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input_common: Create input poller and mapping
This commit is contained in:
parent
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commit
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6 changed files with 1305 additions and 0 deletions
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@ -3,6 +3,12 @@ add_library(input_common STATIC
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analog_from_button.h
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keyboard.cpp
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keyboard.h
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input_engine.cpp
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input_engine.h
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input_mapping.cpp
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input_mapping.h
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input_poller.cpp
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input_poller.h
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main.cpp
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main.h
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motion_from_button.cpp
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171
src/input_common/input_mapping.cpp
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171
src/input_common/input_mapping.cpp
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@ -0,0 +1,171 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/common_types.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_mapping.h"
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namespace InputCommon {
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MappingFactory::MappingFactory() {}
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void MappingFactory::BeginMapping(Polling::InputType type) {
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is_enabled = true;
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input_type = type;
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input_queue.Clear();
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first_axis = -1;
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second_axis = -1;
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}
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[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() {
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Common::ParamPackage input;
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input_queue.Pop(input);
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return input;
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}
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void MappingFactory::RegisterInput(const MappingData& data) {
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if (!is_enabled) {
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return;
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}
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switch (input_type) {
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case Polling::InputType::Button:
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RegisterButton(data);
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return;
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case Polling::InputType::Stick:
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RegisterStick(data);
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return;
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case Polling::InputType::Motion:
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RegisterMotion(data);
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return;
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default:
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return;
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}
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}
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void MappingFactory::StopMapping() {
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is_enabled = false;
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input_type = Polling::InputType::None;
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input_queue.Clear();
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}
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void MappingFactory::RegisterButton(const MappingData& data) {
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Common::ParamPackage new_input;
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new_input.Set("engine", data.engine);
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if (data.pad.guid != Common::UUID{}) {
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new_input.Set("guid", data.pad.guid.Format());
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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switch (data.type) {
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case EngineInputType::Button:
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// Workaround for old compatibility
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if (data.engine == "keyboard") {
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new_input.Set("code", data.index);
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break;
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}
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new_input.Set("button", data.index);
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break;
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case EngineInputType::HatButton:
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new_input.Set("hat", data.index);
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new_input.Set("direction", data.hat_name);
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break;
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case EngineInputType::Analog:
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new_input.Set("axis", data.index);
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new_input.Set("threshold", 0.5f);
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break;
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default:
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return;
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}
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input_queue.Push(new_input);
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}
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void MappingFactory::RegisterStick(const MappingData& data) {
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Common::ParamPackage new_input;
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new_input.Set("engine", data.engine);
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if (data.pad.guid != Common::UUID{}) {
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new_input.Set("guid", data.pad.guid.Format());
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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// If engine is mouse map the mouse position as a joystick
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if (data.engine == "mouse") {
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new_input.Set("axis_x", 0);
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new_input.Set("axis_y", 1);
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new_input.Set("threshold", 0.5f);
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new_input.Set("range", 1.0f);
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new_input.Set("deadzone", 0.0f);
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input_queue.Push(new_input);
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return;
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}
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switch (data.type) {
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case EngineInputType::Button:
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case EngineInputType::HatButton:
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RegisterButton(data);
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return;
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case EngineInputType::Analog:
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if (first_axis == data.index) {
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return;
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}
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if (first_axis == -1) {
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first_axis = data.index;
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return;
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}
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new_input.Set("axis_x", first_axis);
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new_input.Set("axis_y", data.index);
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new_input.Set("threshold", 0.5f);
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new_input.Set("range", 0.95f);
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new_input.Set("deadzone", 0.15f);
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break;
