maxwell_3d: Add a struct for RenderTargetConfig.

This commit is contained in:
bunnei 2018-06-26 14:38:53 -04:00
parent 1bbbd26563
commit 6a28a66832

View file

@ -321,19 +321,7 @@ public:
INSERT_PADDING_WORDS(1); INSERT_PADDING_WORDS(1);
}; };
union { struct RenderTargetConfig {
struct {
INSERT_PADDING_WORDS(0x45);
struct {
INSERT_PADDING_WORDS(1);
u32 data;
u32 entry;
} macros;
INSERT_PADDING_WORDS(0x1B8);
struct {
u32 address_high; u32 address_high;
u32 address_low; u32 address_low;
u32 width; u32 width;
@ -349,7 +337,21 @@ public:
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low); address_low);
} }
} rt[NumRenderTargets]; };
union {
struct {
INSERT_PADDING_WORDS(0x45);
struct {
INSERT_PADDING_WORDS(1);
u32 data;
u32 entry;
} macros;
INSERT_PADDING_WORDS(0x1B8);
RenderTargetConfig rt[NumRenderTargets];
struct { struct {
f32 scale_x; f32 scale_x;