gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-14 23:08:37 -04:00
parent 3aad82b1a3
commit 8599e1e4fc

View file

@ -354,7 +354,15 @@ struct SurfaceParams {
static_cast<u32>(component_type)); static_cast<u32>(component_type));
UNREACHABLE(); UNREACHABLE();
case Tegra::Texture::TextureFormat::R16_G16_B16_A16: case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::RGBA16U;
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::RGBA16F; return PixelFormat::RGBA16F;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::BF10GF11RF11: case Tegra::Texture::TextureFormat::BF10GF11RF11:
return PixelFormat::R11FG11FB10F; return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32: case Tegra::Texture::TextureFormat::R32_G32_B32_A32: