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https://github.com/yuzu-mirror/yuzu.git
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Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
vk_pipeline_cache: Initial implementation
This commit is contained in:
commit
80436c1330
10 changed files with 1172 additions and 10 deletions
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@ -155,14 +155,21 @@ if (ENABLE_VULKAN)
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_compute_pipeline.cpp
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renderer_vulkan/vk_compute_pipeline.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_device.cpp
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renderer_vulkan/vk_device.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_image.cpp
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renderer_vulkan/vk_image.h
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renderer_vulkan/vk_memory_manager.cpp
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_renderpass_cache.cpp
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renderer_vulkan/vk_renderpass_cache.h
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renderer_vulkan/vk_resource_manager.cpp
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@ -109,6 +109,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
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const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
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const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
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const auto& clip = regs.view_volume_clip_control;
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const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
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Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
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if (regs.screen_y_control.triangle_rast_flip != 0 &&
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regs.viewport_transform[0].scale_y > 0.0f) {
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@ -119,8 +122,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
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}
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const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
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return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
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regs.cull.cull_face, front_face);
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return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
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depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
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front_face);
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}
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} // Anonymous namespace
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@ -222,15 +226,17 @@ bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const
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std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
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return static_cast<std::size_t>(cull_enable) ^
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(static_cast<std::size_t>(depth_bias_enable) << 1) ^
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(static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
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(static_cast<std::size_t>(depth_clamp_enable) << 2) ^
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(static_cast<std::size_t>(ndc_minus_one_to_one) << 3) ^
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(static_cast<std::size_t>(cull_face) << 24) ^
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(static_cast<std::size_t>(front_face) << 48);
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}
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bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
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return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
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std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
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rhs.front_face);
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return std::tie(cull_enable, depth_bias_enable, depth_clamp_enable, ndc_minus_one_to_one,
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cull_face, front_face) ==
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std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.depth_clamp_enable,
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rhs.ndc_minus_one_to_one, rhs.cull_face, rhs.front_face);
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}
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std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
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@ -170,15 +170,17 @@ struct FixedPipelineState {
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};
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struct Rasterizer {
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constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
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Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
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constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
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bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
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Maxwell::Cull::FrontFace front_face)
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: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
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ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
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front_face} {}
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depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
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cull_face{cull_face}, front_face{front_face} {}
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Rasterizer() = default;
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bool cull_enable;
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bool depth_bias_enable;
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bool depth_clamp_enable;
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bool ndc_minus_one_to_one;
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Maxwell::Cull::CullFace cull_face;
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Maxwell::Cull::FrontFace front_face;
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112
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
Normal file
112
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
Normal file
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@ -0,0 +1,112 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <vector>
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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namespace Vulkan {
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VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
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VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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const SPIRVShader& shader)
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: device{device}, scheduler{scheduler}, entries{shader.entries},
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descriptor_set_layout{CreateDescriptorSetLayout()},
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descriptor_allocator{descriptor_pool, *descriptor_set_layout},
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update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
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descriptor_template{CreateDescriptorUpdateTemplate()},
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shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {}
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VKComputePipeline::~VKComputePipeline() = default;
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vk::DescriptorSet VKComputePipeline::CommitDescriptorSet() {
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if (!descriptor_template) {
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return {};
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}
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const auto set = descriptor_allocator.Commit(scheduler.GetFence());
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update_descriptor_queue.Send(*descriptor_template, set);
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return set;
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}
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UniqueDescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const {
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std::vector<vk::DescriptorSetLayoutBinding> bindings;
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u32 binding = 0;
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const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
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// TODO(Rodrigo): Maybe make individual bindings here?
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for (u32 bindpoint = 0; bindpoint < static_cast<u32>(num_entries); ++bindpoint) {
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bindings.emplace_back(binding++, descriptor_type, 1, vk::ShaderStageFlagBits::eCompute,
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nullptr);
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}
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};
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AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
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AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
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AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
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AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
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AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
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const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
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{}, static_cast<u32>(bindings.size()), bindings.data());
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
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}
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UniquePipelineLayout VKComputePipeline::CreatePipelineLayout() const {
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const vk::PipelineLayoutCreateInfo layout_ci({}, 1, &*descriptor_set_layout, 0, nullptr);
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const auto dev = device.GetLogical();
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return dev.createPipelineLayoutUnique(layout_ci, nullptr, device.GetDispatchLoader());
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}
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UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate() const {
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std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
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u32 binding = 0;
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u32 offset = 0;
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FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
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if (template_entries.empty()) {
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// If the shader doesn't use descriptor sets, skip template creation.
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return UniqueDescriptorUpdateTemplate{};
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}
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const vk::DescriptorUpdateTemplateCreateInfo template_ci(
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{}, static_cast<u32>(template_entries.size()), template_entries.data(),
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vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
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vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
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}
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UniqueShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const {
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const vk::ShaderModuleCreateInfo module_ci({}, code.size() * sizeof(u32), code.data());
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const auto dev = device.GetLogical();
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return dev.createShaderModuleUnique(module_ci, nullptr, device.GetDispatchLoader());
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}
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UniquePipeline VKComputePipeline::CreatePipeline() const {
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vk::PipelineShaderStageCreateInfo shader_stage_ci({}, vk::ShaderStageFlagBits::eCompute,
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*shader_module, "main", nullptr);
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vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
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subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
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if (entries.uses_warps && device.IsGuestWarpSizeSupported(vk::ShaderStageFlagBits::eCompute)) {
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shader_stage_ci.pNext = &subgroup_size_ci;
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}
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const vk::ComputePipelineCreateInfo create_info({}, shader_stage_ci, *layout, {}, 0);
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const auto dev = device.GetLogical();
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return dev.createComputePipelineUnique({}, create_info, nullptr, device.GetDispatchLoader());
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}
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} // namespace Vulkan
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66
src/video_core/renderer_vulkan/vk_compute_pipeline.h
Normal file
66
src/video_core/renderer_vulkan/vk_compute_pipeline.h
Normal file
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@ -0,0 +1,66 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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namespace Vulkan {
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class VKDevice;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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class VKComputePipeline final {
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public:
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explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
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VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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const SPIRVShader& shader);
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~VKComputePipeline();
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vk::DescriptorSet CommitDescriptorSet();
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vk::Pipeline GetHandle() const {
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return *pipeline;
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}
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vk::PipelineLayout GetLayout() const {
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return *layout;
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}
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const ShaderEntries& GetEntries() {
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return entries;
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}
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private:
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UniqueDescriptorSetLayout CreateDescriptorSetLayout() const;
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UniquePipelineLayout CreatePipelineLayout() const;
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UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const;
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UniqueShaderModule CreateShaderModule(const std::vector<u32>& code) const;
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UniquePipeline CreatePipeline() const;
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const VKDevice& device;
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VKScheduler& scheduler;
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ShaderEntries entries;
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UniqueDescriptorSetLayout descriptor_set_layout;
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DescriptorAllocator descriptor_allocator;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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UniquePipelineLayout layout;
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UniqueDescriptorUpdateTemplate descriptor_template;
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UniqueShaderModule shader_module;
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UniquePipeline pipeline;
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};
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} // namespace Vulkan
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271
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
Normal file
271
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
Normal file
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@ -0,0 +1,271 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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namespace Vulkan {
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MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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namespace {
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vk::StencilOpState GetStencilFaceState(const FixedPipelineState::StencilFace& face) {
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return vk::StencilOpState(MaxwellToVK::StencilOp(face.action_stencil_fail),
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MaxwellToVK::StencilOp(face.action_depth_pass),
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MaxwellToVK::StencilOp(face.action_depth_fail),
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MaxwellToVK::ComparisonOp(face.test_func), 0, 0, 0);
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}
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bool SupportsPrimitiveRestart(vk::PrimitiveTopology topology) {
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static constexpr std::array unsupported_topologies = {
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vk::PrimitiveTopology::ePointList,
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vk::PrimitiveTopology::eLineList,
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vk::PrimitiveTopology::eTriangleList,
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vk::PrimitiveTopology::eLineListWithAdjacency,
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vk::PrimitiveTopology::eTriangleListWithAdjacency,
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vk::PrimitiveTopology::ePatchList};
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return std::find(std::begin(unsupported_topologies), std::end(unsupported_topologies),
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topology) == std::end(unsupported_topologies);
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}
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} // Anonymous namespace
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VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
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VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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VKRenderPassCache& renderpass_cache,
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const GraphicsPipelineCacheKey& key,
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const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
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const SPIRVProgram& program)
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: device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
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descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
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descriptor_allocator{descriptor_pool, *descriptor_set_layout},
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update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
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descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
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program)},
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renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
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key.renderpass_params,
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program)} {}
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VKGraphicsPipeline::~VKGraphicsPipeline() = default;
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vk::DescriptorSet VKGraphicsPipeline::CommitDescriptorSet() {
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if (!descriptor_template) {
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return {};
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}
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const auto set = descriptor_allocator.Commit(scheduler.GetFence());
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update_descriptor_queue.Send(*descriptor_template, set);
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return set;
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}
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UniqueDescriptorSetLayout VKGraphicsPipeline::CreateDescriptorSetLayout(
|
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const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const {
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const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
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{}, static_cast<u32>(bindings.size()), bindings.data());
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
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}
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UniquePipelineLayout VKGraphicsPipeline::CreatePipelineLayout() const {
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const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &*descriptor_set_layout, 0,
|
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nullptr);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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return dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
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}
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UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplate(
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const SPIRVProgram& program) const {
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std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
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u32 binding = 0;
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u32 offset = 0;
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for (const auto& stage : program) {
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if (stage) {
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FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
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template_entries);
|
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}
|
||||
}
|
||||
if (template_entries.empty()) {
|
||||
// If the shader doesn't use descriptor sets, skip template creation.
