mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 07:40:10 +00:00
spirv: Remove dependencies on Environment when generating SPIR-V
This commit is contained in:
parent
cb6039ccea
commit
675a82416d
5 changed files with 15 additions and 16 deletions
|
@ -126,12 +126,12 @@ Id DefineMain(EmitContext& ctx, IR::Program& program) {
|
||||||
return main;
|
return main;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DefineEntryPoint(Environment& env, const IR::Program& program, EmitContext& ctx, Id main) {
|
void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
|
||||||
const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
|
const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
|
||||||
spv::ExecutionModel execution_model{};
|
spv::ExecutionModel execution_model{};
|
||||||
switch (program.stage) {
|
switch (program.stage) {
|
||||||
case Shader::Stage::Compute: {
|
case Shader::Stage::Compute: {
|
||||||
const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
|
const std::array<u32, 3> workgroup_size{program.workgroup_size};
|
||||||
execution_model = spv::ExecutionModel::GLCompute;
|
execution_model = spv::ExecutionModel::GLCompute;
|
||||||
ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
|
ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
|
||||||
workgroup_size[1], workgroup_size[2]);
|
workgroup_size[1], workgroup_size[2]);
|
||||||
|
@ -148,7 +148,7 @@ void DefineEntryPoint(Environment& env, const IR::Program& program, EmitContext&
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Stage {}", env.ShaderStage());
|
throw NotImplementedException("Stage {}", program.stage);
|
||||||
}
|
}
|
||||||
ctx.AddEntryPoint(execution_model, main, "main", interfaces);
|
ctx.AddEntryPoint(execution_model, main, "main", interfaces);
|
||||||
}
|
}
|
||||||
|
@ -267,11 +267,10 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
|
||||||
}
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program,
|
std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program, u32& binding) {
|
||||||
u32& binding) {
|
|
||||||
EmitContext ctx{profile, program, binding};
|
EmitContext ctx{profile, program, binding};
|
||||||
const Id main{DefineMain(ctx, program)};
|
const Id main{DefineMain(ctx, program)};
|
||||||
DefineEntryPoint(env, program, ctx, main);
|
DefineEntryPoint(program, ctx, main);
|
||||||
if (profile.support_float_controls) {
|
if (profile.support_float_controls) {
|
||||||
ctx.AddExtension("SPV_KHR_float_controls");
|
ctx.AddExtension("SPV_KHR_float_controls");
|
||||||
SetupDenormControl(profile, program, ctx, main);
|
SetupDenormControl(profile, program, ctx, main);
|
||||||
|
|
|
@ -8,15 +8,14 @@
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||||
#include "shader_recompiler/environment.h"
|
|
||||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
||||||
namespace Shader::Backend::SPIRV {
|
namespace Shader::Backend::SPIRV {
|
||||||
|
|
||||||
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env,
|
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
|
||||||
IR::Program& program, u32& binding);
|
u32& binding);
|
||||||
|
|
||||||
// Microinstruction emitters
|
// Microinstruction emitters
|
||||||
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
|
Id EmitPhi(EmitContext& ctx, IR::Inst* inst);
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include <boost/container/small_vector.hpp>
|
#include <boost/container/small_vector.hpp>
|
||||||
|
@ -19,6 +20,7 @@ struct Program {
|
||||||
BlockList post_order_blocks;
|
BlockList post_order_blocks;
|
||||||
Info info;
|
Info info;
|
||||||
Stage stage{};
|
Stage stage{};
|
||||||
|
std::array<u32, 3> workgroup_size{};
|
||||||
};
|
};
|
||||||
|
|
||||||
[[nodiscard]] std::string DumpProgram(const Program& program);
|
[[nodiscard]] std::string DumpProgram(const Program& program);
|
||||||
|
|
|
@ -33,6 +33,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||||
program.blocks = VisitAST(inst_pool, block_pool, env, cfg);
|
program.blocks = VisitAST(inst_pool, block_pool, env, cfg);
|
||||||
program.post_order_blocks = PostOrder(program.blocks);
|
program.post_order_blocks = PostOrder(program.blocks);
|
||||||
program.stage = env.ShaderStage();
|
program.stage = env.ShaderStage();
|
||||||
|
if (program.stage == Stage::Compute) {
|
||||||
|
program.workgroup_size = env.WorkgroupSize();
|
||||||
|
}
|
||||||
RemoveUnreachableBlocks(program);
|
RemoveUnreachableBlocks(program);
|
||||||
|
|
||||||
// Replace instructions before the SSA rewrite
|
// Replace instructions before the SSA rewrite
|
||||||
|
|
|
@ -680,7 +680,6 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
||||||
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
|
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
|
||||||
|
|
||||||
u32 binding{0};
|
u32 binding{0};
|
||||||
env_index = 0;
|
|
||||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
if (key.unique_hashes[index] == u128{}) {
|
if (key.unique_hashes[index] == u128{}) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -691,11 +690,8 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
||||||
const size_t stage_index{index - 1};
|
const size_t stage_index{index - 1};
|
||||||
infos[stage_index] = &program.info;
|
infos[stage_index] = &program.info;
|
||||||
|
|
||||||
Shader::Environment& env{*envs[env_index]};
|
const Shader::Profile profile{MakeProfile(key, program.stage)};
|
||||||
++env_index;
|
const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
|
||||||
|
|
||||||
const Shader::Profile profile{MakeProfile(key, env.ShaderStage())};
|
|
||||||
const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
|
||||||
modules[stage_index] = BuildShader(device, code);
|
modules[stage_index] = BuildShader(device, code);
|
||||||
}
|
}
|
||||||
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
||||||
|
@ -753,7 +749,7 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
||||||
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||||
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
||||||
u32 binding{0};
|
u32 binding{0};
|
||||||
std::vector<u32> code{EmitSPIRV(base_profile, env, program, binding)};
|
std::vector<u32> code{EmitSPIRV(base_profile, program, binding)};
|
||||||
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
||||||
BuildShader(device, code)};
|
BuildShader(device, code)};
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue