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gl_texture_cache: Apply sRGB on blits
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format.
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@ -488,6 +488,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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OpenGLState state;
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state.draw.read_framebuffer = src_framebuffer.handle;
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state.draw.draw_framebuffer = dst_framebuffer.handle;
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state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
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state.AllDirty();
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state.Apply();
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