mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 09:59:59 +00:00
Init window size from VideoCore. Start changing the default window behavior...
This commit is contained in:
parent
0ecb0365e4
commit
68a8594d04
5 changed files with 17 additions and 29 deletions
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@ -6,6 +6,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/loader.h"
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#include "core/loader.h"
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#include "video_core/video_core.h"
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#include "version.h"
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#include "version.h"
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@ -35,6 +36,7 @@ void EmuThread::run()
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exec_cpu_step = false;
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exec_cpu_step = false;
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Core::SingleStep();
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Core::SingleStep();
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if (!cpu_running)
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emit CPUStepped();
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emit CPUStepped();
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}
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}
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}
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}
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@ -103,9 +105,8 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
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child = new GGLWidgetInternal(this);
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child = new GGLWidgetInternal(this);
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QBoxLayout* layout = new QHBoxLayout(this);
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QBoxLayout* layout = new QHBoxLayout(this);
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resize(640, 480); // TODO: Load size from config instead
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resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
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layout->addWidget(child);
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layout->addWidget(child);
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layout->setMargin(0);
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layout->setMargin(0);
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setLayout(layout);
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setLayout(layout);
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@ -6,6 +6,7 @@
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#include "common/common.h"
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#include "common/common.h"
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#include "common/platform.h"
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#include "common/platform.h"
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#include "common/log_manager.h"
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#if EMU_PLATFORM == PLATFORM_LINUX
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#if EMU_PLATFORM == PLATFORM_LINUX
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#include <unistd.h>
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#include <unistd.h>
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#endif
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#endif
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@ -31,7 +32,9 @@ GMainWindow::GMainWindow()
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statusBar()->hide();
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statusBar()->hide();
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render_window = new GRenderWindow;
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render_window = new GRenderWindow;
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render_window->hide();
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//render_window->setStyleSheet("background-color:black;");
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ui.horizontalLayout->addWidget(render_window);
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//render_window->hide();
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disasm = new GDisAsmView(this, render_window->GetEmuThread());
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disasm = new GDisAsmView(this, render_window->GetEmuThread());
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addDockWidget(Qt::BottomDockWidgetArea, disasm);
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addDockWidget(Qt::BottomDockWidgetArea, disasm);
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@ -63,15 +66,15 @@ GMainWindow::GMainWindow()
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restoreState(settings.value("state").toByteArray());
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restoreState(settings.value("state").toByteArray());
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", false).toBool());
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//ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool());
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SetupEmuWindowMode();
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//ToggleWindowMode();
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// Setup connections
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// Setup connections
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connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
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connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
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//connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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@ -89,6 +92,7 @@ GMainWindow::GMainWindow()
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show();
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show();
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System::Init(render_window);
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System::Init(render_window);
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LogManager::Init();
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}
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}
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GMainWindow::~GMainWindow()
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GMainWindow::~GMainWindow()
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@ -124,9 +128,6 @@ void GMainWindow::BootGame(const char* filename)
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arm_regs->OnCPUStepped();
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arm_regs->OnCPUStepped();
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render_window->GetEmuThread().start();
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render_window->GetEmuThread().start();
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SetupEmuWindowMode();
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render_window->show();
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}
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}
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void GMainWindow::OnMenuLoadELF()
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void GMainWindow::OnMenuLoadELF()
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@ -171,11 +172,11 @@ void GMainWindow::OnOpenHotkeysDialog()
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}
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}
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void GMainWindow::SetupEmuWindowMode()
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void GMainWindow::ToggleWindowMode()
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{
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{
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//if (!render_window->GetEmuThread().isRunning())
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//if (!render_window->GetEmuThread().isRunning())
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// return;
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// return;
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/*
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bool enable = ui.action_Single_Window_Mode->isChecked();
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bool enable = ui.action_Single_Window_Mode->isChecked();
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if (enable && render_window->parent() == NULL) // switch to single window mode
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if (enable && render_window->parent() == NULL) // switch to single window mode
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{
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{
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@ -192,6 +193,7 @@ void GMainWindow::SetupEmuWindowMode()
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render_window->DoneCurrent();
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render_window->DoneCurrent();
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render_window->RestoreGeometry();
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render_window->RestoreGeometry();
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}
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}
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*/
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}
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}
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void GMainWindow::OnConfigure()
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void GMainWindow::OnConfigure()
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@ -206,7 +208,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
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settings.setValue("geometry", saveGeometry());
