mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-03 04:59:59 +00:00
emit_spirv: Fix RescalingLayout alignment
This commit is contained in:
parent
d7c9792169
commit
65781f88f8
3 changed files with 8 additions and 4 deletions
|
@ -26,6 +26,7 @@ struct RescalingLayout {
|
|||
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
|
||||
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
|
||||
};
|
||||
constexpr u32 RESCALING_PUSH_CONSTANT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
|
||||
|
||||
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
|
||||
IR::Program& program, Bindings& bindings);
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
namespace Vulkan {
|
||||
|
||||
using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
|
||||
using Shader::Backend::SPIRV::RESCALING_PUSH_CONSTANT_WORDS_OFFSET;
|
||||
|
||||
class DescriptorLayoutBuilder {
|
||||
public:
|
||||
|
@ -71,12 +72,13 @@ public:
|
|||
}
|
||||
|
||||
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
|
||||
using Shader::Backend::SPIRV::RescalingLayout;
|
||||
const u32 push_offset = is_compute ? RESCALING_PUSH_CONSTANT_WORDS_OFFSET : 0;
|
||||
const VkPushConstantRange range{
|
||||
.stageFlags = static_cast<VkShaderStageFlags>(
|
||||
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
|
||||
.offset = 0,
|
||||
.size = (is_compute ? 0 : sizeof(f32)) +
|
||||
sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
|
||||
.size = sizeof(RescalingLayout) - push_offset,
|
||||
};
|
||||
return device->GetLogical().CreatePipelineLayout({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
|
|
|
@ -483,8 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
|||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
|
||||
sizeof(scale_down_factor), &scale_down_factor);
|
||||
}
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, sizeof(f32),
|
||||
sizeof(rescaling_data), rescaling_data.data());
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
RESCALING_PUSH_CONSTANT_WORDS_OFFSET, sizeof(rescaling_data),
|
||||
rescaling_data.data());
|
||||
if (!descriptor_set_layout) {
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue