gl_shader_decompiler: Implement PredCondition::NotEqual.

This commit is contained in:
bunnei 2018-06-04 20:53:26 -04:00
parent 81a16c073a
commit 6ea1576513

View file

@ -647,7 +647,7 @@ private:
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
{PredCondition::GreaterEqual, ">="},
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
};
auto comparison = PredicateComparisonStrings.find(condition);