mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 04:49:57 +00:00
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
This commit is contained in:
commit
6da8301773
1 changed files with 4 additions and 1 deletions
|
@ -1,6 +1,7 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/div_ceil.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
@ -431,9 +432,11 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
|
|||
}
|
||||
for (const auto& desc : info.constant_buffer_descriptors) {
|
||||
const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
|
||||
const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
|
||||
const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
|
||||
header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
|
||||
bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
|
||||
stage_name, desc.index, 4 * 1024);
|
||||
stage_name, desc.index, cbuf_binding_size);
|
||||
bindings.uniform_buffer += desc.count;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue