gl_texture_cache: Add missing break in CreateTexture

This commit is contained in:
ReinUsesLisp 2019-07-18 01:04:18 -03:00
parent 223a535f3f
commit 73b2dc6d4f

View file

@ -209,6 +209,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(), glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
nullptr, GL_DYNAMIC_STORAGE_BIT); nullptr, GL_DYNAMIC_STORAGE_BIT);
glTextureBuffer(texture.handle, internal_format, texture_buffer.handle); glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
break;
case SurfaceTarget::Texture2D: case SurfaceTarget::Texture2D:
case SurfaceTarget::TextureCubemap: case SurfaceTarget::TextureCubemap:
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width, glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,