Add a workaround if QMovie isn't available

This commit is contained in:
James Rowe 2019-01-18 10:02:27 -07:00
parent 08fcf41b0a
commit 69da267540
2 changed files with 20 additions and 1 deletions

View file

@ -8,7 +8,6 @@
#include <QIODevice>
#include <QImage>
#include <QLabel>
#include <QMovie>
#include <QPainter>
#include <QPalette>
#include <QPixmap>
@ -20,6 +19,12 @@
#include "ui_loading_screen.h"
#include "yuzu/loading_screen.h"
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
// showing the full animation
#if !YUZU_QT_MOVIE_MISSING
#include <QMovie>
#endif
LoadingScreen::LoadingScreen(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
ui->setupUi(this);
@ -32,6 +37,11 @@ LoadingScreen::~LoadingScreen() = default;
void LoadingScreen::Prepare(Loader::AppLoader& loader) {
std::vector<u8> buffer;
if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
#ifdef YUZU_QT_MOVIE_MISSING
QPixmap map;
map.loadFromData(buffer.data(), buffer.size());
ui->banner->setPixmap(map);
#else
backing_mem =
std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
@ -39,6 +49,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
animation->start();
ui->banner->setMovie(animation.get());
#endif
buffer.clear();
}
if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
@ -65,7 +76,9 @@ void LoadingScreen::paintEvent(QPaintEvent* event) {
}
void LoadingScreen::Clear() {
#ifndef YUZU_QT_MOVIE_MISSING
animation.reset();
backing_buf.reset();
backing_mem.reset();
#endif
}

View file

@ -7,6 +7,10 @@
#include <memory>
#include <QWidget>
#if !QT_CONFIG(movie)
#define YUZU_QT_MOVIE_MISSING 1
#endif
namespace Loader {
class AppLoader;
}
@ -42,9 +46,11 @@ public:
void OnLoadProgress(std::size_t value, std::size_t total);
private:
#ifndef YUZU_QT_MOVIE_MISSING
std::unique_ptr<QMovie> animation;
std::unique_ptr<QBuffer> backing_buf;
std::unique_ptr<QByteArray> backing_mem;
#endif
std::unique_ptr<Ui::LoadingScreen> ui;
std::size_t previous_total = 0;
};