|
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return UniqueDescriptorUpdateTemplate{};
|
||||
}
|
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|
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const vk::DescriptorUpdateTemplateCreateInfo template_ci(
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{}, static_cast<u32>(template_entries.size()), template_entries.data(),
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vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
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vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
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|
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const auto dev = device.GetLogical();
|
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const auto& dld = device.GetDispatchLoader();
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return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
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}
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std::vector<UniqueShaderModule> VKGraphicsPipeline::CreateShaderModules(
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const SPIRVProgram& program) const {
|
||||
std::vector<UniqueShaderModule> modules;
|
||||
const auto dev = device.GetLogical();
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
for (std::size_t i = 0; i < Maxwell::MaxShaderStage; ++i) {
|
||||
const auto& stage = program[i];
|
||||
if (!stage) {
|
||||
continue;
|
||||
}
|
||||
const vk::ShaderModuleCreateInfo module_ci({}, stage->code.size() * sizeof(u32),
|
||||
stage->code.data());
|
||||
modules.emplace_back(dev.createShaderModuleUnique(module_ci, nullptr, dld));
|
||||
}
|
||||
return modules;
|
||||
}
|
||||
|
||||
UniquePipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
|
||||
const SPIRVProgram& program) const {
|
||||
const auto& vi = fixed_state.vertex_input;
|
||||
const auto& ia = fixed_state.input_assembly;
|
||||
const auto& ds = fixed_state.depth_stencil;
|
||||
const auto& cd = fixed_state.color_blending;
|
||||
const auto& ts = fixed_state.tessellation;
|
||||
const auto& rs = fixed_state.rasterizer;
|
||||
|
||||
std::vector<vk::VertexInputBindingDescription> vertex_bindings;
|
||||
std::vector<vk::VertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
|
||||
for (std::size_t i = 0; i < vi.num_bindings; ++i) {
|
||||
const auto& binding = vi.bindings[i];
|
||||
const bool instanced = binding.divisor != 0;
|
||||
const auto rate = instanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
|
||||
vertex_bindings.emplace_back(binding.index, binding.stride, rate);
|
||||
if (instanced) {
|
||||
vertex_binding_divisors.emplace_back(binding.index, binding.divisor);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<vk::VertexInputAttributeDescription> vertex_attributes;
|
||||
const auto& input_attributes = program[0]->entries.attributes;
|
||||
for (std::size_t i = 0; i < vi.num_attributes; ++i) {
|
||||
const auto& attribute = vi.attributes[i];
|
||||
if (input_attributes.find(attribute.index) == input_attributes.end()) {
|
||||
// Skip attributes not used by the vertex shaders.
|
||||
continue;
|
||||
}
|
||||
vertex_attributes.emplace_back(attribute.index, attribute.buffer,
|
||||
MaxwellToVK::VertexFormat(attribute.type, attribute.size),
|
||||
attribute.offset);
|
||||
}
|
||||
|
||||
vk::PipelineVertexInputStateCreateInfo vertex_input_ci(
|
||||
{}, static_cast<u32>(vertex_bindings.size()), vertex_bindings.data(),
|
||||
static_cast<u32>(vertex_attributes.size()), vertex_attributes.data());
|
||||
|
||||
const vk::PipelineVertexInputDivisorStateCreateInfoEXT vertex_input_divisor_ci(
|
||||
static_cast<u32>(vertex_binding_divisors.size()), vertex_binding_divisors.data());
|
||||
if (!vertex_binding_divisors.empty()) {
|
||||
vertex_input_ci.pNext = &vertex_input_divisor_ci;
|
||||
}
|
||||
|
||||
const auto primitive_topology = MaxwellToVK::PrimitiveTopology(device, ia.topology);
|
||||
