mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 15:09:57 +00:00
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
This commit is contained in:
parent
666d53299c
commit
67bc2f5ecd
2 changed files with 12 additions and 11 deletions
|
@ -326,17 +326,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
// Draw the vertex batch
|
// Draw the vertex batch
|
||||||
GLenum primitive_mode;
|
|
||||||
switch (regs.draw.topology) {
|
|
||||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
|
||||||
primitive_mode = GL_TRIANGLE_STRIP;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
UNREACHABLE();
|
|
||||||
}
|
|
||||||
|
|
||||||
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
||||||
|
|
||||||
AnalyzeVertexArray(is_indexed);
|
AnalyzeVertexArray(is_indexed);
|
||||||
state.draw.vertex_buffer = stream_buffer->GetHandle();
|
state.draw.vertex_buffer = stream_buffer->GetHandle();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
@ -384,7 +374,8 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
} else {
|
} else {
|
||||||
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
|
glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
|
||||||
|
regs.vertex_buffer.count);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable scissor test
|
// Disable scissor test
|
||||||
|
|
|
@ -37,4 +37,14 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||||
|
switch (topology) {
|
||||||
|
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||||
|
return GL_TRIANGLE_STRIP;
|
||||||
|
}
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology);
|
||||||
|
UNREACHABLE();
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace MaxwellToGL
|
} // namespace MaxwellToGL
|
||||||
|
|
Loading…
Reference in a new issue