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bootmanager: Remove references to OpenGL for macOS
OpenGL macOS headers definitions clash heavily with each other
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parent
b19fe55f84
commit
778f86989a
2 changed files with 19 additions and 2 deletions
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@ -208,6 +208,10 @@ if (MSVC)
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copy_yuzu_unicorn_deps(yuzu)
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endif()
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if (NOT APPLE)
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target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
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endif()
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if (ENABLE_VULKAN)
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target_include_directories(yuzu PRIVATE ../../externals/Vulkan-Headers/include)
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target_compile_definitions(yuzu PRIVATE HAS_VULKAN)
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@ -8,13 +8,16 @@
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QPainter>
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#include <QScreen>
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#include <QStringList>
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#include <QWindow>
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#ifdef HAS_OPENGL
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#endif
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#if !defined(WIN32) && HAS_VULKAN
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#include <qpa/qplatformnativeinterface.h>
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#endif
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@ -98,6 +101,7 @@ void EmuThread::run() {
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#endif
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}
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#ifdef HAS_OPENGL
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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@ -183,6 +187,7 @@ private:
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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};
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#endif
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class DummyContext : public Core::Frontend::GraphicsContext {};
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@ -473,6 +478,7 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
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}
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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#ifdef HAS_OPENGL
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if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
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auto c = static_cast<OpenGLSharedContext*>(main_context.get());
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// Bind the shared contexts to the main surface in case the backend wants to take over
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@ -480,6 +486,7 @@ std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedCont
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return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
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child_widget->windowHandle());
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}
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#endif
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return std::make_unique<DummyContext>();
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}
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@ -560,6 +567,7 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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}
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bool GRenderWindow::InitializeOpenGL() {
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#ifdef HAS_OPENGL
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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auto child = new OpenGLRenderWidget(this);
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@ -571,6 +579,11 @@ bool GRenderWindow::InitializeOpenGL() {
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std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
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return true;
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#else
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QMessageBox::warning(this, tr("OpenGL not available!"),
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tr("yuzu has not been compiled with OpenGL support."));
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return false;
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#endif
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}
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bool GRenderWindow::InitializeVulkan() {
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