mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-07 10:49:08 +01:00
Merge pull request #192 from jroweboy/fix-fps
Fix fps counter to correctly measure frame end when there was no frame to draw
This commit is contained in:
commit
756e9f1484
1 changed files with 2 additions and 0 deletions
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "common/alignment.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
|
@ -129,6 +130,7 @@ void NVFlinger::Compose() {
|
|||
|
||||
if (buffer == boost::none) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
Core::System::GetInstance().perf_stats.EndGameFrame();
|
||||
VideoCore::g_renderer->SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue