
||||
|
||||
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
SavePlayerValue(p);
|
||||
}
|
||||
SaveDebugValues();
|
||||
|
@ -1148,8 +1147,10 @@ void Config::SaveControlValues() {
|
|||
SaveTouchscreenValues();
|
||||
SaveMotionTouchValues();
|
||||
|
||||
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
|
||||
WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
|
||||
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
|
||||
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
|
||||
true);
|
||||
WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
|
||||
WriteSetting(QStringLiteral("motion_device"),
|
||||
QString::fromStdString(Settings::values.motion_device),
|
||||
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
|
||||
|
@ -1157,7 +1158,6 @@ void Config::SaveControlValues() {
|
|||
QString::fromStdString(Settings::values.touch_device),
|
||||
QStringLiteral("engine:emu_window"));
|
||||
WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
|
||||
WriteSetting(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
|
|
@ -181,12 +181,12 @@ void ConfigureInput::ApplyConfiguration() {
|
|||
|
||||
advanced->ApplyConfiguration();
|
||||
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode;
|
||||
Settings::values.use_docked_mode = ui->radioDocked->isChecked();
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
|
||||
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
|
||||
|
||||
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
|
||||
Settings::values.motion_enabled = ui->motionGroup->isChecked();
|
||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
||||
}
|
||||
|
||||
void ConfigureInput::changeEvent(QEvent* event) {
|
||||
|
@ -203,16 +203,16 @@ void ConfigureInput::RetranslateUI() {
|
|||
|
||||
void ConfigureInput::LoadConfiguration() {
|
||||
LoadPlayerControllerIndices();
|
||||
UpdateDockedState(Settings::values.players[8].connected);
|
||||
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
|
||||
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
|
||||
ui->motionGroup->setChecked(Settings::values.motion_enabled);
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
|
||||
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
|
||||
}
|
||||
|
||||
void ConfigureInput::LoadPlayerControllerIndices() {
|
||||
for (std::size_t i = 0; i < player_connected.size(); ++i) {
|
||||
const auto connected = Settings::values.players[i].connected ||
|
||||
(i == 0 && Settings::values.players[8].connected);
|
||||
const auto connected = Settings::values.players.GetValue()[i].connected ||
|
||||
(i == 0 && Settings::values.players.GetValue()[8].connected);
|
||||
player_connected[i]->setChecked(connected);
|
||||
}
|
||||
}
|
||||
|
@ -241,8 +241,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
|
|||
ui->radioDocked->setEnabled(!is_handheld);
|
||||
ui->radioUndocked->setEnabled(!is_handheld);
|
||||
|
||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode);
|
||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
|
||||
ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
|
||||
|
||||
// Also force into undocked mode if the controller type is handheld.
|
||||
if (is_handheld) {
|
||||
|
|
|
@ -107,7 +107,7 @@ void ConfigureInputAdvanced::OnControllerButtonClick(int player_idx, int button_
|
|||
|
||||
void ConfigureInputAdvanced::ApplyConfiguration() {
|
||||
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
|
||||
auto& player = Settings::values.players[player_idx];
|
||||
auto& player = Settings::values.players.GetValue()[player_idx];
|
||||
std::array<u32, 4> colors{};
|
||||
std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
|
||||
colors.begin(), [](QColor color) { return color.rgb(); });
|
||||
|
@ -126,7 +126,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
|
|||
|
||||
void ConfigureInputAdvanced::LoadConfiguration() {
|
||||
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
|
||||
auto& player = Settings::values.players[player_idx];
|
||||
auto& player = Settings::values.players.GetValue()[player_idx];
|
||||
std::array<u32, 4> colors = {
|
||||
player.body_color_left,
|
||||
player.button_color_left,
|
||||
|
|
|
@ -544,7 +544,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
|
||||
|
||||
void ConfigureInputPlayer::ApplyConfiguration() {
|
||||
auto& player = Settings::values.players[player_index];
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
|
||||
auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
|
||||
|
||||
|
@ -572,7 +572,7 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|||
}
|
||||
|
||||
// Player 1 and Handheld
|
||||
auto& handheld = Settings::values.players[HANDHELD_INDEX];
|
||||
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
||||
// If Handheld is selected, copy all the settings from Player 1 to Handheld.
