renderer_opengl: State track compute assembly programs

This commit is contained in:
ReinUsesLisp 2021-05-20 16:59:05 -03:00 committed by ameerj
parent c5ca4fe451
commit 690b1841e6
3 changed files with 21 additions and 4 deletions

View file

@ -125,10 +125,7 @@ void ComputeProgram::Configure() {
texture_cache.FillComputeImageViews(indices_span, image_view_ids);
if (assembly_program.handle != 0) {
// FIXME: State track this
glEnable(GL_COMPUTE_PROGRAM_NV);
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, assembly_program.handle);
program_manager.BindProgram(0);
program_manager.BindComputeAssemblyProgram(assembly_program.handle);
} else {
program_manager.BindProgram(source_program.handle);
}

View file

@ -10,6 +10,7 @@
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_device.h"
#pragma optimize("", off)
@ -24,6 +25,12 @@ class ProgramManager {
};
public:
explicit ProgramManager(const Device& device) {
if (device.UseAssemblyShaders()) {
glEnable(GL_COMPUTE_PROGRAM_NV);
}
}
void BindProgram(GLuint program) {
if (current_source_program == program) {
return;
@ -32,6 +39,17 @@ public:
glUseProgram(program);
}
void BindComputeAssemblyProgram(GLuint program) {
if (current_compute_assembly_program != program) {
current_compute_assembly_program = program;
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
}
if (current_source_program != 0) {
current_source_program = 0;
glUseProgram(0);
}
}
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
u32 stage_mask) {
const u32 changed_mask = current_assembly_mask ^ stage_mask;
@ -67,6 +85,7 @@ private:
u32 current_assembly_mask = 0;
std::array<GLuint, NUM_STAGES> current_assembly_programs;
GLuint current_compute_assembly_program = 0;
};
} // namespace OpenGL

View file

@ -130,6 +130,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
program_manager{device},
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);