GPU: Corrected some register offsets and removed superfluous macro registers.

This commit is contained in:
Subv 2018-03-17 16:29:20 -05:00
parent 1d9d9c16e8
commit 66dae22790

View file

@ -148,7 +148,7 @@ public:
u32 cb_data[NumCBData];
} const_buffer;
INSERT_PADDING_WORDS(0x74);
INSERT_PADDING_WORDS(0x10);
struct {
union {
@ -158,13 +158,7 @@ public:
INSERT_PADDING_WORDS(7);
} cb_bind[MaxShaderType];
INSERT_PADDING_WORDS(0x494);
struct {
u32 set_shader_call;
u32 set_shader_args;
} set_shader;
INSERT_PADDING_WORDS(0x10);
INSERT_PADDING_WORDS(0x50A);
};
std::array<u32, NUM_REGS> reg_array;
};
@ -217,7 +211,7 @@ ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);
ASSERT_REG_POSITION(set_shader, 0xE24);
ASSERT_REG_POSITION(cb_bind[0], 0x904);
#undef ASSERT_REG_POSITION