|
||||
if (player.controller_type == Settings::ControllerType::Handheld) {
|
||||
handheld = player;
|
||||
|
@ -609,7 +609,7 @@ void ConfigureInputPlayer::RetranslateUI() {
|
|||
}
|
||||
|
||||
void ConfigureInputPlayer::LoadConfiguration() {
|
||||
auto& player = Settings::values.players[player_index];
|
||||
auto& player = Settings::values.players.GetValue()[player_index];
|
||||
if (debug) {
|
||||
std::transform(Settings::values.debug_pad_buttons.begin(),
|
||||
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
|
||||
|
@ -636,7 +636,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
|
|||
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
|
||||
ui->groupConnectedController->setChecked(
|
||||
player.connected ||
|
||||
(player_index == 0 && Settings::values.players[HANDHELD_INDEX].connected));
|
||||
(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
|
||||
|
|
|
@ -551,13 +551,14 @@ void GMainWindow::InitializeWidgets() {
|
|||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(dock_status_button, &QPushButton::clicked, [&] {
|
||||
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
|
||||
Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue());
|
||||
});
|
||||
dock_status_button->setText(tr("DOCK"));
|
||||
dock_status_button->setCheckable(true);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
statusBar()->insertPermanentWidget(0, dock_status_button);
|
||||
|
||||
// Setup ASync button
|
||||
|
@ -796,10 +797,11 @@ void GMainWindow::InitializeHotkeys() {
|
|||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode,
|
||||
Settings::values.use_docked_mode);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
Settings::values.use_docked_mode.SetValue(
|
||||
!Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue());
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
|
||||
&QShortcut::activated, this,
|
||||
|
@ -2405,7 +2407,8 @@ void GMainWindow::MigrateConfigFiles() {
|
|||
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
|
||||
|
||||
Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str));
|
||||
for (QStringList::const_iterator it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
|
||||
for (QStringList::const_iterator it = config_dir_list.constBegin();
|
||||
it != config_dir_list.constEnd(); ++it) {
|
||||
const auto filename = it->toStdString();
|
||||
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
|
||||
continue;
|
||||
|
@ -2477,7 +2480,7 @@ void GMainWindow::UpdateStatusBar() {
|
|||
}
|
||||
|
||||
void GMainWindow::UpdateStatusButtons() {
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
||||
Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
|
|
|
@ -228,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{
|
|||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
const auto group = fmt::format("ControlsP{}", p);
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
Settings::values.players[p].buttons[i] =
|
||||
Settings::values.players.GetValue()[p].buttons[i] =
|
||||
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
|
||||
if (Settings::values.players[p].buttons[i].empty())
|
||||
Settings::values.players[p].buttons[i] = default_param;
|
||||
if (Settings::values.players.GetValue()[p].buttons[i].empty())
|
||||
Settings::values.players.GetValue()[p].buttons[i] = default_param;
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_analogs[i][4], 0.5f);
|
||||
Settings::values.players[p].analogs[i] =
|
||||
Settings::values.players.GetValue()[p].analogs[i] =
|
||||
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
|
||||
if (Settings::values.players[p].analogs[i].empty())
|
||||
Settings::values.players[p].analogs[i] = default_param;
|
||||
if (Settings::values.players.GetValue()[p].analogs[i].empty())
|
||||
Settings::values.players.GetValue()[p].analogs[i] = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -288,10 +288,10 @@ void Config::ReadValues() {
|
|||
Settings::values.debug_pad_analogs[i] = default_param;
|
||||
}
|
||||
|
||||
Settings::values.vibration_enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
|
||||
Settings::values.motion_enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true);
|
||||
Settings::values.vibration_enabled.SetValue(
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
|
||||
Settings::values.motion_enabled.SetValue(
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
|
||||
Settings::values.touchscreen.enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.device =
|
||||
|
@ -343,7 +343,8 @@ void Config::ReadValues() {
|
|||
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
|
||||
|
||||
// System
|
||||
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
|
||||
Settings::values.use_docked_mode.SetValue(
|
||||
sdl2_config->GetBoolean("System", "use_docked_mode", false));
|
||||
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
|
||||
|
||||
Settings::values.current_user = std::clamp<int>(
|
||||
|
|
|
@ -47,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
Settings::values.players[p].buttons[i] = "";
|
||||
Settings::values.players.GetValue()[p].buttons[i] = "";
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
Settings::values.players[p].analogs[i] = "";
|
||||
Settings::values.players.GetValue()[p].analogs[i] = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,8 +75,8 @@ void Config::ReadValues() {
|
|||
Settings::values.debug_pad_analogs[i] = "";
|
||||
}
|
||||
|
||||
Settings::values.vibration_enabled = true;
|
||||
Settings::values.motion_enabled = true;
|
||||
Settings::values.vibration_enabled.SetValue(true);
|
||||
Settings::values.motion_enabled.SetValue(true);
|
||||
Settings::values.touchscreen.enabled = "";
|
||||
Settings::values.touchscreen.device = "";
|
||||
Settings::values.touchscreen.finger = 0;
|
||||
|
@ -84,8 +84,8 @@ void Config::ReadValues() {
|
|||
Settings::values.touchscreen.diameter_x = 15;
|
||||
Settings::values.touchscreen.diameter_y = 15;
|
||||
|
||||
Settings::values.use_docked_mode =
|
||||
sdl2_config->GetBoolean("Controls", "use_docked_mode", false);
|
||||
Settings::values.use_docked_mode.SetValue(
|
||||
sdl2_config->GetBoolean("Controls", "use_docked_mode", false));
|
||||
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
|
|
Loading…
Reference in a new issue