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game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
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1 changed files with 2 additions and 2 deletions
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@ -366,7 +366,7 @@ void GameList::LoadCompatibilityList() {
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonArray arr = json.array();
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QJsonArray arr = json.array();
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for (const QJsonValue& value : arr) {
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for (const QJsonValueRef& value : arr) {
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QJsonObject game = value.toObject();
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QJsonObject game = value.toObject();
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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@ -374,7 +374,7 @@ void GameList::LoadCompatibilityList() {
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QString directory = game["directory"].toString();
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QString directory = game["directory"].toString();
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QJsonArray ids = game["releases"].toArray();
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QJsonArray ids = game["releases"].toArray();
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for (const QJsonValue& value : ids) {
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for (const QJsonValueRef& value : ids) {
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QJsonObject object = value.toObject();
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QJsonObject object = value.toObject();
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QString id = object["id"].toString();
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QString id = object["id"].toString();
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compatibility_list.emplace(
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compatibility_list.emplace(
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