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default:
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return;
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}
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input_queue.Push(new_input);
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}
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void MappingFactory::RegisterMotion(const MappingData& data) {
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Common::ParamPackage new_input;
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new_input.Set("engine", data.engine);
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if (data.pad.guid != Common::UUID{}) {
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new_input.Set("guid", data.pad.guid.Format());
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}
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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switch (data.type) {
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case EngineInputType::Button:
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case EngineInputType::HatButton:
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RegisterButton(data);
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return;
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case EngineInputType::Analog:
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if (first_axis == data.index) {
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return;
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}
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if (second_axis == data.index) {
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return;
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}
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if (first_axis == -1) {
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first_axis = data.index;
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return;
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}
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if (second_axis == -1) {
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second_axis = data.index;
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return;
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}
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new_input.Set("axis_x", first_axis);
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new_input.Set("axis_y", second_axis);
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new_input.Set("axis_z", data.index);
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new_input.Set("range", 1.0f);
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new_input.Set("deadzone", 0.20f);
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break;
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case EngineInputType::Motion:
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new_input.Set("motion", data.index);
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break;
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default:
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return;
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}
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input_queue.Push(new_input);
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}
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} // namespace InputCommon
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76
src/input_common/input_mapping.h
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76
src/input_common/input_mapping.h
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@ -0,0 +1,76 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include "common/threadsafe_queue.h"
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namespace InputCommon {
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class InputEngine;
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struct MappingData;
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class MappingFactory {
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public:
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MappingFactory();
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/**
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* Resets all varables to beggin the mapping process
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* @param "type": type of input desired to be returned
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*/
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void BeginMapping(Polling::InputType type);
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/// Returns an input event with mapping information from the input_queue
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[[nodiscard]] const Common::ParamPackage GetNextInput();
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/**
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* Registers mapping input data from the driver
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* @param "data": An struct containing all the information needed to create a proper
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* ParamPackage
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*/
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void RegisterInput(const MappingData& data);
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/// Stop polling from all backends
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void StopMapping();
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private:
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/**
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* If provided data satisfies the requeriments it will push an element to the input_queue
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* Supported input:
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* - Button: Creates a basic button ParamPackage
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* - HatButton: Creates a basic hat button ParamPackage
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* - Analog: Creates a basic analog ParamPackage
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* @param "data": An struct containing all the information needed to create a proper
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* ParamPackage
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*/
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void RegisterButton(const MappingData& data);
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/**
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* If provided data satisfies the requeriments it will push an element to the input_queue
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* Supported input:
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* - Button, HatButton: Pass the data to RegisterButton
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* - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage
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* @param "data": An struct containing all the information needed to create a proper
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* ParamPackage
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*/
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void RegisterStick(const MappingData& data);
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/**
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* If provided data satisfies the requeriments it will push an element to the input_queue
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* Supported input:
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* - Button, HatButton: Pass the data to RegisterButton
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* - Analog: Stores the first two axis and on the third axis creates a basic Motion
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* ParamPackage
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* - Motion: Creates a basic Motion ParamPackage
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* @param "data": An struct containing all the information needed to create a proper
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* ParamPackage
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*/
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void RegisterMotion(const MappingData& data);
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Common::SPSCQueue<Common::ParamPackage> input_queue;
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Polling::InputType input_type{Polling::InputType::None};
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bool is_enabled{};
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int first_axis = -1;
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int second_axis = -1;
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};
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} // namespace InputCommon
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src/input_common/input_poller.cpp
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860
src/input_common/input_poller.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/common_types.h"
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#include "common/input.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_poller.h"