const vk::PipelineInputAssemblyStateCreateInfo input_assembly_ci(
|
||||
{}, primitive_topology,
|
||||
ia.primitive_restart_enable && SupportsPrimitiveRestart(primitive_topology));
|
||||
|
||||
const vk::PipelineTessellationStateCreateInfo tessellation_ci({}, ts.patch_control_points);
|
||||
|
||||
const vk::PipelineViewportStateCreateInfo viewport_ci({}, Maxwell::NumViewports, nullptr,
|
||||
Maxwell::NumViewports, nullptr);
|
||||
|
||||
// TODO(Rodrigo): Find out what's the default register value for front face
|
||||
const vk::PipelineRasterizationStateCreateInfo rasterizer_ci(
|
||||
{}, rs.depth_clamp_enable, false, vk::PolygonMode::eFill,
|
||||
rs.cull_enable ? MaxwellToVK::CullFace(rs.cull_face) : vk::CullModeFlagBits::eNone,
|
||||
rs.cull_enable ? MaxwellToVK::FrontFace(rs.front_face) : vk::FrontFace::eCounterClockwise,
|
||||
rs.depth_bias_enable, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
const vk::PipelineMultisampleStateCreateInfo multisampling_ci(
|
||||
{}, vk::SampleCountFlagBits::e1, false, 0.0f, nullptr, false, false);
|
||||
|
||||
const vk::CompareOp depth_test_compare = ds.depth_test_enable
|
||||
? MaxwellToVK::ComparisonOp(ds.depth_test_function)
|
||||
: vk::CompareOp::eAlways;
|
||||
|
||||
const vk::PipelineDepthStencilStateCreateInfo depth_stencil_ci(
|
||||
{}, ds.depth_test_enable, ds.depth_write_enable, depth_test_compare, ds.depth_bounds_enable,
|
||||
ds.stencil_enable, GetStencilFaceState(ds.front_stencil),
|
||||
GetStencilFaceState(ds.back_stencil), 0.0f, 0.0f);
|
||||
|
||||
std::array<vk::PipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
|
||||
const std::size_t num_attachments =
|
||||
std::min(cd.attachments_count, renderpass_params.color_attachments.size());
|
||||
for (std::size_t i = 0; i < num_attachments; ++i) {
|
||||
constexpr std::array component_table{
|
||||
vk::ColorComponentFlagBits::eR, vk::ColorComponentFlagBits::eG,
|
||||
vk::ColorComponentFlagBits::eB, vk::ColorComponentFlagBits::eA};
|
||||
const auto& blend = cd.attachments[i];
|
||||
|
||||
vk::ColorComponentFlags color_components{};
|
||||
for (std::size_t j = 0; j < component_table.size(); ++j) {
|
||||
if (blend.components[j])
|
||||
color_components |= component_table[j];
|
||||
}
|
||||
|
||||
cb_attachments[i] = vk::PipelineColorBlendAttachmentState(
|
||||
blend.enable, MaxwellToVK::BlendFactor(blend.src_rgb_func),
|
||||
MaxwellToVK::BlendFactor(blend.dst_rgb_func),
|
||||
MaxwellToVK::BlendEquation(blend.rgb_equation),
|
||||
MaxwellToVK::BlendFactor(blend.src_a_func), MaxwellToVK::BlendFactor(blend.dst_a_func),
|
||||
MaxwellToVK::BlendEquation(blend.a_equation), color_components);
|
||||
}
|
||||
const vk::PipelineColorBlendStateCreateInfo color_blending_ci({}, false, vk::LogicOp::eCopy,
|
||||
static_cast<u32>(num_attachments),
|
||||
cb_attachments.data(), {});
|
||||
|
||||
constexpr std::array dynamic_states = {
|
||||
vk::DynamicState::eViewport, vk::DynamicState::eScissor,
|
||||
vk::DynamicState::eDepthBias, vk::DynamicState::eBlendConstants,
|
||||
vk::DynamicState::eDepthBounds, vk::DynamicState::eStencilCompareMask,
|
||||
vk::DynamicState::eStencilWriteMask, vk::DynamicState::eStencilReference};
|
||||
const vk::PipelineDynamicStateCreateInfo dynamic_state_ci(
|
||||
{}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
|
||||
|
||||
vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
|
||||
subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> shader_stages;
|
||||
std::size_t module_index = 0;
|
||||
for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
|
||||
if (!program[stage]) {
|
||||
continue;
|
||||
}
|
||||
const auto stage_enum = static_cast<Tegra::Engines::ShaderType>(stage);
|
||||
const auto vk_stage = MaxwellToVK::ShaderStage(stage_enum);
|
||||
auto& stage_ci = shader_stages.emplace_back(vk::PipelineShaderStageCreateFlags{}, vk_stage,
|
||||
*modules[module_index++], "main", nullptr);
|
||||
if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(vk_stage)) {
|
||||
stage_ci.pNext = &subgroup_size_ci;
|
||||
}
|
||||
}
|
