mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-20 08:10:08 +00:00
apm: Add Controller class to manage speed data and application
This commit is contained in:
parent
5829ba1ccc
commit
65eb9cbb28
3 changed files with 140 additions and 0 deletions
|
@ -207,6 +207,8 @@ add_library(core STATIC
|
||||||
hle/service/aoc/aoc_u.h
|
hle/service/aoc/aoc_u.h
|
||||||
hle/service/apm/apm.cpp
|
hle/service/apm/apm.cpp
|
||||||
hle/service/apm/apm.h
|
hle/service/apm/apm.h
|
||||||
|
hle/service/apm/controller.cpp
|
||||||
|
hle/service/apm/controller.h
|
||||||
hle/service/apm/interface.cpp
|
hle/service/apm/interface.cpp
|
||||||
hle/service/apm/interface.h
|
hle/service/apm/interface.h
|
||||||
hle/service/audio/audctl.cpp
|
hle/service/audio/audctl.cpp
|
||||||
|
|
68
src/core/hle/service/apm/controller.cpp
Normal file
68
src/core/hle/service/apm/controller.cpp
Normal file
|
@ -0,0 +1,68 @@
|
||||||
|
// Copyright 2019 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
#include "core/core_timing.h"
|
||||||
|
#include "core/hle/service/apm/controller.h"
|
||||||
|
#include "core/settings.h"
|
||||||
|
|
||||||
|
namespace Service::APM {
|
||||||
|
|
||||||
|
constexpr PerformanceConfiguration DEFAULT_PERFORMANCE_CONFIGURATION =
|
||||||
|
PerformanceConfiguration::Config7;
|
||||||
|
|
||||||
|
Controller::Controller(Core::Timing::CoreTiming& core_timing)
|
||||||
|
: core_timing(core_timing), configs{
|
||||||
|
{PerformanceMode::Handheld, DEFAULT_PERFORMANCE_CONFIGURATION},
|
||||||
|
{PerformanceMode::Docked, DEFAULT_PERFORMANCE_CONFIGURATION},
|
||||||
|
} {}
|
||||||
|
|
||||||
|
Controller::~Controller() = default;
|
||||||
|
|
||||||
|
void Controller::SetPerformanceConfiguration(PerformanceMode mode,
|
||||||
|
PerformanceConfiguration config) {
|
||||||
|
static const std::map<PerformanceConfiguration, u32> PCONFIG_TO_SPEED_MAP{
|
||||||
|
{PerformanceConfiguration::Config1, 1020}, {PerformanceConfiguration::Config2, 1020},
|
||||||
|
{PerformanceConfiguration::Config3, 1224}, {PerformanceConfiguration::Config4, 1020},
|
||||||
|
{PerformanceConfiguration::Config5, 1020}, {PerformanceConfiguration::Config6, 1224},
|
||||||
|
{PerformanceConfiguration::Config7, 1020}, {PerformanceConfiguration::Config8, 1020},
|
||||||
|
{PerformanceConfiguration::Config9, 1020}, {PerformanceConfiguration::Config10, 1020},
|
||||||
|
{PerformanceConfiguration::Config11, 1020}, {PerformanceConfiguration::Config12, 1020},
|
||||||
|
{PerformanceConfiguration::Config13, 1785}, {PerformanceConfiguration::Config14, 1785},
|
||||||
|
{PerformanceConfiguration::Config15, 1020}, {PerformanceConfiguration::Config16, 1020},
|
||||||
|
};
|
||||||
|
|
||||||
|
SetClockSpeed(PCONFIG_TO_SPEED_MAP.find(config)->second);
|
||||||
|
configs.insert_or_assign(mode, config);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
|
||||||
|
constexpr std::array<PerformanceConfiguration, 3> BOOST_MODE_TO_CONFIG_MAP{{
|
||||||
|
PerformanceConfiguration::Config7,
|
||||||
|
PerformanceConfiguration::Config13,
|
||||||
|
PerformanceConfiguration::Config15,
|
||||||
|
}};
|
||||||
|
|
||||||
|
SetPerformanceConfiguration(PerformanceMode::Docked,
|
||||||
|
BOOST_MODE_TO_CONFIG_MAP.at(static_cast<u32>(mode)));
|
||||||
|
}
|
||||||
|
|
||||||
|
PerformanceMode Controller::GetCurrentPerformanceMode() {
|
||||||
|
return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld;
|
||||||
|
}
|
||||||
|
|
||||||
|
PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
|
||||||
|
if (configs.find(mode) == configs.end()) {
|
||||||
|
configs.insert_or_assign(mode, DEFAULT_PERFORMANCE_CONFIGURATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
return configs[mode];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Controller::SetClockSpeed(u32 mhz) {
|
||||||
|
LOG_INFO(Service_APM, "called, mhz={:08X}", mhz);
|
||||||
|
// TODO(DarkLordZach): Actually signal core_timing to change clock speed.