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namespace InputCommon {
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class DummyInput final : public Input::InputDevice {
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public:
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explicit DummyInput() {}
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~DummyInput() {}
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};
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class InputFromButton final : public Input::InputDevice {
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public:
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explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.callback = engine_callback,
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};
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last_button_value = false;
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromButton() {
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input_engine->DeleteCallback(callback_key);
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}
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Input::ButtonStatus GetStatus() const {
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return {
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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};
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}
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void OnChange() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Button,
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.button_status = GetStatus(),
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};
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if (status.button_status.value != last_button_value) {
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const u32 button;
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const bool toggle;
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const bool inverted;
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int callback_key;
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bool last_button_value;
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InputEngine* input_engine;
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};
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class InputFromHatButton final : public Input::InputDevice {
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public:
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explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::HatButton,
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.index = button,
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.callback = engine_callback,
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};
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last_button_value = false;
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromHatButton() {
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input_engine->DeleteCallback(callback_key);
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}
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Input::ButtonStatus GetStatus() const {
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return {
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.value = input_engine->GetHatButton(identifier, button, direction),
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.inverted = inverted,
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.toggle = toggle,
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};
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}
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void OnChange() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Button,
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.button_status = GetStatus(),
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};
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if (status.button_status.value != last_button_value) {
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const u32 button;
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const u8 direction;
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const bool toggle;
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const bool inverted;
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int callback_key;
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bool last_button_value;
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InputEngine* input_engine;
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};
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class InputFromStick final : public Input::InputDevice {
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public:
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explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_,
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Input::AnalogProperties properties_x_,
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Input::AnalogProperties properties_y_, InputEngine* input_engine_)
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: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
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properties_y(properties_y_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier x_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_x,
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.callback = engine_callback,
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};
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const InputIdentifier y_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_y,
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.callback = engine_callback,
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};
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last_axis_x_value = 0.0f;
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last_axis_y_value = 0.0f;
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callback_key_x = input_engine->SetCallback(x_input_identifier);
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callback_key_y = input_engine->SetCallback(y_input_identifier);
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}
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~InputFromStick() {
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input_engine->DeleteCallback(callback_key_x);
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input_engine->DeleteCallback(callback_key_y);
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}
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Input::StickStatus GetStatus() const {
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Input::StickStatus status;
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status.x = {
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.raw_value = input_engine->GetAxis(identifier, axis_x),
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.properties = properties_x,
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};
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status.y = {
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.raw_value = input_engine->GetAxis(identifier, axis_y),
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.properties = properties_y,
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};
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return status;
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}
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void OnChange() {
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const Input::CallbackStatus status{
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.type = Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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if (status.stick_status.x.raw_value != last_axis_x_value ||
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status.stick_status.y.raw_value != last_axis_y_value) {
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last_axis_x_value = status.stick_status.x.raw_value;
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last_axis_y_value = status.stick_status.y.raw_value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const u32 axis_x;
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const u32 axis_y;
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const Input::AnalogProperties properties_x;
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const Input::AnalogProperties properties_y;
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int callback_key_x;
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int callback_key_y;
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float last_axis_x_value;
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float last_axis_y_value;
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InputEngine* input_engine;
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};
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class InputFromTouch final : public Input::InputDevice {
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public:
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explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_,