||||
|
||||
const vk::GraphicsPipelineCreateInfo create_info(
|
||||
{}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input_ci,
|
||||
&input_assembly_ci, &tessellation_ci, &viewport_ci, &rasterizer_ci, &multisampling_ci,
|
||||
&depth_stencil_ci, &color_blending_ci, &dynamic_state_ci, *layout, renderpass, 0, {}, 0);
|
||||
|
||||
const auto dev = device.GetLogical();
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
return dev.createGraphicsPipelineUnique(nullptr, create_info, nullptr, dld);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
90
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
Normal file
90
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct GraphicsPipelineCacheKey;
|
||||
|
||||
class VKDescriptorPool;
|
||||
class VKDevice;
|
||||
class VKRenderPassCache;
|
||||
class VKScheduler;
|
||||
class VKUpdateDescriptorQueue;
|
||||
|
||||
using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
|
||||
|
||||
class VKGraphicsPipeline final {
|
||||
public:
|
||||
explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
|
||||
VKDescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||
VKRenderPassCache& renderpass_cache,
|
||||
const GraphicsPipelineCacheKey& key,
|
||||
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
|
||||
const SPIRVProgram& program);
|
||||
~VKGraphicsPipeline();
|
||||
|
||||
vk::DescriptorSet CommitDescriptorSet();
|
||||
|
||||
vk::Pipeline GetHandle() const {
|
||||
return *pipeline;
|
||||
}
|
||||
|
||||
vk::PipelineLayout GetLayout() const {
|
||||
return *layout;
|
||||
}
|
||||
|
||||
vk::RenderPass GetRenderPass() const {
|
||||
return renderpass;
|
||||
}
|
||||
|
||||
private:
|
||||
UniqueDescriptorSetLayout CreateDescriptorSetLayout(
|
||||
const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const;
|
||||
|
||||
UniquePipelineLayout CreatePipelineLayout() const;
|
||||
|
||||
UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate(
|
||||
const SPIRVProgram& program) const;
|
||||
|
||||
std::vector<UniqueShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
|
||||
|
||||
UniquePipeline CreatePipeline(const RenderPassParams& renderpass_params,
|
||||
const SPIRVProgram& program) const;
|
||||
|
||||
const VKDevice& device;
|
||||
VKScheduler& scheduler;
|
||||
const FixedPipelineState fixed_state;
|
||||
const u64 hash;
|
||||
|
||||
UniqueDescriptorSetLayout descriptor_set_layout;
|
||||
DescriptorAllocator descriptor_allocator;
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||
UniquePipelineLayout layout;
|
||||
UniqueDescriptorUpdateTemplate descriptor_template;
|
||||
std::vector<UniqueShaderModule> modules;
|
||||
|
||||
vk::RenderPass renderpass;
|
||||
UniquePipeline pipeline;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
395
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
Normal file
395
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
Normal file
|
@ -0,0 +1,395 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
||||
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_rasterizer.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
|
||||
VideoCommon::Shader::CompileDepth::FullDecompile};
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
|
||||
const auto& gpu{system.GPU().Maxwell3D()};
|
||||
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
|
||||
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
|
||||
}
|
||||
|
||||
/// Gets if the current instruction offset is a scheduler instruction
|
||||
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||
// Sched instructions appear once every 4 instructions.
|
||||
constexpr std::size_t SchedPeriod = 4;
|
||||
const std::size_t absolute_offset = offset - main_offset;
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
/// Calculates the size of a program stream
|
||||
std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
|
||||
const std::size_t start_offset = is_compute ? 0 : 10;
|
||||
// This is the encoded version of BRA that jumps to itself. All Nvidia
|
||||
// shaders end with one.
