mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 10:59:58 +00:00
Merge pull request #3679 from lioncash/track
track: Eliminate redundant copies
This commit is contained in:
commit
73db83c0ab
1 changed files with 6 additions and 5 deletions
|
@ -76,12 +76,13 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
|
|||
s64 cursor) {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
// Constant buffer found, test if it's an immediate
|
||||
const auto offset = cbuf->GetOffset();
|
||||
const auto& offset = cbuf->GetOffset();
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
||||
auto track =
|
||||
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
|
||||
return {tracked, track};
|
||||
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
||||
}
|
||||
if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
||||
const u32 bound_buffer = registry.GetBoundBuffer();
|
||||
if (bound_buffer != cbuf->GetIndex()) {
|
||||
return {};
|
||||
|
@ -94,12 +95,12 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
|
|||
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
|
||||
const auto& gpu_driver = registry.AccessGuestDriverProfile();
|
||||
const u32 bindless_cv = NewCustomVariable();
|
||||
const Node op =
|
||||
Node op =
|
||||
Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));
|
||||
|
||||
const Node cv_node = GetCustomVariable(bindless_cv);
|
||||
Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
|
||||
const std::size_t amend_index = DeclareAmend(amend_op);
|
||||
const std::size_t amend_index = DeclareAmend(std::move(amend_op));
|
||||
AmendNodeCv(amend_index, code[cursor]);
|
||||
// TODO Implement Bindless Index custom variable
|
||||
auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
|
||||
|
@ -142,7 +143,7 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
|
|||
s64 cursor) const {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
||||
// Constant buffer found, test if it's an immediate
|
||||
const auto offset = cbuf->GetOffset();
|
||||
const auto& offset = cbuf->GetOffset();
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
||||
return {tracked, cbuf->GetIndex(), immediate->GetValue()};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue