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fix the attrib format for ints
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2b06301dbf
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6d1e30e041
1 changed files with 7 additions and 2 deletions
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@ -169,6 +169,11 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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ASSERT(buffer.IsEnabled());
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glEnableVertexAttribArray(index);
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if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
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attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt)
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glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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attrib.offset);
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else
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glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
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glVertexAttribBinding(index, attrib.buffer);
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