|
||||
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
|
||||
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
|
||||
std::size_t offset = start_offset;
|
||||
while (offset < program.size()) {
|
||||
const u64 instruction = program[offset];
|
||||
if (!IsSchedInstruction(offset, start_offset)) {
|
||||
if ((instruction & mask) == self_jumping_branch) {
|
||||
// End on Maxwell's "nop" instruction
|
||||
break;
|
||||
}
|
||||
if (instruction == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
++offset;
|
||||
}
|
||||
// The last instruction is included in the program size
|
||||
return std::min(offset + 1, program.size());
|
||||
}
|
||||
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
|
||||
const u8* host_ptr, bool is_compute) {
|
||||
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
|
||||
std::fill(program_code.begin(), program_code.end(), 0);
|
||||
return program_code;
|
||||
});
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
|
||||
program_code.size() * sizeof(u64));
|
||||
program_code.resize(CalculateProgramSize(program_code, is_compute));
|
||||
return program_code;
|
||||
}
|
||||
|
||||
constexpr std::size_t GetStageFromProgram(std::size_t program) {
|
||||
return program == 0 ? 0 : program - 1;
|
||||
}
|
||||
|
||||
constexpr ShaderType GetStageFromProgram(Maxwell::ShaderProgram program) {
|
||||
return static_cast<ShaderType>(GetStageFromProgram(static_cast<std::size_t>(program)));
|
||||
}
|
||||
|
||||
ShaderType GetShaderType(Maxwell::ShaderProgram program) {
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return ShaderType::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return ShaderType::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return ShaderType::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return ShaderType::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return ShaderType::Fragment;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("program={}", static_cast<u32>(program));
|
||||
return ShaderType::Vertex;
|
||||
}
|
||||
}
|
||||
|
||||
u32 FillDescriptorLayout(const ShaderEntries& entries,
|
||||
std::vector<vk::DescriptorSetLayoutBinding>& bindings,
|
||||
Maxwell::ShaderProgram program_type, u32 base_binding) {
|
||||
const ShaderType stage = GetStageFromProgram(program_type);
|
||||
const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
|
||||
|
||||
u32 binding = base_binding;
|
||||
const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
|
||||
for (std::size_t i = 0; i < num_entries; ++i) {
|
||||
bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
|
||||
}
|
||||
};
|
||||
AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
|
||||
AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
|
||||
AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
|
||||
AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
|
||||
AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
|
||||
return binding;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
|
||||
GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
||||
ProgramCode program_code, u32 main_offset)
|
||||
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
|
||||
program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
|
||||
shader_ir{this->program_code, main_offset, compiler_settings, locker},
|
||||
entries{GenerateShaderEntries(shader_ir)} {}
|
||||
|
||||
CachedShader::~CachedShader() = default;
|
||||
|
||||
Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
|
||||
Core::System& system, Tegra::Engines::ShaderType stage) {
|
||||
if (stage == Tegra::Engines::ShaderType::Compute) {
|
||||
return system.GPU().KeplerCompute();
|
||||
} else {
|
||||
return system.GPU().Maxwell3D();
|
||||
}
|
||||
}
|
||||
|
||||
VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
|
||||
const VKDevice& device, VKScheduler& scheduler,
|
||||
VKDescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue)
|
||||
: RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
|
||||
descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
|
||||
renderpass_cache(device) {}
|
||||
|
||||
VKPipelineCache::~VKPipelineCache() = default;
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
|
||||
if (!dirty) {
|
||||
return last_shaders;
|
||||
}
|
||||
dirty = false;
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> shaders;
|
||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const auto& shader_config = gpu.regs.shader_config[index];
|
||||
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto& memory_manager{system.GPU().MemoryManager()};
|
||||
const GPUVAddr program_addr{GetShaderAddress(system, program)};
|
||||
const auto host_ptr{memory_manager.GetPointer(program_addr)};
|
||||
auto shader = TryGet(host_ptr);
|
||||
if (!shader) {
|
||||
// No shader found - create a new one
|
||||
constexpr u32 stage_offset = 10;
|
||||
const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
|
||||
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
|
||||
|
||||
const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
||||
ASSERT(cpu_addr);
|
||||
|
||||
shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
|
||||
host_ptr, std::move(code), stage_offset);
|
||||
Register(shader);
|
||||
}
|
||||
shaders[index] = std::move(shader);
|
||||
}
|
||||
return last_shaders = shaders;
|
||||
}
|
||||
|
||||
VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
|
||||
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
|
||||
|
||||
if (last_graphics_pipeline && last_graphics_key == key) {
|
||||
return *last_graphics_pipeline;
|
||||
}
|
||||
last_graphics_key = key;
|
||||
|
||||
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
|
||||
auto& entry = pair->second;
|
||||
if (is_cache_miss) {
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
const auto [program, bindings] = DecompileShaders(key);
|
||||
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
|
||||
update_descriptor_queue, renderpass_cache, key,
|
||||
bindings, program);
|
||||
}
|
||||
return *(last_graphics_pipeline = entry.get());
|
||||
}
|
||||
|
||||
VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
|
||||
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
|
||||
|
||||
const auto [pair, is_cache_miss] = compute_cache.try_emplace(key);
|
||||
auto& entry = pair->second;
|
||||
if (!is_cache_miss) {
|
||||
return *entry;
|
||||
}
|
||||
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
|
||||
|
||||
auto& memory_manager = system.GPU().MemoryManager();
|
||||
const auto program_addr = key.shader;
|
||||
const auto host_ptr = memory_manager.GetPointer(program_addr);
|
||||
|
||||
auto shader = TryGet(host_ptr);
|
||||
if (!shader) {
|
||||
// No shader found - create a new one
|
||||
const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
|
||||
ASSERT(cpu_addr);
|
||||
|
||||
auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
|
||||
constexpr u32 kernel_main_offset = 0;
|
||||
shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
|
||||
program_addr, *cpu_addr, host_ptr, std::move(code),
|
||||
kernel_main_offset);
|
||||
Register(shader);
|
||||
}
|
||||
|
||||
Specialization specialization;
|
||||
specialization.workgroup_size = key.workgroup_size;
|
||||
specialization.shared_memory_size = key.shared_memory_size;
|
||||
|
||||
const SPIRVShader spirv_shader{
|
||||
Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
|
||||
shader->GetEntries()};
|
||||
entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
|
||||
update_descriptor_queue, spirv_shader);
|
||||
return *entry;
|
||||
}
|
||||
|
||||
void VKPipelineCache::Unregister(const Shader& shader) {
|
||||
bool finished = false;
|
||||
const auto Finish = [&] {
|
||||
// TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
|
||||
// flush.
