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opengl: Use Shader::NumDescriptors when possible
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656adee630
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6f3a41abe2
3 changed files with 20 additions and 46 deletions
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@ -19,15 +19,6 @@ using VideoCommon::ImageId;
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constexpr u32 MAX_TEXTURES = 64;
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constexpr u32 MAX_IMAGES = 16;
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template <typename Range>
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u32 AccumulateCount(const Range& range) {
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u32 num{};
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for (const auto& desc : range) {
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num += desc.count;
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}
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return num;
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}
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size_t ComputePipelineKey::Hash() const noexcept {
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return static_cast<size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this));
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@ -58,17 +49,17 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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uniform_buffer_sizes.begin());
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num_texture_buffers = AccumulateCount(info.texture_buffer_descriptors);
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num_image_buffers = AccumulateCount(info.image_buffer_descriptors);
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num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
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num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
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const u32 num_textures{num_texture_buffers + AccumulateCount(info.texture_descriptors)};
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const u32 num_textures{num_texture_buffers + Shader::NumDescriptors(info.texture_descriptors)};
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ASSERT(num_textures <= MAX_TEXTURES);
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const u32 num_images{num_image_buffers + AccumulateCount(info.image_descriptors)};
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const u32 num_images{num_image_buffers + Shader::NumDescriptors(info.image_descriptors)};
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ASSERT(num_images <= MAX_IMAGES);
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const bool is_glasm{assembly_program.handle != 0};
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const u32 num_storage_buffers{AccumulateCount(info.storage_buffers_descriptors)};
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const u32 num_storage_buffers{Shader::NumDescriptors(info.storage_buffers_descriptors)};
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use_storage_buffers =
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!is_glasm || num_storage_buffers < device.GetMaxGLASMStorageBufferBlocks();
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writes_global_memory = !use_storage_buffers &&
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@ -27,6 +27,7 @@ namespace OpenGL {
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namespace {
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using Shader::ImageBufferDescriptor;
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using Shader::ImageDescriptor;
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using Shader::NumDescriptors;
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using Shader::TextureBufferDescriptor;
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using Shader::TextureDescriptor;
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using Tegra::Texture::TexturePair;
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@ -35,15 +36,6 @@ using VideoCommon::ImageId;
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constexpr u32 MAX_TEXTURES = 64;
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constexpr u32 MAX_IMAGES = 8;
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template <typename Range>
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u32 AccumulateCount(const Range& range) {
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u32 num{};
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for (const auto& desc : range) {
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num += desc.count;
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}
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return num;
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}
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GLenum Stage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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@ -204,23 +196,23 @@ GraphicsPipeline::GraphicsPipeline(
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
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base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
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base_uniform_bindings[stage + 1] += NumDescriptors(info.constant_buffer_descriptors);
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base_storage_bindings[stage + 1] += NumDescriptors(info.storage_buffers_descriptors);
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}
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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const u32 num_tex_buffer_bindings{NumDescriptors(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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const u32 num_img_buffers_bindings{NumDescriptors(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_textures += AccumulateCount(info.texture_descriptors);
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num_images += AccumulateCount(info.image_descriptors);
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num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
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num_textures += NumDescriptors(info.texture_descriptors);
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num_images += NumDescriptors(info.image_descriptors);
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num_storage_buffers += NumDescriptors(info.storage_buffers_descriptors);
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writes_global_memory |= std::ranges::any_of(
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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@ -423,13 +415,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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add_buffer(desc);
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}
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}
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for (const auto& desc : info.texture_descriptors) {
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texture_buffer_index += desc.count;
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}
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texture_buffer_index += Shader::NumDescriptors(info.texture_descriptors);
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if constexpr (Spec::has_images) {
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for (const auto& desc : info.image_descriptors) {
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texture_buffer_index += desc.count;
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}
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texture_buffer_index += Shader::NumDescriptors(info.image_descriptors);
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}
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}};
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if constexpr (Spec::enabled_stages[0]) {
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@ -426,16 +426,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
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for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
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total_storage_buffers += desc.count;
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}
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total_storage_buffers +=
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Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
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} else {
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// VertexB path when VertexA is present.
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auto& program_va{programs[0]};
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auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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for (const auto& desc : program_vb.info.storage_buffers_descriptors) {
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total_storage_buffers += desc.count;
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}
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total_storage_buffers +=
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Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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}
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@ -510,10 +508,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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u32 num_storage_buffers{};
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for (const auto& desc : program.info.storage_buffers_descriptors) {
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num_storage_buffers += desc.count;
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}
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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