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gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
This commit is contained in:
parent
a8974f0556
commit
8b08cb925b
3 changed files with 29 additions and 21 deletions
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@ -151,11 +151,6 @@ void RasterizerOpenGL::SetupVertexArrays() {
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Tegra::GPUVAddr start = vertex_array.StartAddress();
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Tegra::GPUVAddr start = vertex_array.StartAddress();
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const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
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const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
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if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
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start += static_cast<Tegra::GPUVAddr>(vertex_array.stride) *
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(gpu.state.current_instance / vertex_array.divisor);
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}
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ASSERT(end > start);
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ASSERT(end > start);
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const u64 size = end - start + 1;
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const u64 size = end - start + 1;
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const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
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const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
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@ -165,10 +160,8 @@ void RasterizerOpenGL::SetupVertexArrays() {
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vertex_array.stride);
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vertex_array.stride);
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if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
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if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
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// Tell OpenGL that this is an instanced vertex buffer to prevent accessing different
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// Enable vertex buffer instancing with the specified divisor.
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// indexes on each vertex. We do the instance indexing manually by incrementing the
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glVertexBindingDivisor(index, vertex_array.divisor);
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// start address of the vertex buffer.
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glVertexBindingDivisor(index, 1);
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} else {
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} else {
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// Disable the vertex buffer instancing.
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// Disable the vertex buffer instancing.
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glVertexBindingDivisor(index, 0);
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glVertexBindingDivisor(index, 0);
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@ -432,7 +425,8 @@ void RasterizerOpenGL::DrawArrays() {
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return;
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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ScopeAcquireGLContext acquire_context{emu_window};
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ScopeAcquireGLContext acquire_context{emu_window};
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@ -497,12 +491,27 @@ void RasterizerOpenGL::DrawArrays() {
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index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) *
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index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) *
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static_cast<GLintptr>(regs.index_array.FormatSizeInBytes());
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static_cast<GLintptr>(regs.index_array.FormatSizeInBytes());
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if (gpu.state.current_instance > 0) {
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glDrawElementsInstancedBaseVertexBaseInstance(
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primitive_mode, regs.index_array.count,
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MaxwellToGL::IndexFormat(regs.index_array.format),
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reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
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gpu.state.current_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
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glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
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MaxwellToGL::IndexFormat(regs.index_array.format),
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MaxwellToGL::IndexFormat(regs.index_array.format),
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reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
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reinterpret_cast<const void*>(index_buffer_offset),
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base_vertex);
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}
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} else {
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if (gpu.state.current_instance > 0) {
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glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
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regs.vertex_buffer.count, 1,
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gpu.state.current_instance);
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} else {
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} else {
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glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
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glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
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}
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}
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}
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// Disable scissor test
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// Disable scissor test
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state.scissor.enabled = false;
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state.scissor.enabled = false;
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@ -518,13 +527,9 @@ void RasterizerOpenGL::DrawArrays() {
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
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void RasterizerOpenGL::FlushAll() {
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void RasterizerOpenGL::FlushAll() {}
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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}
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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@ -534,7 +539,6 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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}
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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InvalidateRegion(addr, size);
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InvalidateRegion(addr, size);
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}
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}
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@ -444,6 +444,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
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unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
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unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
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unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
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unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
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if (!GLAD_GL_ARB_base_instance)
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unsupported_ext.append("ARB_base_instance");
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// Extensions required to support some texture formats.
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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@ -91,6 +91,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
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unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
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unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
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if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
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unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
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unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
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if (!GLAD_GL_ARB_base_instance)
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unsupported_ext.push_back("ARB_base_instance");
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// Extensions required to support some texture formats.
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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