|
||||
if (finished) {
|
||||
return;
|
||||
}
|
||||
finished = true;
|
||||
scheduler.Finish();
|
||||
};
|
||||
|
||||
const GPUVAddr invalidated_addr = shader->GetGpuAddr();
|
||||
for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
|
||||
auto& entry = it->first;
|
||||
if (std::find(entry.shaders.begin(), entry.shaders.end(), invalidated_addr) ==
|
||||
entry.shaders.end()) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
Finish();
|
||||
it = graphics_cache.erase(it);
|
||||
}
|
||||
for (auto it = compute_cache.begin(); it != compute_cache.end();) {
|
||||
auto& entry = it->first;
|
||||
if (entry.shader != invalidated_addr) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
Finish();
|
||||
it = compute_cache.erase(it);
|
||||
}
|
||||
|
||||
RasterizerCache::Unregister(shader);
|
||||
}
|
||||
|
||||
std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>>
|
||||
VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
|
||||
const auto& fixed_state = key.fixed_state;
|
||||
auto& memory_manager = system.GPU().MemoryManager();
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
Specialization specialization;
|
||||
specialization.primitive_topology = fixed_state.input_assembly.topology;
|
||||
if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
|
||||
ASSERT(fixed_state.input_assembly.point_size != 0.0f);
|
||||
specialization.point_size = fixed_state.input_assembly.point_size;
|
||||
}
|
||||
for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
|
||||
specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
|
||||
}
|
||||
specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
|
||||
specialization.tessellation.primitive = fixed_state.tessellation.primitive;
|
||||
specialization.tessellation.spacing = fixed_state.tessellation.spacing;
|
||||
specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
|
||||
for (const auto& rt : key.renderpass_params.color_attachments) {
|
||||
specialization.enabled_rendertargets.set(rt.index);
|
||||
}
|
||||
|
||||
SPIRVProgram program;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> bindings;
|
||||
|
||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
|
||||
const auto host_ptr = memory_manager.GetPointer(gpu_addr);
|
||||
const auto shader = TryGet(host_ptr);
|
||||
ASSERT(shader);
|
||||
|
||||
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
|
||||
const auto program_type = GetShaderType(program_enum);
|
||||
const auto& entries = shader->GetEntries();
|
||||
program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
|
||||
entries};
|
||||
|
||||
if (program_enum == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
++index;
|
||||
}
|
||||
|
||||
const u32 old_binding = specialization.base_binding;
|
||||
specialization.base_binding =
|
||||
FillDescriptorLayout(entries, bindings, program_enum, specialization.base_binding);
|
||||
ASSERT(old_binding + entries.NumBindings() == specialization.base_binding);
|
||||
}
|
||||
return {std::move(program), std::move(bindings)};
|
||||
}
|
||||
|
||||
void FillDescriptorUpdateTemplateEntries(
|
||||
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
|
||||
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
|
||||
static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
|
||||
const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
|
||||
const u32 count = static_cast<u32>(count_);
|
||||
if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
|
||||
device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
|
||||
// Nvidia has a bug where updating multiple uniform texels at once causes the driver to
|
||||
// crash.
