renderer_vulkan: Remove Nvidia checkpoints

This commit is contained in:
ReinUsesLisp 2020-03-30 05:15:37 -03:00
parent 16105c6a66
commit 6cfe2a7246
4 changed files with 0 additions and 34 deletions

View file

@ -173,11 +173,6 @@ public:
return ext_transform_feedback;
}
/// Returns true if the device supports VK_NV_device_diagnostic_checkpoints.
bool IsNvDeviceDiagnosticCheckpoints() const {
return nv_device_diagnostic_checkpoints;
}
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return vendor_name;

View file

@ -347,11 +347,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
buffer_bindings.Bind(scheduler);
if (device.IsNvDeviceDiagnosticCheckpoints()) {
scheduler.Record(
[&pipeline](vk::CommandBuffer cmdbuf) { cmdbuf.SetCheckpointNV(&pipeline); });
}
BeginTransformFeedback();
const auto pipeline_layout = pipeline.GetLayout();
@ -478,11 +473,6 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
TransitionImages(image_views, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
if (device.IsNvDeviceDiagnosticCheckpoints()) {
scheduler.Record(
[&pipeline](vk::CommandBuffer cmdbuf) { cmdbuf.SetCheckpointNV(nullptr); });
}
scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
grid_z = launch_desc.grid_dim_z, pipeline_handle = pipeline.GetHandle(),
layout = pipeline.GetLayout(),

View file

@ -61,7 +61,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdPipelineBarrier);
X(vkCmdPushConstants);
X(vkCmdSetBlendConstants);
X(vkCmdSetCheckpointNV);
X(vkCmdSetDepthBias);
X(vkCmdSetDepthBounds);
X(vkCmdSetScissor);
@ -116,7 +115,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkGetFenceStatus);
X(vkGetImageMemoryRequirements);
X(vkGetQueryPoolResults);
X(vkGetQueueCheckpointDataNV);
X(vkMapMemory);
X(vkQueueSubmit);
X(vkResetFences);
@ -409,17 +407,6 @@ DebugCallback Instance::TryCreateDebugCallback(
return DebugCallback(messenger, handle, *dld);
}
std::vector<VkCheckpointDataNV> Queue::GetCheckpointDataNV(const DeviceDispatch& dld) const {
if (!dld.vkGetQueueCheckpointDataNV) {
return {};
}
u32 num;
dld.vkGetQueueCheckpointDataNV(queue, &num, nullptr);
std::vector<VkCheckpointDataNV> checkpoints(num);
dld.vkGetQueueCheckpointDataNV(queue, &num, checkpoints.data());
return checkpoints;
}
void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindBufferMemory(owner, handle, memory, offset));
}

View file

@ -197,7 +197,6 @@ struct DeviceDispatch : public InstanceDispatch {
PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier;
PFN_vkCmdPushConstants vkCmdPushConstants;
PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants;
PFN_vkCmdSetCheckpointNV vkCmdSetCheckpointNV;
PFN_vkCmdSetDepthBias vkCmdSetDepthBias;
PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds;
PFN_vkCmdSetScissor vkCmdSetScissor;
@ -252,7 +251,6 @@ struct DeviceDispatch : public InstanceDispatch {
PFN_vkGetFenceStatus vkGetFenceStatus;
PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
PFN_vkGetQueryPoolResults vkGetQueryPoolResults;
PFN_vkGetQueueCheckpointDataNV vkGetQueueCheckpointDataNV;
PFN_vkMapMemory vkMapMemory;
PFN_vkQueueSubmit vkQueueSubmit;
PFN_vkResetFences vkResetFences;
@ -909,10 +907,6 @@ public:
dld->vkCmdPushConstants(handle, layout, flags, offset, size, values);
}
void SetCheckpointNV(const void* checkpoint_marker) const noexcept {
dld->vkCmdSetCheckpointNV(handle, checkpoint_marker);
}
void SetViewport(u32 first, Span<VkViewport> viewports) const noexcept {
dld->vkCmdSetViewport(handle, first, viewports.size(), viewports.data());
}