yuzu: Add auto center on right click

This commit is contained in:
german77 2022-02-06 18:46:54 -06:00
parent b720009dc0
commit 6a4ab3e0d2
3 changed files with 30 additions and 4 deletions

View file

@ -811,7 +811,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
PreSetAxis(identifier, binding_left_x.value.axis); PreSetAxis(identifier, binding_left_x.value.axis);
PreSetAxis(identifier, binding_left_y.value.axis); PreSetAxis(identifier, binding_left_y.value.axis);
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis); const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
mapping.insert_or_assign(Settings::NativeAnalog::LStick, mapping.insert_or_assign(Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
binding_left_y.value.axis, binding_left_y.value.axis,
@ -822,7 +822,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
PreSetAxis(identifier, binding_left_x.value.axis); PreSetAxis(identifier, binding_left_x.value.axis);
PreSetAxis(identifier, binding_left_y.value.axis); PreSetAxis(identifier, binding_left_y.value.axis);
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis); const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
mapping.insert_or_assign(Settings::NativeAnalog::LStick, mapping.insert_or_assign(Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
binding_left_y.value.axis, binding_left_y.value.axis,
@ -837,7 +837,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
PreSetAxis(identifier, binding_right_x.value.axis); PreSetAxis(identifier, binding_right_x.value.axis);
PreSetAxis(identifier, binding_right_y.value.axis); PreSetAxis(identifier, binding_right_y.value.axis);
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis); const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis); const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
mapping.insert_or_assign(Settings::NativeAnalog::RStick, mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis, BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
binding_right_y.value.axis, right_offset_x, binding_right_y.value.axis, right_offset_x,

View file

@ -181,7 +181,7 @@ public:
.raw_value = input_engine->GetAxis(identifier, axis_y), .raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y, .properties = properties_y,
}; };
// This is a workaround too keep compatibility with old yuzu versions. Vertical axis is // This is a workaround to keep compatibility with old yuzu versions. Vertical axis is
// inverted on SDL compared to Nintendo // inverted on SDL compared to Nintendo
if (invert_axis_y) { if (invert_axis_y) {
status.y.raw_value = -status.y.raw_value; status.y.raw_value = -status.y.raw_value;

View file

@ -488,6 +488,32 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
emulated_controller->SetStickParam(analog_id, {}); emulated_controller->SetStickParam(analog_id, {});
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
}); });
context_menu.addAction(tr("Center axis"), [&] {
const auto stick_value =
emulated_controller->GetSticksValues()[analog_id];
const float offset_x = stick_value.x.properties.offset;
const float offset_y = stick_value.y.properties.offset;
float raw_value_x = stick_value.x.raw_value;
float raw_value_y = stick_value.y.raw_value;
// See Core::HID::SanitizeStick() to obtain the original raw axis value
if (std::abs(offset_x) < 0.5f) {
if (raw_value_x > 0) {
raw_value_x *= 1 + offset_x;
} else {
raw_value_x *= 1 - offset_x;
}
}
if (std::abs(offset_x) < 0.5f) {
if (raw_value_y > 0) {
raw_value_y *= 1 + offset_y;
} else {
raw_value_y *= 1 - offset_y;
}
}
param.Set("offset_x", -raw_value_x + offset_x);
param.Set("offset_y", -raw_value_y + offset_y);
emulated_controller->SetStickParam(analog_id, param);
});
context_menu.addAction(tr("Invert axis"), [&] { context_menu.addAction(tr("Invert axis"), [&] {
if (sub_button_id == 2 || sub_button_id == 3) { if (sub_button_id == 2 || sub_button_id == 3) {
const bool invert_value = param.Get("invert_x", "+") == "-"; const bool invert_value = param.Get("invert_x", "+") == "-";