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settings.setValue("geometry", saveGeometry());
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settings.setValue("state", saveState());
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settings.setValue("state", saveState());
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settings.setValue("geometryRenderWindow", render_window->saveGeometry());
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settings.setValue("geometryRenderWindow", render_window->saveGeometry());
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settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
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//settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
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settings.setValue("firstStart", false);
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settings.setValue("firstStart", false);
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SaveHotkeys(settings);
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SaveHotkeys(settings);
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@ -37,8 +37,8 @@ private slots:
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void OnStopGame();
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void OnStopGame();
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void OnMenuLoadELF();
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void OnMenuLoadELF();
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void OnOpenHotkeysDialog();
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void OnOpenHotkeysDialog();
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void SetupEmuWindowMode();
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void OnConfigure();
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void OnConfigure();
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void ToggleWindowMode();
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private:
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private:
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Ui::MainWindow ui;
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Ui::MainWindow ui;
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@ -57,7 +57,6 @@
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<property name="title">
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<property name="title">
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<string>&View</string>
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<string>&View</string>
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</property>
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</property>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Hotkeys"/>
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<addaction name="action_Hotkeys"/>
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</widget>
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</widget>
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<widget class="QMenu" name="menu_Help">
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<widget class="QMenu" name="menu_Help">
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@ -108,14 +107,6 @@
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<string>About Citra</string>
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<string>About Citra</string>
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</property>
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</property>
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</action>
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</action>
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<action name="action_Single_Window_Mode">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Single Window Mode</string>
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</property>
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</action>
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<action name="action_Hotkeys">
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<action name="action_Hotkeys">
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<property name="text">
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<property name="text">
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<string>Configure &Hotkeys ...</string>
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<string>Configure &Hotkeys ...</string>
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@ -32,7 +32,6 @@ public:
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QAction *action_Pause;
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QAction *action_Pause;
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QAction *action_Stop;
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QAction *action_Stop;
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QAction *action_About;
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QAction *action_About;
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QAction *action_Single_Window_Mode;
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QAction *action_Hotkeys;
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QAction *action_Hotkeys;
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QAction *action_Configure;
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QAction *action_Configure;
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QWidget *centralwidget;
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QWidget *centralwidget;
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action_Stop->setEnabled(false);
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action_Stop->setEnabled(false);
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action_About = new QAction(MainWindow);
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action_About = new QAction(MainWindow);
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action_About->setObjectName(QString::fromUtf8("action_About"));
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action_About->setObjectName(QString::fromUtf8("action_About"));
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action_Single_Window_Mode = new QAction(MainWindow);
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action_Single_Window_Mode->setObjectName(QString::fromUtf8("action_Single_Window_Mode"));
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action_Single_Window_Mode->setCheckable(true);
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action_Hotkeys = new QAction(MainWindow);
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action_Hotkeys = new QAction(MainWindow);
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action_Hotkeys->setObjectName(QString::fromUtf8("action_Hotkeys"));
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action_Hotkeys->setObjectName(QString::fromUtf8("action_Hotkeys"));
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action_Configure = new QAction(MainWindow);
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action_Configure = new QAction(MainWindow);
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menu_Emulation->addAction(action_Stop);
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menu_Emulation->addAction(action_Stop);
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menu_Emulation->addSeparator();
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menu_Emulation->addSeparator();
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menu_Emulation->addAction(action_Configure);
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menu_Emulation->addAction(action_Configure);
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menu_View->addAction(action_Single_Window_Mode);
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menu_View->addAction(action_Hotkeys);
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menu_View->addAction(action_Hotkeys);
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menu_Help->addAction(action_About);
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menu_Help->addAction(action_About);
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@ -128,7 +123,6 @@ public:
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action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
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action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
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action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
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action_Stop->setText(QApplication::translate("MainWindow", "&Stop", 0, QApplication::UnicodeUTF8));
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action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
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action_About->setText(QApplication::translate("MainWindow", "About Citra", 0, QApplication::UnicodeUTF8));
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action_Single_Window_Mode->setText(QApplication::translate("MainWindow", "Single Window Mode", 0, QApplication::UnicodeUTF8));
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action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
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action_Hotkeys->setText(QApplication::translate("MainWindow", "Configure &Hotkeys ...", 0, QApplication::UnicodeUTF8));
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action_Configure->setText(QApplication::translate("MainWindow", "Configure ...", 0, QApplication::UnicodeUTF8));
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action_Configure->setText(QApplication::translate("MainWindow", "Configure ...", 0, QApplication::UnicodeUTF8));
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menu_File->setTitle(QApplication::translate("MainWindow", "&File", 0, QApplication::UnicodeUTF8));
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menu_File->setTitle(QApplication::translate("MainWindow", "&File", 0, QApplication::UnicodeUTF8));
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