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
|
||||
offset + i * entry_size, entry_size);
|
||||
}
|
||||
} else if (count != 0) {
|
||||
template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
|
||||
}
|
||||
offset += count * entry_size;
|
||||
binding += count;
|
||||
};
|
||||
|
||||
AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
|
||||
AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
|
||||
AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
|
||||
AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
|
||||
AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
200
src/video_core/renderer_vulkan/vk_pipeline_cache.h
Normal file
200
src/video_core/renderer_vulkan/vk_pipeline_cache.h
Normal file
|
@ -0,0 +1,200 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/functional/hash.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
|
||||
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
#include "video_core/surface.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class RasterizerVulkan;
|
||||
class VKComputePipeline;
|
||||
class VKDescriptorPool;
|
||||
class VKDevice;
|
||||
class VKFence;
|
||||
class VKScheduler;
|
||||
class VKUpdateDescriptorQueue;
|
||||
|
||||
class CachedShader;
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
|
||||
struct GraphicsPipelineCacheKey {
|
||||
FixedPipelineState fixed_state;
|
||||
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
|
||||
RenderPassParams renderpass_params;
|
||||
|
||||
std::size_t Hash() const noexcept {
|
||||
std::size_t hash = fixed_state.Hash();
|
||||
for (const auto& shader : shaders) {
|
||||
boost::hash_combine(hash, shader);
|
||||
}
|
||||
boost::hash_combine(hash, renderpass_params.Hash());
|
||||
return hash;
|
||||
}
|
||||
|
||||
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
|
||||
return std::tie(fixed_state, shaders, renderpass_params) ==
|
||||
std::tie(rhs.fixed_state, rhs.shaders, rhs.renderpass_params);
|
||||
}
|
||||
};
|
||||
|
||||
struct ComputePipelineCacheKey {
|
||||
GPUVAddr shader{};
|
||||
u32 shared_memory_size{};
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
|
||||
std::size_t Hash() const noexcept {
|
||||
return static_cast<std::size_t>(shader) ^
|
||||
((static_cast<std::size_t>(shared_memory_size) >> 7) << 40) ^
|
||||
static_cast<std::size_t>(workgroup_size[0]) ^
|
||||
(static_cast<std::size_t>(workgroup_size[1]) << 16) ^
|
||||
(static_cast<std::size_t>(workgroup_size[2]) << 24);
|
||||
}
|
||||
|
||||
bool operator==(const ComputePipelineCacheKey& rhs) const noexcept {
|
||||
return std::tie(shader, shared_memory_size, workgroup_size) ==
|
||||
std::tie(rhs.shader, rhs.shared_memory_size, rhs.workgroup_size);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<Vulkan::GraphicsPipelineCacheKey> {
|
||||
std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<Vulkan::ComputePipelineCacheKey> {
|
||||
std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class CachedShader final : public RasterizerCacheObject {
|
||||
public:
|
||||
explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
|
||||
VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
|
||||
~CachedShader();
|
||||
|
||||
GPUVAddr GetGpuAddr() const {
|
||||
return gpu_addr;
|
||||
}
|
||||
|
||||
VAddr GetCpuAddr() const override {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const override {
|
||||
return program_code.size() * sizeof(u64);
|
||||
}
|
||||
|
||||
VideoCommon::Shader::ShaderIR& GetIR() {
|
||||
return shader_ir;
|
||||
}
|
||||
|
||||
const VideoCommon::Shader::ShaderIR& GetIR() const {
|
||||
return shader_ir;
|
||||
}
|
||||
|
||||
const ShaderEntries& GetEntries() const {
|
||||
return entries;
|
||||
}
|
||||
|
||||
private:
|
||||
static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
|
||||
Tegra::Engines::ShaderType stage);
|
||||
|
||||
GPUVAddr gpu_addr{};
|
||||
VAddr cpu_addr{};
|
||||
ProgramCode program_code;
|
||||
VideoCommon::Shader::ConstBufferLocker locker;
|
||||
VideoCommon::Shader::ShaderIR shader_ir;
|
||||
ShaderEntries entries;
|
||||
};
|
||||
|
||||
class VKPipelineCache final : public RasterizerCache<Shader> {
|
||||
public:
|
||||
explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
|
||||
const VKDevice& device, VKScheduler& scheduler,
|
||||
VKDescriptorPool& descriptor_pool,
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue);
|
||||
~VKPipelineCache();
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
|
||||
|
||||
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
|
||||
|
||||
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
|
||||
|
||||
protected:
|
||||
void Unregister(const Shader& shader) override;
|
||||
|
||||
void FlushObjectInner(const Shader& object) override {}
|
||||
|
||||
private:
|
||||
std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>> DecompileShaders(
|
||||
const GraphicsPipelineCacheKey& key);
|
||||
|
||||
Core::System& system;
|
||||
const VKDevice& device;
|
||||
VKScheduler& scheduler;
|
||||
VKDescriptorPool& descriptor_pool;
|
||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||
|
||||
VKRenderPassCache renderpass_cache;
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
|
||||
GraphicsPipelineCacheKey last_graphics_key;
|
||||
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
|
||||
|
||||
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
|
||||
graphics_cache;
|
||||
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
|
||||
};
|
||||
|
||||
void FillDescriptorUpdateTemplateEntries(
|
||||
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
|
||||
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
|
||||
|
||||
} // namespace Vulkan
|
13
src/video_core/renderer_vulkan/vk_rasterizer.h
Normal file
13
src/video_core/renderer_vulkan/vk_rasterizer.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class RasterizerVulkan : public VideoCore::RasterizerInterface {};
|
||||
|
||||
} // namespace Vulkan
|
Loading…
Reference in a new issue