GL: Remove remaining references to 3DS-specific pixel formats

This commit is contained in:
Subv 2018-03-26 21:48:05 -05:00 committed by James Rowe
parent b305646c44
commit 73eaef9c05

View file

@ -30,6 +30,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
@ -40,36 +41,36 @@ struct FormatTuple {
GLint internal_format;
GLenum format;
GLenum type;
bool compressed;
// How many pixels in the original texture are equivalent to one pixel in the compressed
// texture.
u32 compression_factor;
};
static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
static constexpr std::array<FormatTuple, 1> fb_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
}};
static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
{},
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
static constexpr std::array<FormatTuple, 2> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false, 1}, // RGBA8
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
}};
static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
if (type == SurfaceType::Color) {
ASSERT(static_cast<size_t>(pixel_format) < fb_format_tuples.size());
return fb_format_tuples[static_cast<unsigned int>(pixel_format)];
} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
size_t tuple_idx = static_cast<size_t>(pixel_format) - 14;
ASSERT(tuple_idx < depth_format_tuples.size());
return depth_format_tuples[tuple_idx];
// TODO(Subv): Implement depth formats
ASSERT_MSG(false, "Unimplemented");
} else if (type == SurfaceType::Texture) {
ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
return tex_format_tuples[static_cast<unsigned int>(pixel_format)];
}
return tex_tuple;
UNREACHABLE();
return {};
}
template <typename Map, typename Interval>
@ -112,46 +113,14 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr
Memory::GetPointer(base), gl_buffer, morton_to_gl);
}
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = {
MortonCopy<true, PixelFormat::RGBA8>,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
MortonCopy<true, PixelFormat::DXT1>,
};
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> gl_to_morton_fns = {
MortonCopy<false, PixelFormat::RGBA8>,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::DXT1>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@ -944,15 +913,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
if (expandable != nullptr && expandable->res_scale > target_res_scale) {
target_res_scale = expandable->res_scale;
}
// Keep res_scale when reinterpreting d24s8 -> rgba8
if (params.pixel_format == PixelFormat::RGBA8) {
find_params.pixel_format = PixelFormat::D24S8;
expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
surface_cache, find_params, match_res_scale);
if (expandable != nullptr && expandable->res_scale > target_res_scale) {
target_res_scale = expandable->res_scale;
}
}
}
SurfaceParams new_params = params;
new_params.res_scale = target_res_scale;
@ -1230,27 +1190,6 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
continue;
}
// D24S8 to RGBA8
if (surface->pixel_format == PixelFormat::RGBA8) {
params.pixel_format = PixelFormat::D24S8;
Surface reinterpret_surface =
FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
if (reinterpret_surface != nullptr) {
ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8);
SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface);
SurfaceParams convert_params = surface->FromInterval(convert_interval);
auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params);
auto dest_rect = surface->GetScaledSubRect(convert_params);
ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect,
surface->texture.handle, dest_rect);
surface->invalid_regions.erase(convert_interval);
continue;
}
}
// Load data from Switch memory
FlushRegion(params.addr, params.size);
surface->LoadGLBuffer(params.addr, params.end);