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Service::APM
|
70
src/core/hle/service/apm/controller.h
Normal file
70
src/core/hle/service/apm/controller.h
Normal file
|
@ -0,0 +1,70 @@
|
||||||
|
// Copyright 2019 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
namespace Core::Timing {
|
||||||
|
class CoreTiming;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Service::APM {
|
||||||
|
|
||||||
|
enum class PerformanceConfiguration : u32 {
|
||||||
|
Config1 = 0x00010000,
|
||||||
|
Config2 = 0x00010001,
|
||||||
|
Config3 = 0x00010002,
|
||||||
|
Config4 = 0x00020000,
|
||||||
|
Config5 = 0x00020001,
|
||||||
|
Config6 = 0x00020002,
|
||||||
|
Config7 = 0x00020003,
|
||||||
|
Config8 = 0x00020004,
|
||||||
|
Config9 = 0x00020005,
|
||||||
|
Config10 = 0x00020006,
|
||||||
|
Config11 = 0x92220007,
|
||||||
|
Config12 = 0x92220008,
|
||||||
|
Config13 = 0x92220009,
|
||||||
|
Config14 = 0x9222000A,
|
||||||
|
Config15 = 0x9222000B,
|
||||||
|
Config16 = 0x9222000C,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class CpuBoostMode : u32 {
|
||||||
|
Disabled = 0,
|
||||||
|
Full = 1, // CPU + GPU -> Config 13, 14, 15, or 16
|
||||||
|
Partial = 2, // GPU Only -> Config 15 or 16
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class PerformanceMode : u8 {
|
||||||
|
Handheld = 0,
|
||||||
|
Docked = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Class to manage the state and change of the emulated system performance.
|
||||||
|
// Specifically, this deals with PerformanceMode, which corresponds to the system being docked or
|
||||||
|
// undocked, and PerformanceConfig which specifies the exact CPU, GPU, and Memory clocks to operate
|
||||||
|
// at. Additionally, this manages 'Boost Mode', which allows games to temporarily overclock the
|
||||||
|
// system during times of high load -- this simply maps to different PerformanceConfigs to use.
|
||||||
|
class Controller {
|
||||||
|
public:
|
||||||
|
Controller(Core::Timing::CoreTiming& core_timing);
|
||||||
|
~Controller();
|
||||||
|
|
||||||
|
void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
|
||||||
|
void SetFromCpuBoostMode(CpuBoostMode mode);
|
||||||
|
|
||||||
|
PerformanceMode GetCurrentPerformanceMode();
|
||||||
|
PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void SetClockSpeed(u32 mhz);
|
||||||
|
|
||||||
|
std::map<PerformanceMode, PerformanceConfiguration> configs;
|
||||||
|
|
||||||
|
Core::Timing::CoreTiming& core_timing;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Service::APM
|
Loading…
Reference in a new issue