mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-08 07:39:58 +00:00
Merge pull request #660 from Subv/depth_write
GPU: Always enable the depth write when clearing the depth buffer.
This commit is contained in:
commit
81739a5448
1 changed files with 8 additions and 3 deletions
|
@ -322,9 +322,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||||
bool using_depth_fb) {
|
bool using_depth_fb) {
|
||||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
// Sync the depth test state before configuring the framebuffer surfaces.
|
|
||||||
SyncDepthTestState();
|
|
||||||
|
|
||||||
// TODO(bunnei): Implement this
|
// TODO(bunnei): Implement this
|
||||||
const bool has_stencil = false;
|
const bool has_stencil = false;
|
||||||
|
|
||||||
|
@ -389,6 +386,13 @@ void RasterizerOpenGL::Clear() {
|
||||||
if (regs.clear_buffers.Z) {
|
if (regs.clear_buffers.Z) {
|
||||||
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
||||||
use_depth_fb = true;
|
use_depth_fb = true;
|
||||||
|
|
||||||
|
// Always enable the depth write when clearing the depth buffer. The depth write mask is
|
||||||
|
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
|
||||||
|
state.depth.test_enabled = true;
|
||||||
|
state.depth.write_mask = GL_TRUE;
|
||||||
|
state.depth.test_func = GL_ALWAYS;
|
||||||
|
state.Apply();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (clear_mask == 0)
|
if (clear_mask == 0)
|
||||||
|
@ -423,6 +427,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
auto [dirty_color_surface, dirty_depth_surface] =
|
auto [dirty_color_surface, dirty_depth_surface] =
|
||||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0);
|
ConfigureFramebuffers(true, regs.zeta.Address() != 0);
|
||||||
|
|
||||||
|
SyncDepthTestState();
|
||||||
SyncBlendState();
|
SyncBlendState();
|
||||||
SyncCullMode();
|
SyncCullMode();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue