shader_decode: Implement R2P

This commit is contained in:
ReinUsesLisp 2018-12-23 17:24:18 -03:00
parent 3f1136ac6f
commit 8332482c24

View file

@ -16,7 +16,34 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED();
UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
const Node apply_mask = [&]() {
switch (opcode->get().GetId()) {
case OpCode::Id::R2P_IMM:
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
default:
UNREACHABLE();
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
}
}();
const Node mask =
Operation(OperationCode::ULogicalShiftRight, NO_PRECISE, GetRegister(instr.gpr8),
Immediate(static_cast<u32>(instr.r2p.byte)));
constexpr u32 programmable_preds = 7;
for (u64 pred = 0; pred < programmable_preds; ++pred) {
const Node shift = Immediate(1u << static_cast<u32>(pred));
const Node apply_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0));
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
bb.push_back(Conditional(condition, {code}));
}
return pc;
}