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bool inverted_, u32 axis_x_, u32 axis_y_,
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Input::AnalogProperties properties_x_,
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Input::AnalogProperties properties_y_, InputEngine* input_engine_)
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: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
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inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
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properties_y(properties_y_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier button_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.callback = engine_callback,
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};
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const InputIdentifier x_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_x,
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.callback = engine_callback,
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};
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const InputIdentifier y_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_y,
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.callback = engine_callback,
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};
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last_axis_x_value = 0.0f;
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last_axis_y_value = 0.0f;
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last_button_value = false;
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callback_key_button = input_engine->SetCallback(button_input_identifier);
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callback_key_x = input_engine->SetCallback(x_input_identifier);
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callback_key_y = input_engine->SetCallback(y_input_identifier);
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}
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~InputFromTouch() {
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||||
input_engine->DeleteCallback(callback_key_button);
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
}
|
||||
|
||||
Input::TouchStatus GetStatus() const {
|
||||
Input::TouchStatus status;
|
||||
status.id = touch_id;
|
||||
status.pressed = {
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
status.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Input::CallbackStatus status{
|
||||
.type = Input::InputType::Touch,
|
||||
.touch_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.touch_status.x.raw_value != last_axis_x_value ||
|
||||
status.touch_status.y.raw_value != last_axis_y_value ||
|
||||
status.touch_status.pressed.value != last_button_value) {
|
||||
last_axis_x_value = status.touch_status.x.raw_value;
|
||||
last_axis_y_value = status.touch_status.y.raw_value;
|
||||
last_button_value = status.touch_status.pressed.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const u32 touch_id;
|
||||
const u32 button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const Input::AnalogProperties properties_x;
|
||||
const Input::AnalogProperties properties_y;
|
||||
int callback_key_button;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
bool last_button_value;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromTrigger final : public Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
|
||||
u32 axis_, Input::AnalogProperties properties_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||
axis(axis_), properties(properties_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier button_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier axis_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_value = 0.0f;
|
||||
last_button_value = false;
|
||||
callback_key_button = input_engine->SetCallback(button_input_identifier);
|
||||
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromTrigger() {
|
||||
input_engine->DeleteCallback(callback_key_button);
|
||||
input_engine->DeleteCallback(axis_callback_key);
|
||||
}
|
||||
|
||||
Input::TriggerStatus GetStatus() const {
|
||||
const Input::AnalogStatus analog_status{
|
||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||
.properties = properties,
|
||||
};
|
||||
return {
|
||||
.analog = analog_status,
|
||||
.pressed = input_engine->GetButton(identifier, button),
|
||||
};
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Input::CallbackStatus status{
|
||||
.type = Input::InputType::Trigger,
|
||||
.trigger_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.trigger_status.analog.raw_value != last_axis_value ||
|
||||
status.trigger_status.pressed != last_button_value) {
|
||||
last_axis_value = status.trigger_status.analog.raw_value;
|
||||
last_button_value = status.trigger_status.pressed;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const u32 button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
const u32 axis;
|
||||
const Input::AnalogProperties properties;
|
||||
int callback_key_button;
|
||||
int axis_callback_key;
|
||||
bool last_button_value;
|
||||
float last_axis_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromAnalog final : public Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_,
|
||||
Input::AnalogProperties properties_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis(axis_), properties(properties_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_value = 0.0f;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromAnalog() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Input::AnalogStatus GetStatus() const {
|
||||
return {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||
.properties = properties,
|
||||
};
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Input::CallbackStatus status{
|
||||
.type = Input::InputType::Analog,
|
||||
.analog_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.analog_status.raw_value != last_axis_value) {
|
||||
last_axis_value = status.analog_status.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const u32 axis;
|
||||
const Input::AnalogProperties properties;
|
||||
int callback_key;
|
||||
float last_axis_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromBattery final : public Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Battery,
|
||||
.index = 0,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_battery_value = Input::BatteryStatus::Charging;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromBattery() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Input::BatteryStatus GetStatus() const {
|
||||
return static_cast<Input::BatteryLevel>(input_engine->GetBattery(identifier));
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Input::CallbackStatus status{
|
||||
.type = Input::InputType::Battery,
|
||||
.battery_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.battery_status != last_battery_value) {
|
||||
last_battery_value = status.battery_status;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
int callback_key;
|
||||
Input::BatteryStatus last_battery_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromMotion final : public Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Motion,
|
||||
.index = motion_sensor,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromMotion() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Input::MotionStatus GetStatus() const {
|
||||
const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
|
||||
Input::MotionStatus status{};
|
||||
const Input::AnalogProperties properties = {
|
||||
.deadzone = 0.001f,
|
||||
.range = 1.0f,
|
||||
.offset = 0.0f,
|
||||
};
|
||||
status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
|
||||
status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
|
||||
status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
|
||||
status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
|
||||
status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
|
||||
status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
|
||||
status.delta_timestamp = basic_motion.delta_timestamp;
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Input::CallbackStatus status{
|
||||
.type = Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const u32 motion_sensor;
|
||||
int callback_key;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromAxisMotion final : public Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_,
|
||||
Input::AnalogProperties properties_x_,
|
||||
Input::AnalogProperties properties_y_,
|
||||
Input::AnalogProperties properties_z_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
|
||||
properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier z_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_z,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
last_axis_z_value = 0.0f;
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
callback_key_z = input_engine->SetCallback(z_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromAxisMotion() {
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
input_engine->DeleteCallback(callback_key_z);
|
||||
}
|
||||
|
||||
Input::MotionStatus GetStatus() const {
|
||||
Input::MotionStatus status{};
|
||||
status.gyro.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_z),
|
||||
.properties = properties_z,
|
||||
};
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Input::CallbackStatus status{
|
||||
.type = Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
|
||||
status.motion_status.gyro.y.raw_value != last_axis_y_value ||
|
||||
status.motion_status.gyro.z.raw_value != last_axis_z_value) {
|
||||
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
||||
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
||||
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const u32 axis_z;
|
||||
const Input::AnalogProperties properties_x;
|
||||
const Input::AnalogProperties properties_y;
|
||||
const Input::AnalogProperties properties_z;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
int callback_key_z;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
float last_axis_z_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button_id = static_cast<u32>(params.Get("button", 0));
|
||||
const auto keyboard_key = static_cast<u32>(params.Get("code", 0));
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetButton(identifier, button_id);
|
||||
input_engine->PreSetButton(identifier, keyboard_key);
|
||||
if (keyboard_key != 0) {
|
||||
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateHatButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button_id = static_cast<u32>(params.Get("hat", 0));
|
||||
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetHatButton(identifier, button_id);
|
||||
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateStickDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateAnalogDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto axis = static_cast<u32>(params.Get("axis", 0));
|
||||
const Input::AnalogProperties properties = {
|
||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
|
||||
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
||||
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert", "+") == "-",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis);
|
||||
return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateTriggerDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button = static_cast<u32>(params.Get("button", 0));
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
const auto axis = static_cast<u32>(params.Get("axis", 0));
|
||||
const Input::AnalogProperties properties = {
|
||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
|
||||
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
||||
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert", false) != 0,
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis);
|
||||
input_engine->PreSetButton(identifier, button);
|
||||
return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
|
||||
properties, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateTouchDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto touch_id = params.Get("touch_id", 0);
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button = static_cast<u32>(params.Get("button", 0));
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", false) != 0,
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
input_engine->PreSetButton(identifier, button);
|
||||
return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
|
||||
axis_y, properties_x, properties_y, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateBatteryDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateMotionDevice(Common::ParamPackage params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
if (params.Has("motion")) {
|
||||
const auto motion_sensor = params.Get("motion", 0);
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetMotion(identifier, motion_sensor);
|
||||
return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
|
||||
}
|
||||
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
|
||||
const auto axis_z = static_cast<u32>(params.Get("axis_z", 1));
|
||||
const Input::AnalogProperties properties_z = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_z", "+") != "+",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
input_engine->PreSetAxis(identifier, axis_z);
|
||||
return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
|
||||
properties_y, properties_z, input_engine.get());
|
||||
}
|
||||
|
||||
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
|
||||
if (params.Has("button") && params.Has("axis")) {
|
||||
return CreateTriggerDevice(params);
|
||||
}
|
||||
if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
|
||||
return CreateTouchDevice(params);
|
||||
}
|
||||
if (params.Has("button") || params.Has("code")) {
|
||||
return CreateButtonDevice(params);
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return CreateHatButtonDevice(params);
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return CreateMotionDevice(params);
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return CreateMotionDevice(params);
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y")) {
|
||||
return CreateStickDevice(params);
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return CreateAnalogDevice(params);
|
||||
}
|
||||
if (params.Has("battery")) {
|
||||
return CreateBatteryDevice(params);
|
||||
}
|
||||
LOG_ERROR(Input, "Invalid parameters given");
|
||||
return std::make_unique<DummyInput>();
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
189
src/input_common/input_poller.h
Normal file
189
src/input_common/input_poller.h
Normal file
|
@ -0,0 +1,189 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Input {
|
||||
class InputDevice;
|
||||
|
||||
template <typename InputDevice>
|
||||
class Factory;
|
||||
}; // namespace Input
|
||||
|
||||
namespace InputCommon {
|
||||
class InputEngine;
|
||||
/**
|
||||
* An Input factory. It receives input events and forward them to all input devices it created.
|
||||
*/
|
||||
class InputFactory final : public Input::Factory<Input::InputDevice> {
|
||||
public:
|
||||
explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates a input device from the parameters given. Identifies the type of input to be returned
|
||||
* if it contains the following parameters:
|
||||
* - button: Contains "button" or "code"
|
||||
* - hat_button: Contains "hat"
|
||||
* - analog: Contains "axis"
|
||||
* - trigger: Contains "button" and "axis"
|
||||
* - stick: Contains "axis_x" and "axis_y"
|
||||
* - motion: Contains "axis_x", "axis_y" and "axis_z"
|
||||
* - motion: Contains "motion"
|
||||
* - touch: Contains "button", "axis_x" and "axis_y"
|
||||
* - battery: Contains "battery"
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
* @param - "hat": similar as "button" but it's a group of hat buttons from SDL
|
||||
* @param - "axis": the axis number of the axis to bind with the input
|
||||
* @param - "motion": the motion number of the motion to bind with the input
|
||||
* @param - "axis_x": same as axis but specifing horizontal direction
|
||||
* @param - "axis_y": same as axis but specifing vertical direction
|
||||
* @param - "axis_z": same as axis but specifing forward direction
|
||||
* @param - "battery": Only used as a placeholder to set the input type
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Creates a button device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateButtonDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a hat button device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateHatButtonDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a stick device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateStickDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates an analog device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis": the controller axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset": the amount of offset in the axis
|
||||
* @param - "invert": inverts the sign of the axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateAnalogDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a trigger device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "axis": the controller axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset": the amount of offset in the axis
|
||||
* @param - "invert": inverts the sign of the axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateTriggerDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a touch device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateTouchDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a battery device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateBatteryDevice(const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a motion device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "axis_z": the controller fordward axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "offset_z": the amount of offset in the z axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "invert_z": inverts the sign of the fordward axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
|
||||
|
||||
std::shared_ptr<InputEngine> input_engine;
|
||||
};
|
||||
} // namespace InputCommon
|
|
@ -38,6 +38,9 @@ namespace Polling {
|
|||
|
||||
enum class DeviceType { Button, AnalogPreferred, Motion };
|
||||
|
||||
/// Type of input desired for mapping purposes
|
||||
enum class InputType { None, Button, Stick, Motion, Touch };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
* poll the device's status yourself
|
||||
|
|
Loading…
Reference in a new issue